Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mechanics some with only also fooled for logic'.
Other Suggestions:
mechanics some with only also food for logic
mechanics some with only also failed for logic
mechanics some with only also fled for logic
mechanics some with only also fabled for logic
mechanics some with only also filled for logic
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
;600
Naturally Toxic. All grungs secrete a substance that is harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons.
Slavers. Grungs are always on the
Backgrounds
Sword Coast Adventurer's Guide
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
Backgrounds
Baldur’s Gate: Descent into Avernus
historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3
Logic. Emotions must
Species
Acquisitions Incorporated
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Backgrounds
Guildmasters’ Guide to Ravnica
conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more space beneath Tresendar Manor. But it also might arise as a result of the franchise moving its headquarters to the Silent Sound lighthouse — or even claiming both sites as a joint headquarters
NPCs during preceding episodes, those NPCs might be taken on as official staff members at this time. This is also an excellent time to bring in an NPC the characters enjoyed interacting with, making
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
uncertainty, mystery, paranoia, and dread in defiance of logic or common sense. In Ravenloft, tales like the
treasure-haunting Bagman
come to terrifying life The characters in your Ravenloft adventures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Stars This suit symbolizes the desire for personal power and control over things beyond the ken of mortals. It is the suit of arcane mages, sages, and intellectuals. It also represents the triumph of
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
employment for bodyguards, inquisitives, and sentries across Khorvaire. The guild emphasizes the use of logic, perception, and deduction to assemble fragments of evidence into a recognizable whole. Its
your own office. You can collect the same fees as if you worked for another agency, and you have access to the same range of contacts. You can also use the Running a Business downtime activity to direct the activities of your agency, as described at the start of this section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from grim fortresses to wage war against their neighbors, ogres and trolls plunder farmsteads for food, and monstrous spiders drop from web-shrouded trees. Adventures can also take place in cities
to the hidden vaults below the great hall. Sample Maps. Appendix B contains maps you can use for your adventures or as inspiration for your own maps. You can also modify those maps to fit the details
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
inside a body. Magic that neutralizes poison can also stop them before they kill their host. Swarm of Rot Grubs
Medium Swarm of Tiny Beasts, Unaligned
Armor Class 8
Hit Points 22 (5d8)
Speed 5
stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with a single rot grub must succeed on a DC 10 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
master, a mean old frost giant named Garagai. Koran also says that Garagai kidnapped two townsfolk and is holding them prisoner in his lodge more than half a day’s walk west of town. Koran wants to help
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ask the question, pressing the sphinx into a strange loop of logic that forces her to let the characters pass. It’s also possible that the characters might wish to use the enhanced sphinx to ask a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Lord of Blades himself, they can easily encounter a squad of his followers anywhere on Khorvaire. While the Lord of Blades and his minions can be a straightforward foe, it’s also possible to add more
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters on their toes. In addition to those potential encounters, two unusual monsters also patrol the temple complex, and can be encountered at any time, wandering through any corridors or rooms—a
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lava Child Physically identical to one another, lava children have muscular builds and childish, perpetually grinning faces. Most are born in the Fountains of Creation, also known as the Plane of
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
far too suspicious to be fooled by so obvious a deception, and he can’t bring himself to believe that anyone would value Tarina’s life so highly. Treasure Tucked in Dead-Eye’s vest is a pouch
containing 32 gp and 15 sp. He also wears two gold necklaces (25 gp each) and a blackened gold ring with a white pearl set in it (125 gp). Each of the other pirates carries a pouch containing 1d6 sp. Dead
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
because the world’s ten guilds strongly support the way players build Magic decks. As it turns out, Ravnica’s ten guilds also provide a great framework for a Dungeons & Dragons campaign. They offer
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais. The altar is carved with hideous
(Insight) check. To count as a sacrifice, a creature must die on the altar. The apparitions don’t care what kind of creature is sacrificed, and they aren’t fooled by illusions. If the characters make
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells. Ice devils act
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
published two volumes to date: The Life of Alanik Ray and The Casebook of Alanik Ray. Alanik Ray’s Traits Ideal. “Logic is a guide but also an illusion. Order and reason don’t supersede what is right
mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanik’s dazzling intellect during the pair’s exploits. Sedgwick also chronicles their adventures and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, negotiate with non-players to reserve the space in advance. You can also reduce distracting stimuli by turning screens off, covering decorations, and moving unnecessary objects away. Music Consider
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Step 5: Add Flavor The events that unfold during an encounter have to do with a lot more than swinging weapons and casting spells. The most interesting confrontations also take into account the
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Netherskull’s life, death, and undeath. Kavil knows that anyone who reads this drivel won’t be fooled, but he’s hoping the deluge of words will impress Halaster while simultaneously discouraging
dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be at least 15th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can be fooled very easily with some skillful roleplaying or appropriate ability checks. Zurb knows (and absolutely shouldn’t share but does) that employees of Dran Enterprises drink at the Fishbone
that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavern’s regulars, including warning the characters that Rakeem can’t be trusted. When the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
identified by figuring out the logic puzzle written above the masks in the viewing corridors (area 12C). When a character pours a pint or more of water into the statue’s right hand or one of its cupped feet
and ends after 24 hours. A zebra has the same statistics as a riding horse. Statistics for the boar, lion, and vulture also appear in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
to help a player express a particular character concept, and any class feature you replace is also removing an aspect of that character. Substituting a class feature should be done only to fit a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers’ prey. By its twisted logic, humanoids whose brains are devoured by the colony
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
potions of longevity. Spite hides the true measure of his magical talent by pretending to know only cantrips and 1st-level spells. This ruse has fooled the other students and most of his instructors, but
). He will also tell them an Undermountain secret, determined by drawing a random card from the Secrets Deck (see appendix C). Spite upholds his end of the deal only as long as it’s to his benefit, and






