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Returning 34 results for 'mechanics shadow with only aligned from for laws'.
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Classes
Xanathar's Guide to Everything
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.
Circle of Dreams Features
Druid Level
Feature
2nd
Balm of the Summer Court
6th
Hearth of Moonlight and Shadow
10th
Hidden Paths
14th
Walker in Dreams
Classes
Xanathar's Guide to Everything
alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are
gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.
Circle of Dreams Features
Druid Level
Feature
3rd
Balm of the Summer Court
6th
Hearth of Moonlight and Shadow
10th
Hidden Paths
14th
Walker in Dreams
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive Heliod’s favor. As sunlight casts out darkness, Heliod’s justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
, whatever squabbles their brothers might have. Ephara, Karametra, and Iroas are closely aligned with Heliod in attitude and philosophy. In some ways, these three gods represent the principles and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Order Who Discover Laws to Find Truth Factol: Hashkar Headquarters: High Courts Aligned Plane: Mechanus Members: Con artists, lawyers, spellcasters Epithet: Guvners The Fraternity of Order examines
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Principalities, the Mror Holds, Q’barra, the Talenta Plains, Thrane, Valenar, and Zilargo. These nations abide by a common set of laws and maintain diplomatic relations. The Demon Wastes and Shadow
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Siberys Dragonmarks Lee Moyer Left to Right: Siberys Mark of Detection, Siberys Mark of Shadow, Siberys Mark of Making
While the people of Khorvaire have a limited understanding of
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dark Fate of Lord Vanrak Moonstar Adherents of Shar have been active in the shadow of Mount Waterdeep ever since a disastrous expedition to the Black Jungles mounted in the Year of the Dark Dawn
(1104 DR) by Lord Vanrak Moonstar, a charismatic, outgoing swashbuckler. Vanrak was but a pale shadow of his former self when he returned. A few tendays later, his father, Lord Andvarran Moonstar, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
Shadow 10th Hidden Paths 14th Walker in Dreams Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Principalities, the Mror Holds, Q’barra, the Talenta Plains, Thrane, Valenar, and Zilargo. These nations abide by a common set of laws and maintain diplomatic relations. The Demon Wastes and Shadow
compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Colin and Scott Bennie. Islands of Terror. 1992.
Nesmith, Bruce and Andria Hayday. Ravenloft: Realm of Terror. 1990.
Perkins, Christopher. Curse of Strahd. 2016.
ON THE COVER
In the shadow of
their distinctive likenesses are property of Wizards of the Coast. The materials described in this statement are protected under the copyright laws of the United States of America and around the world
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Precognitive Mage
Rakdos
Rakdos Lampooner
Rakdos Performer
Reckoner
Rubblebelt Stalker
Scorchbringer Guard
Servitor Thrull
Shadow Horror
Sire of Insanity
Skittering Horror
Skyjek Roc
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carrion crawlers, giant beetles, or clans of kobolds. But ultimately these mundane caverns follow the laws of nature. There’s another aspect to Khyber: go deep enough and you find a seemingly endless
the daelkyr Dyrrn the Corruptor. Passages to Dyrrn’s realm also exist in the Shadow Marches, on the opposite side of Khorvaire. The Corruptor’s domain doesn’t necessarily stretch across the entire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
status. Outer City Outside the walls, there are no laws barring construction or settlement, and so those who are too poor to reside within the city or to purchase property have slowly built up a third
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, human mage) is a binukot in Kalapang, a scholar who collects and orally shares the region’s wisdom, laws, traditions, culture, songs, poetry, literature, and more. Though young, she is so distinguished
Buwan,” Lungtian whispers. “There was a shadow in its spirit. Something poisonous and pulsing, a sickness I don’t know. The bakunawa seemed to be fighting with itself. I believe that’s why we’ve seen many
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
, destructive, and hungry. They hate the way the world is made and the natural laws that constrain their favored elements. They resent the gods who shaped the world, and the mortals for whom the world was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
crown remains throughout a ruler’s reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
transformations don’t harm Xaos’s inhabitants. Noteworthy Sites Xaos has no defined districts and few steady landmarks. Aside from a handful of local anchors—structures built on stable, neutral-aligned areas
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the unhallowed brink of the Abyss. Rotting shacks, crumbling stone edifices, and derelict streets lie in the shadow of a silvery keep atop a gray hill. An imposing fortress of demonic construction
-aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mort’s planar gate is influenced by the magic of the Abyss, creating one or more of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
equal it. The laws of the city govern the behavior of the Ships and their captains, decreeing the Ships responsible for the city’s defense, its administration, and the management of its resources
a quick and perhaps violent way to grab some coin. People and Laws Without question, the people of Luskan show their Northlander heritage. They raid ships and coastal settlements, engage in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
. If you need mechanics for this scenario, call for DC 14 Charisma (Persuasion) checks from each character offering advice to determine how well Raah takes it. Moving On When the characters have either
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the dragon sculptures are watching them. Good-aligned characters feel suffused with a warm sense of righteousness. If a character approaches the altar, a column of dim light rises from it. If a
age needs a new hope. Use this weapon to defend the destiny mortals have chosen. Banish the shadow of the Dragon Queen with the light of this most sacred weapon. With the blessing of the gods, ye
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
, returned from a nearly two-thousand-year-long excursion in the Shadowfell, to hover above the Anauroch desert. The shadow-touched nobles of the city almost immediately began hunting for ancient Netherese
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
districts are governed by a justice system based in goodness, where laws help to maintain harmony. In more oppressive locations, harsh laws are imposed on the suffering populace by tyrannical devils
swallow even the brightest day, the hungry shadow that yearns to consume light and life. It is the plane of entropy, hunger, and loss, slowly sucking the life from the multiverse. It is the source of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Najara’s laws as “Jarant’s will.” No one knows why Jarant chose the time he did to make public his kingdom’s sovereignty, or what he hoped to gain by such an act. The yuan-ti ambassadors he sent forth made
dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
vegetation might be its work.
Kyrzin. The cults of the Prince of Slime are based in the Shadow Marches and are infamous for cultivating gibbering beasts. Kyrzin creates sentient slimes that can enter
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault, so they can offer no information about the dungeon. Many of the helpless Chosen are thoroughly evil, and good-aligned characters might balk at seeing them freed. Take advantage of this situation
magic of Szass Tam turns different facets of chaos to absolute evil in these great halls. 103. Temple of Fortune A pattern of shadow swirls around a shrine of binding and plays out across the white
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
. 26–30 One random creature’s shadow acts independently for the next 24 hours. The shadow acts out of sync with its owner, perhaps dramatically choking or trying to murder another shadow. 31–35 After the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the party will cause her to fulfill her obligation as quickly as possible and depart. By contrast, she might strike up a long-term friendship with a party of good-aligned characters. Treasure. The
until they are needed. Caged fire beetles dimly illuminate the place, which appears to be deserted. Guard Posts. The ledges marked A and B are more than 30 feet above the floor and hidden in dark shadow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Sehanine is Corellon’s shadow; Corellon is Sehanine’s reflection. Sehanine is the moon; Corellon is the moon’s crescent. Sehanine is the night sky; Corellon is the sun and all the stars. No god of the
Sehanine Moonbow are almost always aligned with the heavens to enable the priests to track the motion and phases of the moon. The sleeping quarters of the priests are positioned such that a shaft of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
magical ecological engineering, the public proved singularly unwilling to care about their waste, and funding quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
pleasantly scandalized. While some of the news — such as word of new laws passed by the Council of Four or official election results — is handed down directly by the government, most comes from freelance
quickly collapsed. Since then, the Keep has been a shadow of its intended glory, struggling to keep the worst of Baldur’s Gate from the waterway. Today, the facility still operates, but mostly as a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ocean in which you are submerged. There is no visible surface. Beneath you swims a large, finned shadow.
This chamber contains a mirage of a deep, underwater trench. Though illusory, the seawater is
three concentric rings are aligned so they spell the word “die” in Draconic, the crypt doors unlock. This combination can be found in areas T19 and area T23. Alternatively, a character using thieves






