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Returning 35 results for 'meat some with only are for for leave'.
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most some with only are for for level
meet some with only are for for leave
meet some with only are for for level
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM’s control until the intruding spirit is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Last year, a group of adventurers killed Garagai, the mammoth’s frost giant master. Norsu has never recovered from the loss and, to this day, watches over its master’s frozen corpse, unwilling to leave
its side. The winter wolves, who served Garagai as faithful friends, look after the mammoth. Although Norsu feeds on plants, not meat, it delights in killing humanoids to avenge Garagai’s death
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters move quickly, they have a good chance to retrieve the horses alive. The animals leave a trail through the underbrush that’s easy to follow; a successful DC 10 Wisdom (Survival) check is
to observe for a few minutes, they see the ettercaps shoo the giant spiders away while they prepare for their feast of horse meat. The characters can then fight just the ettercaps for 6 rounds, before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters move quickly, they have a good chance to retrieve the horses alive. The animals leave a trail through the underbrush that’s easy to follow; a successful DC 10 Wisdom (Survival) check is
to observe for a few minutes, they see the ettercaps shoo the giant spiders away while they prepare for their feast of horse meat. The characters can then fight just the ettercaps for 6 rounds, before
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to communicate with the outside world. Shortly before the characters’ arrival, someone killed all the falcons by feeding them poisoned meat. Getting off the Island. The monks have a small boat they
include numerous assassinations. The monks have no interest in politics and no wish to harbor assassins, but Ronnom refuses to leave. He and his bodyguards have private quarters on the lower level
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burn. The only artificial heat comes from lamps and tiny stoves burning whale oil. The villagers live on fish, whale meat, and seal meat, eaten raw or dried on racks scattered around the village. With a
Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
10, “Converted Windmill”). Thrakkus hides the stone in one of his meat deliveries. The characters follow the delivery cart to an alley in the Trades Ward where Zhents meet in secret (encounter 1
can find them in an old tower in the Castle Ward (encounter 7, “Old Tower”). Before they leave that place, the characters are confronted by Manshoon’s simulacrum, which arrives by way of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fills his heart with resentment. He darkens the characters’ doorstep once a month to deliver a cartload of chopped meat for the tavern’s larder. Although delivery fees are covered by the guild’s
monthly dues, Justyn always demands some extra coin for his service. If the characters don’t give him a gratuity of at least 3 gp, he says, “Maybe next time the meat will be someone you know.” He lets the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The only artificial heat comes from lamps and tiny stoves burning whale oil. The villagers live on fish, whale meat, and seal meat, eaten raw or dried on racks scattered around the village. With a
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, cause landslides in loose slopes, and leave sinkholes behind them. When vibrations in the soil and rock alert a bulette to movement, it shoots to the surface, its jaws spread wide as it attacks
what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field. A bulette has no lair, but roams a hunting territory up to thirty
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
shall leave these caves in the morning and never return.” U7. Waterfall The river used to tumble over a small waterfall in this area, following the current west toward Lac Dinneshere. The waterfall now
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
. Under such pressure, the verbeeg is willing to let intruders leave the lair without further incident, provided the animals in the pen are not harmed or taken. One crate is packed with straw, which the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
74. Trial of the Pentagon The door to this area has a pentagon carved into it. When the characters open the door, read: The delicious aroma of spiced meat greets you. At the end of a twenty-foot-long
is suppressed for 24 hours. Characters who enter the room but do not partake of the food or drink are cursed with crippling hunger as soon as they leave this area. The effect imposes disadvantage on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
Friendly. Nezzarum’s Commands 1d6
Command
1 “Bring me a banquet of cooked meat, steamed vegetables, and fresh fruit!” (Characters can buy the food and have it prepared in town for 3 GP.) 2 “Bring
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
snare trap. The trap is depicted on map E. Snare Trap. This trap consists of bent saplings and a loop of gore-encrusted rope. A creature that moves, prods, or otherwise disturbs the meat must succeed
(Persuasion) check. Characters who appeal to the dragon’s ego through flattery have Advantage on this check. On a successful check, or if the character pays Cindertooth, the dragon tells them to leave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
facilitate the characters’ escape, or he can command the goblins to stand down and allow the characters to leave the fort unmolested. If Manafek (see area K6) is still alive, she might show up
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skewers of meat and boiling soups, and wood-block countertops. A portly cook busies himself at a table while a kettle belches steam over a fire in the hearth. A kennel by the door holds a pair of
human cultist named Yajath has the unenviable task of guarding Speaker Siever and making sure he doesn’t leave this room. Once the characters deal with Yajath, they can reckon with the town speaker
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
of a 500 gp ruby, Zitembe senses their evil intentions and shoos them away. The assassins seem hesitant to leave without satisfaction, but the arrival of the characters changes their minds, and they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
died after ingesting some kind of poison within the past 12 hours. The monk can confirm that the birds were well yesterday. He believes they died from eating poisoned meat but doesn’t know who fed it
to them. He explains that these falcons were trained to deliver messages to and from the monastery. (Ronnom fed the birds poisoned meat to stop the monks from communicating the secret of his identity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to rub melted butter into its flesh and has promised it a hot bath before dinner. Kro’ah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp. When Prismeer was whole, the inn could travel anywhere in Zybilna’s domain. Now that Prismeer is splintered, the inn can’t leave Hither. The inn is a squat, three-story structure with a slate
lake. 6 A short, mean-looking old woman wearing a crimson cap, a leather apron, and iron boots uses a cleaver to chop meat in a drab kitchen. 7 Two merrow swim past each other in murky water. 8 Rows upon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an
meat from bone. The sight of this savagery is enough to render witnesses temporarily insane. Covens. A bheur hag that is part of a coven (see the “Hag Covens” sidebar in the Monster Manual) has a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is invited to add a stone to the path, symbolizing the beautiful mark they leave on the community. Salt Lick. The Salt Lick is a popular tavern suspended over open air by a web of sturdy cords. Ness
meat to a flight of dragonnels he’s been watching for years. However, he hasn’t been able to visit for months and would like the characters’ help delivering several packs of food to his dragonnel
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, she desperately tries to make them leave so she doesn’t get into trouble. In the time she has spent at the temple, she has learned what happened to Sylvarie and knows the layout of the tower, but she
covered in various vegetables and strange-looking cuts of meat. A wood stove burns brightly against the far wall, and a statue of a winged elf stands in the corner, its face carved into an open-mouthed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
leave the ship at once, sounding an alarm if they refuse. Fastened to each captain’s belt is a ring holding a number of keys. One key unlocks the trunk in this cabin; other keys unlock any locked
Heartbreaker only Supplies and food for the creatures in area J20 are stored here: Haunches of meat hanging from the ceiling give this cabin a sickly sweet scent. Shovels, ropes, chains, buckets, bales
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
erupted thirty years ago. They use the zombie stat block. When they die, they leave a cloud of ash that lasts for 5 minutes but does not obscure vision.
U4: Druid’s Watch Post This small house is in
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
following boxed text to account for their absence: A long, rectangular firepit heats this fifteen-foot-high cave and fills the area with the scent of meat cooking on a grate over the pit. The sound of
exertion, and their jaws are clenched. Seven more goliaths stand around them, cheering and waving haunches of cooked meat.
When the goliaths become aware of the characters, add: When the goliaths spot you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Main Room The larger part of the tower’s second floor contains two staircases, which descend to area B1 and ascend to area B4. The scents of salted meat and dried fruit fill this area. Bookcases built
bludgeoning damage with their slam attacks, and they lack the Aversion to Fire trait. The golems can’t leave the observatory. Lever. Stonky has placed a glyph of warding spell on the red ruby atop the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and the Triboar Trail supply provisions for the castle. Old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy
. The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has color and texture variations similar to a true beholder. Magical Metabolism. A gauth can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic
. A gazer might follow humanoids in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can’t kill. Gazer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fried meat. Characters can find little of value here except three large butcher knives (treat as daggers). The scroll tube on the spice shelf contains a scroll of simple recipes (flatbread, fish stew
leather pouch containing 75 gp, and a pair of ruby earrings worth 150 gp. If the characters make a bargain with Bayleaf and convince him to leave peacefully, he takes his treasure with him. 9. Odium’s






