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Returning 25 results for 'measures stitch with only are for for life'.
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measure stitched with only are for for life
measure stitches with only are for for life
measure stick with only are for for life
measures stitched with only are for for life
measures stitches with only are for for life
Spells
Icewind Dale: Rime of the Frostmaiden
While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the
Monsters
Fizban's Treasury of Dragons
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
dragon corpses, or buy from merchants and adventurers. They stitch on, implant, or ingest these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that
Backgrounds
Bigby Presents: Glory of the Giants
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held
pieces of wood into small figurines you mark with runes.
3
You engrave runes onto glass beads and thread them onto necklaces and bracelets.
4
You stitch runes into the hems of clothing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cultists Doomsayers and Fanatics Habitat: Any; Treasure: Individual, Relics Aurore Folny A death cultist and his followers summon Orcus, Demon Lord of Undeath Cultists use magic and extreme measures
volcanoes. 5 Remake life on a mass scale, altering other creatures’ bodies or spiritual beings. 6 Summon their deity or its herald, weapon, or realm into their world.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
wood into small figurines you mark with runes. 3 You engrave runes onto glass beads and thread them onto necklaces and bracelets. 4 You stitch runes into the hems of clothing. 5 You carve runes on a set
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their manes and creak to life, cantering around the carousel to the delight of their riders.
A ride on the carousel costs 1 ticket punch. Diana Cloppington The individual who checks tickets and
.” Stone’s name tag is complete, but Moss’s name tag reads M _ _ S. Fourth Pair. The last two unicorns are named Stitch and Nine, from the proverb “A stitch in time saves nine.” Stitch’s name tag is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
manages to win the trust of a Barovian, one has a friend for life and a stalwart ally. Barovian children aren’t happy children. They are raised in a culture of fear and told time and again not to
outdoors, so as not to attract the attention of Strahd or his spies. Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flesh Golem Dead Flesh Given New Life Habitat: Any; Treasure: Arcana Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve
and the divine lies shattered—open is the mold for new gods. It was I who invaded the divine. Not with a spear but with a stitch. Not with my heresies but with my heart.
—Viktra Mordenheim, Darklord
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to seek out the wisdom of the gods from prophets or seers. Warnings leave fear and uncertainty in their wake. An individual might take desperate measures to persuade others to take such a warning
evil ways, turn aside from their self-destructive course, or send heroes to destroy the source of the disaster, the apocalypse is averted, and life can return to normal. Sometimes the coming disaster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.” If a hag is forced to resort to such measures, she immediately begins to plot her retaliation against those that caused her to flee. Like a vampire or a demon, a hag has a long life over which to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
highly prized targets, which in turn leads to protective measures, such as valuables hidden in bags of holding or empty treasure containers used to lure the enemy into a trap.
Regardless of the side
in Gehenna can’t be restored to life except through an exceptional ritual, so the sums required to entice one to fight on its home plane are astronomical … and making such a bargain always draws the attention of the ultroloths.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Arcturia’s Chambers Arcturia has cleared out an old dwarven crypt and turned it into her private sanctum. 40a. Sentinel Statue Statue. Standing in the middle of this 30-foot-high room is a life
-size statue of a dwarf in plate armor, wearing a bucket helm and standing at attention atop a block of stone that measures 3 feet on a side.
Secret Door. Set into the north wall is a secret door that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
unkindly to Kwalish’s cavalier attitude toward life, they might decide to confront and attack him. Kwalish first creates a distraction by releasing the mephits and the mind flayer in his lab as an action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Types of Hauntings The Spirit of
Lady Theodora Halvhrest When the party enters the house, few menaces initially present themselves. As characters explore, though, spirits gradually stir to life
through a wall or character.
10–11 Only a portion of the spirit appears—such as a hand, eye, heart, nervous system, or skull.
12–13 The spirit uses the room as they might have in life. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of obstacles in the way of an adventuring party. Mechanical and magical traps, wards against divination, and protective magic items are just a few of the security measures available to a resourceful
Villain In contrast to a villain who is a part of the characters’ everyday life, an otherworldly villain isn’t only anonymous but also fundamentally mysterious. It’s not just a question of who the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
of measuring a character’s devotion to that code. The Honor ability is useful in any campaign that revolves around orders of knights or other warriors who adhere to a formal code. Honor measures not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
defensive measures. When needed, the spellcasters of the Stoneheart Enclave serve as extraplanar diplomats, forging occasional agreements with xorn and galeb duhr to aid Blingdenstone. The enclave’s
. In the last year, a handful of svirfneblin youths have been training in secret under the rather terrifying care of the veteran Burrow Warden Jadger, who lingers on as a ghost. In life, Jadger was an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
what’s frightening him.
1 Ability Checks. Phillip’s character, Gareth, makes a Wisdom (Insight) check to determine whether he reads Ismark’s unspoken cues. Wisdom is the ability that measures
her, yet she clings to life. But I fear she won’t survive another visit!”
Russell: “All right, Ismark. You bought us drinks and told us about the Devil Strahd and your sister. How can we help
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Keen senses, luck Trickery Burning boot print
Cyrrollalee LG Hearth, home Life An open door
Sheela Peryroyl NG Agriculture, nature, weather Nature, Tempest A flower
Urogalan LN
Earth, death Death, Grave,* Knowledge Silhouette of a dog’s head
Yondalla LG Primary goddess of halflings Life Cornucopia
*Appears in Xanathar’s Guide to Everything
Yondalla The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the sinkhole is strewn with debris — the remains of wrecked ships picked clean by the hulking crabs in area 5. The walls are covered with coral and other ocean life. Five flooded passageways lead to
areas 2, area 5, area 6, area 8, and area 11. Level 2 This level is 50 feet above the sinkhole floor. A rocky, uneven ledge clings to the outer wall of the hole and has coral, plant life, and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
watch when the characters camp. If you prefer to emphasize the dangerous nature of the adventuring life for lower-level characters, random encounters can be used to create additional tension along the
-elf commoner) and Grovet (human commoner) are traveling from Phandalin to Waterdeep to start a life together. See Edermath Orchard in “Locations in Phandalin” later in this episode.
13 Two giant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about ancient plant life.
One guard patrols this area. Hallways to the north and south connect to area V4. Alarms. The short hallways that connect this area to the grand entrance (area V1) have
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vassals. Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who
by dousing the wax skull with holy water. Myrkul is calculating, distant, and self-centered. He cares only for the acquisition of knowledge and finds that managing the daily affairs of life is at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
never used. The book on the table, Power Politics by Abel Mackie, is written in Common. It discusses the trickier and more devious side of political life. It can be sold for 5 gp. THE COOPERATIVE
special (nonlethal) measures against a sahuagin attack. The lizardfolk’s reaction to intrusions by other creatures is to try incapacitating them with their clubs, rather than killing them outright






