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Returning 35 results for 'mechanics studded with only archer from for long'.
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Monsters
Dragon of Icespire Peak
Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of
Magic Items
Bigby Presents: Glory of the Giants
Originally crafted for ground-bound giant brawlers to fight against dragons and other enormous predators of the sky, these studded gauntlets are engraved with the dragon rune.
While you are wearing
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vrock feathers 9 Peryton feathers 10 Dryad leaf vanes 11 Drake scale vanes 12 Stirge wing vanes Archer
Medium Humanoid, Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Archer Archer
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
16(+3
Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Actions
Multiattack. The archer makes two attacks with its longbow
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
, Wis +5
Skills Athletics +4, Perception +7, Survival +5
Senses passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Archer. A longbow or shortbow deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
required) to have 1 hit point instead. Touch of the Long Death Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you
Monsters
Fizban's Treasury of Dragons
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
back in Khur. Ayik Ur
1st-Level Warrior (Attacker);
Medium Humanoid (Human), Neutral Good
Armor Class 15 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony
to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. Star Map d6 Map Form 1 A scroll covered with depictions of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Castle Djaynai The next morning, guards wearing long black tunics wait to escort the characters to their meeting at Castle Djaynai. The guards are members of Djaynai’s elite reconnaissance patrol
Djaynai towers over the surrounding structures. It is built of mud bricks and studded with the projecting ends of wooden supports. Stern guards stand watch alongside an open gate.
Map 12.1: central djaynaiView Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Owlbears Magically Perfected Predators Habitat: Forest; Treasure: None Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike
regurgitated pellets studded with coins or other treasure. 3 A nest with 1d6 owlbear eggs. 4 Passages through the earth or hollow trees.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Animated Ballistae Light. The arched, 30-foot-high ceiling of this long hall is studded with glowing red crystals that cast dim light throughout the hall. (Crystals pried out of their fixtures go
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the outpost. Characters who gain entrance to the armory can easily loot it (see “Treasure”). Treasure The contents of the armory include the following: 6 chain shirts 6 suits of studded leather
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
) necrotic damage.
Darkness (Recharges after a Short or Long Rest). The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Pharblex Spattergoo Pharblex Spattergoo
Medium humanoid (bullywug), chaotic evil
Armor Class 15 (studded leather armor, shield)
Hit Points 59 (7d8 + 28)
Speed 20 ft., swim 40 ft
start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Swamp Camouflage. Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spire-studded cityscape below. As the morning fog dissipates under the chill autumn sun, the city spreads out as far as she can see: lofty cathedrals, squat courthouses, towering apartments, sprawling
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Pharblex Spattergoo Pharblex Spattergoo
Medium humanoid (bullywug), chaotic evil
Armor Class 15 (studded leather armor, shield)
Hit Points 59 (7d8 + 28)
Speed 20 ft., swim 40 ft
start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Swamp Camouflage. Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with
Monsters
Fizban's Treasury of Dragons
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Cassalanter
Medium humanoid (half-elf), lawful evil
Armor Class 15 (glamoured studded leather, ring of protection)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
13(+1)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Pharblex Spattergoo Pharblex Spattergoo
Medium humanoid (bullywug), chaotic evil
Armor Class 15 (studded leather armor, shield)
Hit Points 59 (7d8 + 28)
Speed 20 ft., swim 40 ft.
STR
start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Swamp Camouflage. Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt. “My master is expecting you,” he says. The elf is Rahadin, the castle chamberlain (see appendix
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oak Truestrike Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his
, and the misanthropy. Actually, if you end up hating this guy, it’s probably not your fault. Oak Truestrike
Medium humanoid (elf), neutral good/neutral evil
Armor Class 15 (studded leather)
Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
). Duergar Spy Medium humanoid (dwarf), lawful evil
Armor Class 15 (studded leather)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
10
Multiattack. The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table). Armor Class (AC). The table’s Armor Class column tells you what your base AC is when you wear a
Doff) Padded Armor 11 + Dex modifier — Disadvantage 8 lb. 5 GP Leather Armor 11 + Dex modifier — — 10 lb. 10 GP Studded Leather Armor 12 + Dex modifier — — 13 lb. 45 GP Medium Armor (5 Minutes to Don
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Energy Bow
Studded Leather Armor
Shortsword
Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.






