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Returning 35 results for 'mechanics swarm with only ambush from for lore'.
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mechanics share with only ambush from for like
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with a single rot grub must succeed on a DC 10 Constitution saving
Swarm of Rot Grubs Rot grubs are finger-sized maggots that eat living and dead creatures, although they can survive on vegetation. They infest corpses and piles of decaying matter and attack anyone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
as a swarm. See the accompanying stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with one must make a DC 10 Dexterity
Swarm of Rot Grubs Rot grubs are finger-sized maggots that eat living or dead flesh, although they can subsist on plant matter. They infest corpses and piles of decaying matter and attack living
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gas Spore Gas Spore Fungus Giant Poisonous Snake Giant Venomous Snake Gnoll Gnoll Warrior Goblin Goblin Warrior Grick Alpha Grick Ancient Gynosphinx Sphinx of Lore Half-Ogre (Ogrillon) Ogrillon Ogre
Shrieker Shrieker Fungus Swarm of Poisonous Snakes Swarm of Venomous Snakes Swarm of Quippers Swarm of Piranhas Thri-kreen Thri-kreen Marauder Thug Tough Tribal Warrior Warrior Infantry Tridrone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
, Winged Kobold 1/2 Crocodile, Sahuagin Warrior 1 Giant Eagle, Giant Toad, Harpy, Kuo-toa Whip 2 Bronze Dragon Wyrmling, Griffon, Merrow, Plesiosaurus, Sahuagin Priest, Sea Hag, Swarm of Venomous Snakes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
following: Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage. Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is
obvious places as false “treasure,” prompting intruders to open the container and release a swarm. In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
travel, as well as volumes of poetry, mythology, and folk tales. Book Attack. One of the heaps of books is a swarm of animated books. As the characters move through the room, the swarm knocks one of the
. Any character who has a passive Wisdom (Perception) score of 12 or higher notices the book. A thorough search of the shelf also yields the book. Swarm of Animated Books Swarm of Animated Books
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Projection
Foresight
Gate
Imprisonment
Meteor Swarm
Power Word Kill
Prismatic Wall
Shapechange
Time Stop
True Polymorph
Weird
Wish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal suffering, so the god resurrects the tyrant whenever enemies kill him.
3 Legend tells of a hydra with alchemical lore scribed upon its bones. When an alchemist (mage) begins poisoning
. Pharika’s Monsters Challenge Creature Source
1/4 Nyxborn giant poisonous snake* MM
1/2 Amphisbaena MOoT
1/2 Cockatrice MM
2 Swarm of poisonous snakes MM
3
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters can collect spell components for Professor Lang. A swarm of poisonous snakes nests on this island. It attacks when a character sets foot on this islet, though the snakes disperse and
flee if the swarm is reduced to 5 hit points or fewer. S7. Underwater Spring A steady, burbling flow of water disturbs the surface of the swamp just to the north of this small islet.
An underground
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
) is highly intelligent and quite the boaster. In ancient lore it was considered to be related to the moon, a fact of which it is quite proud. During combat the slug will detail, in Olman, what it has
the eastern alcove, a swarm of rats nests in the rubbish. The swarm is made up of diseased giant rats. Western Alcove. The western fountain is filled with algae, and some bullfrogs are raising a brood of tadpoles in the water.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to move to another one. They use this talent to ambush creatures, snatching them around the throat with their strangling cords and then stepping away. Meazels also use this ability to ferry their
and their willingness to do whatever is necessary to survive.
Looters of Civilization. The curse the Raven Queen placed on the nagpas restricts the ways in which they can acquire new lore and magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
twisted black trees. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane, bursting from their tombs and graves to tear apart any creatures foolish enough
fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion — Geas Enchantment — Hold Monster Enchantment C Legend Lore Divination M Mislead
Imprisonment Abjuration M Meteor Swarm Evocation — Power Word Kill Enchantment — Prismatic Wall Abjuration — Shapechange Transmutation C, M Time Stop Transmutation — True Polymorph Transmutation C Weird Illusion C Wish Conjuration —
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Wizard Spells Spell School Special Astral Projection Necromancy M Foresight Divination — Gate Conjuration C, M Imprisonment Abjuration M Meteor Swarm Evocation — Power Word Kill Enchantment
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
. Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
examples of mechanics you can draw on for inspiration. As you design each class feature, ask the following questions: How does the class feature reinforce the story or theme of the class option? Is there
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character to recall obscure lore about deep crows and their reproductive practices. A deep crow mates only once in its lifetime, and Raah has so far been spectacularly unsuccessful in its attempts to
. If you need mechanics for this scenario, call for DC 14 Charisma (Persuasion) checks from each character offering advice to determine how well Raah takes it. Moving On When the characters have either
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
captured by his spies. Sibriexes are hoarders of forbidden lore, and this particular one has been a good source of information for Bel. It might know where Zariel’s spies hid the adamantine rods. To help
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lizards use the tyrannosaurus rex stat block, but their size is Large. The lizards hide in the tall grass near the southern entrance, watching for prey to ambush. A character who scans the room and
, all creatures in the garden are hostile toward the characters. S56a: Purple Blossoms. Three horrid plants (purple blossoms) lie in ambush near the paths. S56b: Scintillating Fish. A school of twenty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
satyrs (see above) stalk the party while intoxicated, looking to play pranks on travelers.
7 A swarm of ravens harasses the party. If offered food, the ravens never let the characters alone.
8
1d10 vials.
17 Two draft horses run free along the road. A character who succeeds on a DC 15 Wisdom (Animal Handling) check can claim them.
18 A swarm of poisonous snakes has formed in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
at least one character enters the mud, then they ambush the characters. If two mephits are destroyed, the third tries to escape. R6: Centipede Nest A sickly redwood stands here, its trunk surrounded
by fetid undergrowth.
The forest’s corruption has attracted a nest of deadly centipedes that hide in the tree’s bark. When a character moves next to the tree, a Swarm of Insects (centipedes) and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
, the more desperate he becomes. When it become clear he can’t warn the characters off, he’ll try to ambush them with a poisoned weapon during a fight against other creatures.
16. Alchemist’s Bedroom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called
bleak mountains, barren moors, ruined cities, and forests of twisted black trees under a black sky. Tombs, mausoleums, gravestones, and sarcophagi litter the landscape. Undead swarm across the plane
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the disturbance. The swarms extinguish any nonmagical light sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms
in an unoccupied space within 15 feet of the creature. The new swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
in the garden. The twig blights ambush intruders that aren’t goblinoids, and the skeletons attack (with shovels, 1d6 bludgeoning damage) anything that the twig blights target. Development. The
uncover a spell scroll of scorching ray, a spell scroll of Melf’s acid arrow, and a tome of dragon lore bound in dragon scale and written in Draconic (worth 150 gp). 52. Underpass Damp and crumbled
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and spiderwebs cover the walls and ceiling. Two humanoid-sized bundles attached to the ceiling writhe as hundreds of tiny spiders swarm over them.
Krell Grohlg, the last survivor of the cultists who
to ambush Krell’s foes, moving through walls unnoticed before entering the Material Plane to attack a wizard, sorcerer, or similarly vulnerable character. The two giant spiders try to protect Krell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sources they come within 5 feet of with a flurry of buffeting wings. Whenever a creature destroys a swarm, a new swarm immediately forms in an unoccupied space within 15 feet of the creature. The new
swarm acts on the destroyed swarm’s initiative count. If the characters extinguish all light sources and cease attacking and making loud noises, the bats settle back into their roosts at the end of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
human skull. D10. Necromites’ Room The creatures here watch area D9 through a crack in the door, and any sign of the characters approaching lets them set up an ambush of sorts. Read the following
table with a human cadaver resting atop it. A frighteningly thin woman in a black robe is studying the corpse, her face largely hidden under a cowl. Around her feet creep a swarm of skeletal rats
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unlocking the tome’s secret lore and believed it could be interpreted in this chamber. Alas, the magical nature of this room doesn’t enhance reading comprehension. Undaunted, Klaudel summoned Jomlus to read
Gossa. If the characters alert Lowarnizel to Shalfi’s digging, the dragon seeks their advice on whether to ambush the zealot here in a couple of days or to attack the zealot while he works. The dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and rubble choking the eastern part of the chamber. The nothics took up residence here in the hopes that unwary cult members might be easy prey for an ambush or unwittingly yield secrets of power to
fighting begins. C18. West Guard Post The monsters in this room post a sentry by the arrow slit looking out into the hallway. If intruders approach, the room’s denizens prepare an ambush and attempt to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a wight who follows them around and aids their malicious antics. The creatures are hiding when the characters enter this room, and they ambush the characters unless one or more characters succeed on
Talhundereth were protective of their library and unwilling to share its lore with most visitors. Typically, knowledge seekers would speak with the temple’s librarian and wait here while the librarian
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. They try to hide if they become aware of the characters, and they ambush the first character who arrives on the ledge without being quiet about it. Investigating. A successful DC 10 Wisdom (Survival
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thieves’ tools. The key is held by Kanadius, the faction’s leader (see area B12). Two swarms of bees nest within the hive; use the swarm of insects (wasps) stat block to represent each of them. The bees
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters time to set up an ambush or another ploy. C9: Clockwork Alcove Rusty standpipes and interlocking cogs cover the walls of this small alcove.
The cogs here are jammed together and don’t move
hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
flicker to life overhead as you enter, illuminating a pile of moldy bones.
A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds






