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Returning 35 results for 'mechanical scores with only are from for lacks'.
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Monsters
Monster Manual
Boulders (1/Day). The galeb duhr magically animates one or two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores
of 1 and lacks this action. The boulder takes its turn immediately after the galeb duhr on the same Initiative count, and it obeys the galeb duhr. A boulder remains animate for 1 minute or until it or the galeb duhr dies.Poison
Monsters
Monster Manual
Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A
Backgrounds
Eberron: Forge of the Artificer
Ability Scores: Constitution, Intelligence, Wisdom
Feat: Mark of Finding
Skill Proficiencies: Perception and Survival
Tool Proficiencies: Choose one kind of Gaming Set
Equipment: Choose A or B
-reliance from an early age. What your young house lacks in resources, it makes up for in spirit and determination. Tharashk has a destiny to fulfill, and you have a part in it. Whether in combat or in social
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
", "rollType":"roll", "rollAction":"Clockwork Enhancements"}
Enhancement
1
Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency. While motionless, it is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacker.The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has
d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Clockwork Enhancements"}
Enhancement
1
Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed
":"1d10", "rollType":"roll", "rollAction":"Clockwork Enhancements"}
Enhancement
1
Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency. While motionless, it is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but
", "rollType":"roll", "rollAction":"Clockwork Enhancements"}
Enhancement
1
Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency. While motionless, it is
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
captured by the Mastermind’s abilities. While the Mastermind lacks a specific ability in investigation, pairing it with the right skill selections and ability scores (a high Wisdom is a must) yields a good model for an inquisitive.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Tharashk Heir Calder Moore Ability Scores: Constitution, Intelligence, Wisdom
Feat: Mark of Finding (see “Dragonmark Feats”)
Skill Proficiencies: Perception and Survival
Tool Proficiency
of luxury, but in House Tharashk you learned self-reliance from an early age. What your young house lacks in resources, it makes up for in spirit and determination. Tharashk has a destiny to fulfill
Magic Items
Lost Laboratory of Kwalish
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
. Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventure’s set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
true Thessalar and that the artificer in area 15 is an impostor. Any freed clone uses the same stat block as Thessalar (see appendix C) but lacks his special equipment and his homunculus. Concealed
picked with a successful DC 18 Dexterity check using thieves’ tools, or it can be forced with a successful DC 18 Strength check. Manipulating Time Having a mechanical guide spend 1 or more charges in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
decreases to ability scores) might then be usable by their original owners to reverse the decrease. If any of those owners are still alive, the stones might help guide the characters to them, allowing the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are provided here.
3Ability Scores. A monster’s ability scores, ability modifiers, and saving throws are listed here.
4Other Details. The monster’s Senses, Languages, and CR entries appear
here. Additional details appear in some monsters, such as skill proficiencies, Resistances, Immunities, and Gear. If a monster lacks those details, entries for them don’t appear.
5Traits
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
are provided here.
3Ability Scores. A monster’s ability scores, ability modifiers, and saving throws are listed here.
4Other Details. The monster’s Senses, Languages, and CR entries appear
here. Additional details appear in some monsters, such as skill proficiencies, Resistances, Immunities, and Gear. If a monster lacks those details, entries for them don’t appear.
5Traits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability you add. If your players roll their ability scores, have them roll for the added ability scores. If you ever need to make a check or saving throw for Honor or Sanity for a monster that lacks the
New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the constructs’ tail stingers.
Arbalests. A dozen arbalests (use quadrone statistics) flit around the arch. Each arbalest resembles an oversized repeating crossbow with mechanical wings and
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Monster Manual
two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it
lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lead down to the chamber’s sunken floor, with fences erected around lower tunnels that lead to areas 11 and 14. Scores of fat pigs snort, waddle about, wallow in the mud, and gorge themselves at
wooden troughs overflowing with slop. A pig has the statistics of a boar, with the following changes: A pig has AC 10 and 5 (1d8 + 1) hit points. Its speed is 30 feet. It lacks the Charge and Relentless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
clock faces built into it.
The Overlook’s clocks are mechanical wonders illuminated by magic. They keep perfect time. A hollowed-out central chamber in the Overlook contains Little Lockford’s
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the northeastern alcove.
Shockerstomper consists of a 30-foot-diameter, saucer-shaped platform mounted atop seven mechanical legs. Crowning the platform are three spherical turrets, each with a
legs are disabled. Shockerstomper’s ability scores are as follows: Strength 23, Dexterity 10, Constitution 20, Intelligence 1, Wisdom 1, Charisma 1. Shockerstomper’s Traits Electrified Surface. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mechanical creations to sit dormant. The hallways and rooms are dusty, showing few signs of life or movement. Except where otherwise noted, all areas of the super-secret basement have the following
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Approaching the Dock As Krux and the characters make their way to the dock, read: Scores of pelicans, mollymawks, and smaller birds nesting on the asteroid squawk as you approach the rickety dock. At the
mechanical gnomes wearing harnesses tend to the plants. The harnesses are attached to ropes that loop around pulleys affixed to the ceiling, enabling the gnomes to hoist themselves into the air and move
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
someone who lacks a moral compass. Mogis demands that blood be spilled in his service, preferably the blood of Iroas’s followers. Would-be champions should realize, though, that the god of slaughter
dramatically (and perhaps violently) worthy in a contest of strength, a feat of endurance, or a similar accomplishment.
5 You called on Mogis’s power to settle old scores by becoming an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— clockwork ants forming signals and signs, messages drawn by mechanical hands, consultation with the trapped mind flayer, and so on. As best he can, Kwalish tries to instruct characters in the methods that
enhanced sphinx (whose machinery he created). This restores to normal any ability scores decreased by the sphinx (see area C2). Laboratory Fight If negotiations break down, or if the characters take
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
modifications that fit the temperament of the clockwork’s builder. Clockwork Enhancements d10 Enhancement 1 Camouflaged. The clockwork gains proficiency in Stealth if it lacks that proficiency. While
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
adventure. Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and
own avatar of death. A creature slain by an avatar of death can’t be restored to life. Star. Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power and detonate with formidable explosive force wherever they hit. VEHICLE RULES
Battle balloons and mechanical beholders are vehicles, and as such, they have special rules associated with them
. Most pertinently, a vehicle has the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and the corresponding modifiers. The Strength of a vehicle expresses its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
parts of their bodies with mechanical devices that they control through their psionic abilities. Duergar Despot
Medium Humanoid (Dwarf), Any Alignment
Armor Class 21 (natural armor)
Hit Points
Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Player’s Handbook. If you can’t decide what a monster’s ability scores should be, look for comparable






