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Returning 35 results for 'measures sketch with only all for for light'.
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Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
from Varkenbluff University. Once the characters arrive at the tavern, read the following out loud: As you enter the Sage’s Quill, soft light reveals mahogany furniture and luxurious carpets. A few
a dig in the Murkmire that unearthed a furrowed, light-green stone. I’ll give you all the details, but the bottom line is that it isn’t a stone at all—it’s the egg of an eldritch horror. Moreover, my
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A22. Upper Bastion This large chamber extends over the outer gauntlet of the main entrance (area A1) and contains many former defensive measures. Arrow slits to the north allow outside light to enter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
censers hold cones of unlit incense. A secret door in the southeast wall leads to area 23b. 23b. Black Crystal Tablet This chamber contains no light sources and is unnaturally dark. Any bright light
that shines into this room or inside it is reduced to dim light, and dim light is reduced to darkness. Darkvision functions normally here. A stone table rests against the wall opposite the door. A tablet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Seeking the Professor’s Tome To find Weale or Woe: An Interpretive Sketch for Professor Blackstone or any other text in the room, the characters must take time to search the bookshelves. A character
History A character who spends at least 10 minutes studying either of Director Quenthorne’s tomes discovers information that sheds some light on the current situation. Director Quenthorne wrote about a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
perfect order, and “I” is ultimately subsumed into “we.” An adventure on Mechanus might lead characters to examine their individual egos in the light of the adventuring party. It might challenge a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
glittering gemstones surround the space. At the wing’s center is a marble pedestal bearing a peculiar, light-green stone.
Twenty other gala attendees (unarmed and unarmored nobles) mill around the
’ after-hours stations, a master key to the museum’s locked doors, and a pass card that allows Alda to bypass the museum’s alarms (see “Investigating Security Measures” earlier in the adventure for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sanctum Showdown If the characters show no sign of joining Ruxithid, or if any of them threaten violence, Ruxithid becomes hostile. Read or paraphrase the following: Green light pulses from
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
twenty-five-foot-high ceiling, a five-foot-wide opening can be discerned in the red light of the room.
The statue represents Xipe, “Our Lord of the Flayed Skins.” The chamber serves as the foyer to
statue are useless, though the head of a +1 mace attached to a broken haft can be found. Well of Light. The illumination inside the well comes from liquid light, a fluid that clings like oil if
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Strength (Athletics) check. Either check’s DC is 15 unless the text states otherwise. Light Unless otherwise noted, all areas are brightly lit by lamps imbued with continual flame spells. Walls and Floors
guards unless the characters take extraordinary measures. Wards The building is warded against teleportation and planar travel. Effects like the dimension door spell can’t be used to enter, exit, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
A large star or comet appears in the night sky, shedding as much light as the full moon.
2 A constant stream of meteors is visible in the sky, even during the day, always moving in the same
to seek out the wisdom of the gods from prophets or seers. Warnings leave fear and uncertainty in their wake. An individual might take desperate measures to persuade others to take such a warning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon
enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
’ equally famous designers. Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the
sketch of Will of the Feywild, along with the following text in Common: Wanted: Will of the Feywild!
Find this flibbertigibbet and deliver him to me alive and unharmed, and I shall make you as strong
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
hands the characters two pages of parchment: a Wildspace map that shows the route to their destination, and a crude sketch of the logbook they’re supposed to retrieve. Saerthe then directs the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
skills are first rate, though, and the Cartophile trusts him to accurately detail the route to Daoine Gloine and sketch images of things discovered along the way. Garret claims that his infernal
as many characters as possible to sit for a sketch; and relay a secret communication to the Grand Master. This message takes the form of a written note from Garret’s infernal patron, ordering the Grand
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
using a stick of charcoal to sketch something on a piece of parchment at unbelievable speed. A wispy bulb of light flutters next to him.
“Charmay” Stage props and backdrops are crafted here
creature chained to the hooded lantern is Golmo, an unarmed brigganock (see appendix C), accompanied by the ball of light that contains his soul. Endelyn forces Golmo to draw diagrams for various
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a pale bluish light that illuminates some areas.
Oversized Furnishings and Objects. Most of the furnishings and other items in Svardborg are sized for frost giants. Exceptions are noted in the text
wood and have sails made from dragon wings. When not in use, the ships are anchored and their sails are lowered.
Greatships are longships sized for frost giants. A typical greatship measures 240
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiefling), both constructed commoners. Josephus is the tailor and the village gossip, gathering and sharing information as he measures his neighbors and sews their clothes. If given the opportunity, he
village’s everyday events. W6. Manor The manor on the northern edge of Wisteria Vale stands out as the biggest and most ornate building in the village, two stories tall and made of white stone that gleams when the light catches it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying from Emad’s shop measures 4 feet by 6 feet, has a capacity of 400 pounds, and has a flying speed of 60 feet. It can accommodate two Medium or Small creatures. After rolling initiative, each
) check, the thieves also hand over their masks and share the passphrase required to access their hideout: “Let the embers light the way.” The Stolen Samovar The stolen samovar is an iron flask containing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
orb measures 12 inches in diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
flickering light is visible before the characters enter. The steep passage opens into a chamber with a convex floor. Scores of humanoid skulls, most of them scorched and charred, are stuffed into
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
jar carved in the shape of a skull. Buried in the ashes of the hearth is a spare shortsword covered with soot.
Leather Trunk. This trunk holds a spare, loaded light crossbow under some linens
cluttered desk find sketches and descriptions of deadly mechanical traps, including a rough sketch of the trap in this room (see “Trap” below). Constantori’s Portrait. The painting that hangs in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
financial records. A character who searches this area also finds information about the placement of the building’s alarm spells (see “Investigating Security Measures” earlier in the adventure). V7
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
underside of the tower above this area and protrudes down through the ceiling. The embers falling from the rocket fill the area with bright orange light. At the bottom of the stairs, a thirty-foot-diameter
ring. U6. Workshop Eight lanterns hang from the ceiling of this spacious workshop, filling the area with light and shadow. Marble molding and columns embellish the stone walls, while the far wall is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and X2. X7. Office of the Captain of the Guard A stone desk and chair stand empty on the east side of the room. The braziers that normally heat and light the room have been extinguished. An arrow slit
of wine, a drinking horn, and a rolled-up piece of leather bearing a charcoal sketch of his late mother’s stern visage. X12. Training Room Braziers of glowing-hot coals stand in the corners of this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the following phrases in that language: “Nakari will be pleased.” “Too much clay! The wings will break!” “The tail is too long.” The cave inhabitants stop talking if the characters have a light
appears to be empty. At the back, two narrow tunnels wrap around a pillar of rock, leading to a smaller cave to the east. In the middle of that cave rests a slab of granite that measures three feet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
earlier in this adventure) have advantage on this check. On a failed check, Shalfey condemns the character as an agent of Piyarz and orders them to step away from the door—or else. Desperate Measures
enter this spacious library. A bearded man in white robes stands amid the shelves, his arms covered with intricate, softly glowing tattoos. A large, shimmering globe of light levitates behind him






