Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'measures shield with only are from for loses'.
Other Suggestions:
measure should with only are from for lives
measure should with only are from for lower
measure shields with only are from for lives
measures should with only are from for lives
measure shell with only are from for lives
Monsters
Eberron: Forge of the Artificer
spellcasting ability (spell save DC 14):
At Will: Alarm, Arcane Lock, Mage Armor (included in AC)
1/Day: Dispel MagicProtective Magic (3/Day). The warden casts Counterspell or Shield in response to the spell
storehouses, and even its infamous prison, Dreadhold. Some also serve as agents of the mysterious Ghorad’din, a secretive group of assassins and spies little known beyond the members of the house. Kundarak wardens are adept at bypassing security measures as well as reinforcing them.
Monsters
Icewind Dale: Rime of the Frostmaiden
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
warmth and aid, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their
Magic Items
Storm King's Thunder
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
line of sight.
Standard’s Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Magical Attraction A rusting statue of a knight stands at the west end of this hall, gripping a large iron shield. Shards and flakes of rusted metal cover the floor around the statue’s feet.
A
magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flying Creatures and Falling A flying creature in flight falls if it is knocked prone, if its speed is reduced to 0 feet, or if it otherwise loses the ability to move, unless it can hover or it is
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Magic Items
Lost Laboratory of Kwalish
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
possessed by the armor. While possessed, the user is incapacitated and loses control of its body but retains its awareness. The armor uses the possessed user’s statistics (as adjusted by the armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spells, such as storm giants and oni, might follow him, and wizards’ guilds and conclaves of sages are the most likely to come under his influence. Mephistopheles’s cultists can gain the Spell Shield
trait. Cult leaders can also gain the Spell Leech trait. Spell Shield. This creature gains advantage on saving throws against spells. If it succeeds on such a saving throw, it gains temporary hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
turret has Three-Quarters Cover against attacks and other effects that originate outside it. While inside, a creature can take the Lightning Blast action to aim and fire the turret. Shield Station Large
destroyed, or until the crew member that took this action loses Concentration or leaves this station.
This station is located on the airship’s aft controls and augments the ship’s wind wards. It
Magic Items
Tasha’s Cauldron of Everything
Ages ago, the serene god Rao created a tool to shield his fledgling faithful against the evils of the Lower Planes. Yet, as eons passed, mortals developed their own methods of dealing with
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Class 20 (plate, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft., fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Banner of the Krig Rune Wondrous item, rare (requires attunement) Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric
are within 20 feet of the unfurled banner and within your line of sight. Standard’s Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person
. The conch measures 2½ feet long and weighs 20 pounds.
As an action, you can cast the teleport spell by blowing into the shell. The destination is fixed, and there is no chance of either a mishap or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
versa. For example, a hobgoblin wielding a halberd (a two-handed weapon) loses the benefit of its shield, so its AC decreases by 2. Adding a Special Trait Another simple way to customize a monster is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
threat hang in the air, then departs. Ulkoria Stonemarrow Watchful Order of Magists and Protectors Ulkoria (NG female shield dwarf archmage) has defended Waterdeep with her magic more times than she
cellar or dungeon under one of the city’s oldest estates. She uses teleport spells to enter and leave her home, and she’s never seen without her shield guardian close by. A little known fact is that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
measures 2 feet on a side and weighs 1,000 pounds. It has AC 19, 50 hit points, a damage threshold of 15, and immunity to poison and psychic damage. Instead of numbers, the lock has tiny pictographs of the
playing a tinny tune.
Guardian. Rex, a shield guardian painted with gold stars and crescent moons, stands next to the table.
Loose Pages. The floor is strewn with sheets of parchment bearing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
effects. 16–25 One potion loses its effect. 26–35 Both potions work, but with their numerical effects and durations halved. If a potion has no numerical effect and no duration, it instead loses its effect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attack rolls made with this ammunition have advantage against any creature doesn’t have all its hit points. Boomerang Shield Armor (Shield), Uncommon (Requires Attunement) You can make a ranged weapon
attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a target’s threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): detect
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, lightning bolt, sending
4th level (3 slots): fire shield, greater invisibility, polymorph
5th level (3 slots): Bigby’s hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
orb measures 12 inches in diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no
turn. On a miss, the boomerang returns to the thrower’s hand. Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying from Emad’s shop measures 4 feet by 6 feet, has a capacity of 400 pounds, and has a flying speed of 60 feet. It can accommodate two Medium or Small creatures. After rolling initiative, each
a djinni. If opened, the samovar loses its magic (unlike a typical iron flask) and releases a friendly djinni named Baadi. Baadi is a bombastic fellow who offers to grant the characters a wish if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards, 2d4 commoners, and the caravan leader (a spy). Dwarf Miners. A band of dwarf miners consists of 1d4 + 1 shield dwarf scouts and a pugnacious leader (a shield dwarf thug). Earth Cult Marauders
studies the target for several seconds. If attacked, it fights back, retreating after it loses half its hit points. Otherwise, it follows the chosen character for 1d3 days, guarding its temporary master
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crook of Rao Wondrous item, artifact (requires attunement) Ages ago, the serene god Rao created a tool to shield his fledgling faithful against the evils of the Lower Planes. Yet, as eons passed
spirit of his first worshiper who sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
oldest living member, Hethyl (a peg-legged shield dwarf who has lost her right foot to frostbite), hates duergar as most dwarves do. She has convinced the other cult members to forge alliances with anyone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 9 −1 −1
Gear Half-Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft
) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beds for the night, free of charge. The next morning, he asks the characters to accompany a beer wagon to the Troll in Flames, a tavern in the village of Mornbryn’s Shield. Two draft horses pull the
the ring while wearing it, a friendly halfling apparition appears within 5 feet of the ring’s wearer. The ring loses its magical property once the apparition appears. Nothing can alter Keltar’s cheery
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Raulothim’s psychic lance* Metallic. Fizban’s platinum shield,* legend lore Ascendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell
, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours. Stirring (Rare). In addition to the options for a Slumbering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in his Dexterity (Stealth) checks, as he knows the Whorlstone Tunnels well. If he loses the characters, he resumes his errands as if nothing had happened. If Droki manages to escape, characters can
a holy symbol of Laduguer, set with a carving depicting an arrow breaking on a shield. Characters not sanctioned by the Keepers of the Flame to carry the symbol will be arrested by the guards (see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other
16 +3 +6
Ability Score Mod Save
Int 10 +0 +0
Wis 12 +1 +4
Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. d4 Encounter 1 1d2 moon elf commoners 2 1d3 shield dwarf commoners 3 1d4 human commoners 4 1d6 goblins Fungi Roll a d6 and consult the table to determine what kinds of fungi the characters
as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dark gift vanishes. As soon as this dark gift is received, one side of the beneficiary’s face sags and loses all feeling. East Sarcophagus. The vestige within this sarcophagus offers the dark gift of
the Inscrutible. Savnok’s gift is the power to shield the mind. This dark gift takes the form of a mind blank spell cast on the beneficiary. The spell has an extended duration of 1 year, after which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
on a wooden shield. Linene Graywind (NG female human commoner) manages the store, which is one of a chain of mercantile outposts spread up and down the Sword Coast. Mother to Minghee (see “People of
rules.
In Phandalin, Harbin Wester is that person. Even if he loses the mayoral election, his monetary resources far outstrip those of anyone else in the town, leaving him in a position of strong
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Screaming Terrors. A screaming devilkin sometimes arises when a creature in the Feywild is overcome with panic to the point that it screams, babbles, and otherwise loses control of its faculties. When such
cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detect magic, fly, shield
3/day each: circle of death, enervation,* phantasmal killer






