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Returning 5 results for 'mechanics some with only archer from for lies'.
Other Suggestions:
mechanics some with only archer from for lives
mechanics some with openly archer from for lives
mechanics some with only anchor form for life
mechanics some with only anchor form for like
mechanics some with only anchor form for limbs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of them has toppled over and lies shattered on the floor. An arcanaloth named Neferon guards this temple from within the hollow head of the great statue (area X5a) and attacks characters on sight
the statue (areas X11 and X23) are 30 feet high as well. Arrow slits cut into the walls of the upper galleries (areas X8 and X17) and archer posts (areas X13 and X25) look down on the temple. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doors lies a shadowed hall. Round towers loom over the entranceway, with arrow slits facing the terrace.
The main gates between areas C1 and C2 are made of bronze-covered wood, but they are corroded and
noise of the collapse puts the creatures in areas C3, area C7, area C8, and area C9 on alert. C3: Archer Post This small room is littered with debris. The arrow slit opposite the door offers a fine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Coast takes up most of one wall.
This room contains two useful maps: the 6-foot-wide, 6-foot tall map of the Sword Coast hanging on the wall and a map of Icewind Dale stored in a map case that lies
(250 gp), and a scrimshaw figurine of an archer etched with magical script. This figurine functions like a spell scroll of remove curse, then turns to dust after its magic is spent. Third Layer. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
No monsters dwell here, but the goblin sentries in area 3 are supposed to
Divide 100 XP equally among the characters if the party detects or survives the trap. 3. Archer Post Cragmaw Castle’s main defenses are its secret location and the appearance of having been abandoned. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
) piercing damage on a hit. When the characters turn the corner into area 2, the archer in area 4a joins the attack while one of the archers from area 4 circles around through the secret door in an attempt
Strength check is needed to force it open. Beyond the door lies a small chamber covered in poorly cured animal hides and illuminated by smoking torches in bronze sconces. The smell is indescribable. A






