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Returning 35 results for 'mechanics some with obey about from for light'.
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Spells
Player’s Handbook
their attire. They are invulnerable and obey your commands. Each servant can perform tasks that a human could perform, but they can’t attack or take any action that would directly harm another
creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can’t leave the dwelling.
When the spell ends, any creatures or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of
performing a ritual, and it is bound to obey the summoner’s commands for 30 days. During this time, if the skulk is visible, an astute observer might deduce who summoned it, because the skulk assumes
Monsters
Strixhaven: A Curriculum of Chaos
"} inkling mascot;inkling mascots in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately after his. While any of these inklings live
mastered the magic of light and shadow, and he focused that magic through communication. Shadrix’s words thrummed with power, inspiring his allies and demoralizing his enemies.
He established
Monsters
Strixhaven: A Curriculum of Chaos
feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is restrained if it starts its turn within 5
accompanied by visual effects resembling tomes and scrolls composed of golden light, perceptible distortions as time doubles back on itself, and thunderous sounds.Thunder
Monsters
Strixhaven: A Curriculum of Chaos
obey her commands and take their turns immediately after hers. While any of these fractals remain, attack rolls made against Tanazir have disadvantage. A summoned fractal disappears after 1 minute
’s spells, legendary actions, and breath weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area of her breath.Force, Psychic
Backgrounds
Guildmasters’ Guide to Ravnica
, Leomund's secret chest
5th
geas
Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might
purchase what I need.
6
I hate it when people try to make light of a serious situation.
7
I want to make sure everyone is aware of how wealthy, powerful, and important I am.
8
I can
Monsters
The Wild Beyond the Witchlight
):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha's hideous laughter
3/day each: dispel magic, fly, polymorph
1/day each: maze, telekinesis
fey spirit. While possessed, the target must obey Iggwilv’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on
Spells
Xanathar's Guide to Everything
foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
knight only serves creatures it chooses to obey. Fheralai Stormsworn appeased it by using a kidnapped bard to sing it songs from its homeland. If the bard stops singing against Emberlost’s will or is
magic.
Ceilings. The lower decks of the vessel are cramped, with ceilings just six feet high. Creatures taller than this height must stoop to get around.
Light. The lower decks are lit by oil
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ice Hunters The Ice Hunters are nomads that have lived in the North far longer than any other humans. Short, dark-haired, broad-faced, and with light brown skin, they cling stolidly to their culture
tribesfolk to force the rest to obey him out of terror. Using their unsurpassed ability as scouts, they act now as Arauthator’s eyes and ears on the Sea of Moving Ice. Living as thralls, they have no doubt that if they ever leave the iceberg, Arauthator will hunt them down and take horrific revenge.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ice Hunters The Ice Hunters are nomads that have lived in the North far longer than any other humans. Short, dark-haired, broad-faced, and with light brown skin, they cling stolidly to their culture
tribesfolk to force the rest to obey him out of terror. Using their unsurpassed ability as scouts, they act now as Arauthator’s eyes and ears on the Sea of Moving Ice. Living as thralls, they have no doubt that if they ever leave the iceberg, Arauthator will hunt them down and take horrific revenge.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and obey your commands. Each servant can perform tasks that a human could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch
things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can’t leave the dwelling. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the unoccupied spaces nearest to the entrance.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and obey your commands. Each servant can perform tasks that a human could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch
things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can’t leave the dwelling. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the unoccupied spaces nearest to the entrance.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Players may have difficulty with low light, loud background music, small printed text, strong odors, cramped spaces, specific allergens, or challenges with programs (if playing online). If any player
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humanoid. Summoned Servants. A skulk can be summoned from the Shadowfell by performing a ritual. If the creature is given a portion of the summoner’s identity, the skulk is bound to obey the summoner’s
mirror or on another surface. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Humanoid children, aged 10 and under, can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
small tasks whenever they sleep.
Creatures Under the command of Phenex (area 14), the girallon has been ordered to obey the sculptors as they work, but to not allow them to leave the tomb. The creature
carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
questions in the same way as the muralists in area 3. The girallon is under orders to obey the workers but not to allow them to leave the tomb. It challenges the characters unless they bear one of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. A skulk can be summoned from the Shadowfell by performing a ritual, and it is bound to obey the summoner’s commands for 30 days. During this time, if the skulk is visible, an astute observer might
Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
Children. Humanoid children, aged 10 and under, can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
, every foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who
side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Animated Staff Light. Wax candles in stone holders light the room.
Furnishings. In the middle of the room, a wooden chair faces a small wooden table upon which rests a game board topped with
does its best to obey. The creature can repeat the saving throw each time it takes damage, ending the effect on itself on a success. A creature that successfully resists the staff’s control can’t be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Degeneration The walls of this passage are painted with images of wizards succumbing to madness and being transformed into nothics. One particularly vivid image shows shafts of eerie green light
-foot-high vaulted chamber contains the following: Light. Freestanding iron torch sconces in the four corners of the room have continual flame spells cast upon them.
Midna. Midna Tauberth (NE female
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
of the entrance.
The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
The orb of magical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Shadrix Silverquill Centuries ago, the dragon Shadrix Silverquill mastered the magic of light and shadow, and he focused that magic through communication. Shadrix’s words thrummed with power
Actions). Shadrix magically summons 1d4 inkling mascots (in this chapter) in unoccupied spaces he can see within 60 feet of himself. The inklings obey his commands and take their turns immediately
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area
Refraction (Costs 3 Actions). Tanazir magically summons 1d4 fractal mascots (in this chapter) in unoccupied spaces she can see within 120 feet of herself. The fractals obey her commands and take their turns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
Post This misshapen, 20-foot-high room sits at the top of a sloped tunnel that descends for hundreds of feet to level 18. Guarding the otherwise empty room are eight duergar. If they see light
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
light, eyes, or lost socks 6 A god randomly chosen from a deity list in the Player’s Handbook Guards Two warden archons (see Morte’s Planar Parade) monitor the Platinum Rooms from area P5. Shemeshka
won an eon of these archons’ service in a deal with a Celestial lord, and the bearlike archons—one black-furred and the other white—obey her dutifully. The warden archons visit areas P1–area P4 only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
command, carries a potion of supreme healing, which she uses if she becomes grievously wounded. 7a. Arch Gate to Level 15 Light. Torches burn in iron brackets mounted to four pillars that support the 20
”). A creature that passes through the gate appears in area 24c on level 15, in the closest unoccupied space next to the identical gate located there. 7b. Barracks Light. Resting on the floor are two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects resembling tomes and scrolls composed of golden light, perceptible distortions as time doubles back on itself, and thunderous sounds. Velomachus Lorehold
Gargantuan Dragon (Wizard), Lawful
unoccupied spaces she can see within 60 feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. They do not hail ships or light signal fires. Trapped on the island since the pirate attack, they are unaware that the pirates have been destroyed. They are therefore hesitant to make their presence
inspire loyalty or trust in those under him. Underlings obey him because of the hierarchical structure of the abbey’s chain of command, not because he shows any strong leadership. If attacked, he defends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
girallons flank him, each of them also missing an eye and hand.
The priest smiles and gestures for you to enter the chapel and take a seat. And the chanting fills your mind with a desire to obey
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(spell save DC 24, +16 to hit with spell attacks):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha’s hideous laughter
3/day each: dispel magic
). Iggwilv targets one creature she can see within 60 feet of her. The target must succeed on a DC 22 Charisma saving throw or be possessed by a fey spirit. While possessed, the target must obey Iggwilv’s






