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Returning 35 results for 'mechanical score with only about from for love'.
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mechanics score with only about from for level
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
on a DC 14 Dexterity saving throw or be blinded until the end of its next turn.Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to showcase their
Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
Spelljammer: Adventures in Space
. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ray Gun","rollDamageType":"psychic"} psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it
these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done themselves.
Marauding space clowns feed on Humanoid flesh. They travel through
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
, depending on the whims of the creator: a musical clash, a whistling, a whirring, a buzzing, etc. This noise can be heard up to half a mile away.
A creature with an Intelligence score of 3 or less that is
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnomes And then the whole thing exploded into a million jillion pieces! [gasp] I never saw anything like it in my life!
— Griballix, gnome of Sigil
Love of discovery is the force that drives the
interest in mechanical devices, the natural world, and magical pursuits; a gnome might seek to invent a new garden tool, collect and categorize every type of butterfly, or develop a new method for cutting gemstones.
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Love Bites General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Endearing Pain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Ability Score Increase. Your Dexterity score increases by 1. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts. Through
sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Smoke Mephit Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility. Andrew Mar I am Seamusxanthuszenus
AC 12 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and
tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills. This dedication to competition has a dark side. Goliaths are ferocious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
70 years old. Alignment. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size
boar, but this subrace could embody any creature known for its toughness. Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Natural Athlete. You
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, spy Signature Spells: Friends (cantrip), charm person (1st level), suggestion (2nd level), hypnotic pattern (3rd level) Fierna is a master manipulator. Mortals who desire success in love or who seek to
Short or Long Rest). As a reaction when an ally this creature can see is reduced to 0 hit points, that ally is instead reduced to 1 hit point and gains temporary hit points equal to this creature’s Charisma score + half its number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
entertain audiences. While some compete merely to survive, others love the thrill of performing—and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an
.
Ability Score Mod Save Str 18 +4 +7 Dex 15 +2 +5 Con 16 +3 +6 Ability Score Mod Save Int 10 +0 +0 Wis 12 +1 +4 Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Harpy Winged Voice of Doom Habitat: Coastal, Forest, Hill, Mountain; Treasure: Any Mark Zug Hate-filled creatures, harpies strive to cause pain and bring an end to love and life. These monsters
squawking and compel only the magically enthralled. Harpy Medium Monstrosity, Chaotic Evil
AC 11 Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save
Str 12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
into the Mournland and retrieve his most prized possession (a letter from a lover, a mechanical caterpillar, or anything else you devise) from his mansion. 5 A young Cyran paladin is morose because she
form of a long-lost love of one of the adventurers. The mist apparition (use the ghost stat block) wants the character to stay here forever. 6 The characters come across the skull of a buried
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Strongheart Halflings Creatures of the earth who love a warm hearth and pleasant company, strongheart halflings are folks of few enemies and many friends. Stronghearts are sometimes referred to
halfling traits in the Player’s Handbook, plus the subrace traits below.
Ability Score Increase. Your Wisdom score increases by 1.
Silent Speech. You can speak telepathically to any creature within 30
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
size and weight. Dexterity represents its ease of handling. A vehicle’s Constitution covers its durability and the quality of its construction. Vehicles usually have a score of 0 in Intelligence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
doesn’t have ramps built into the field. “But practicing with them is fun!” she explains. “Plus, you’ll get better at the game! What’s not to love?” During Practice When the characters are ready to start
field to score a point. Participants can use magic or physical means to steal their opponents’ mascot and defend their own, but they can’t damage any participants, the mascots, the audience, or the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the hole so Medium creatures can fit through. Alternatively, the boulder can be pushed aside by any number of creatures with a combined Strength score of 30 or more. P3: Ledge This thick, tangled mat of
17 Wisdom (Perception) check. Shortly after the characters arrive in area P2, Rosintar silently signals for the spiders to sneak up on the party. Any character with a passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
before needing to be refilled) A float topped with two mechanical goblins that repeatedly punch each other when wound up A float bearing a mechanical armored knight battling a mechanical pit fiend (when
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
the cyclops; if Mudlump sees the spell being cast and learns of Pollenella’s preference, he lets Amidor keep the bee. Explain Love to Mudlump. The characters tell Mudlump that Amidor and Pollenella are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
by mimicking words they can hear. The campestris’ love for singing is obvious. Any character who tries to teach them a new song can make a DC 13 Charisma (Performance) check. On a successful check
point, no effective attacks, an Intelligence score of 10, and other ability scores of 1. Killing more than half of a ring’s toadstools renders the ring unusable.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter. You find a discarded toy—something no child could love. The toy has a slogan
, one of the claws tries to crawl into the character’s backpack and hide there. It makes a Dexterity (Stealth) check contested by the character’s passive Wisdom (Perception) score. If the claw loses the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
duergar named Dreck huddles in the southwest corner, trying to avoid detection. Despite his effort, any character with a passive Wisdom (Perception) score of 14 or higher notices the duergar’s cold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
opportunity to pillage and slay. Also, the grimlocks’ inability to see gives their brains an exotic flavor that mind flayers love. Kuo-toa Illithids once used kuo-toa as slaves extensively, since they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the coral. They find that the plant life is healthy, and they see long claw marks in the coral leading to and from the flooded cave. Any character who has a passive Wisdom (Perception) score of 14 or
dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
helms—ornate, high-backed chairs mounted onto mechanical gimbals that encircle a thirty-foot-high orrery depicting Realmspace. Those who train here are overseen by Saerthe Abizjn, a training officer
smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing he wears is a black felt bowler cap. The color of his eyes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, causing creatures to create works of art on the spot and obsess over them Joy: Appears in glens or flowering fields, inspiring creatures to dance, relax, and sing Love: Appears along beaches or
orchards and encourages creatures to confess their love to others and endlessly list their favorite things Sorrow: Appears in ruins and swamps, particularly around quicksand, and overwhelms creatures with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine
before the Hourglass Coven seized control of Prismeer. She has heard rumors that Zybilna is trapped in her palace, but she doesn’t know any details. Tsu would love to see Zybilna restored to power, if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“love feasts” for families. Couples — or those desiring to become couples — slip away together to kiss, exchange promises, and trade small tokens of affection (often rings blessed by clergy with prayers
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“HANDLE WITH CARE.” A closed door offers a way into a walled-in area to the northwest. A mechanical lift stands along the south wall to the east, and two iron spiral staircases rise from the
, died, or for some other reason never reclaimed their belongings. The loft is also the lair of the three manticores and the red slaad that guard the warehouse at night. The manticores have no love for the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would love to harness this power, anyone else attempting to peel the tree’s bark






