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Returning 17 results for 'mechanism shattered with only are from for list'.
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mechanism scattered with only are from for list
mechanus shattered with only are from for life
mechanics shattered with only are from for list
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shut against the rain, and a howling wind rushes through the courtyard. The open main doors to the keep lead to area K7. The large, shattered window overlooking the main entrance is 50 feet above the
themselves on a flagstone floor with a hollow tower stretching high above them. The mechanisms for raising and lowering the drawbridge and portcullis fill both gate towers. The latch mechanism in each tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The purple mist that fills the demiplane doesn’t enter this area even if the glass is shattered. Teleportation Circle. The teleportation circle functions as described under the spell of the same name
mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
roll of 3, a spellbook contains four spells of each level from 1st through 3rd. Pick spells from the wizard spell list. Magic Mirror. A detect magic spell reveals an aura of transmutation magic around
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
responsible for keeping guard over the gate that separates the entrance from the rest of the lair. The gate is normally closed and down. It is raised and lowered by means of a chain and pulley mechanism
. 2. Guard Post This bare, spartan room has a stone bench along the south wall that continues around the angle to the west wall. A chain-and-pulley mechanism is mounted on the north wall, next to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
goes to the top of the list for the next fight in the arena. On important occasions, more than two hundred sahuagin fill the arena to watch the sport, but at present fifty-five are here: forty-nine
bronze mechanism of chains, wheels, and pulleys. Next to the mechanism, a wooden peg has been driven into a crack in the wall. A rope, descending through a hole in the ceiling, is lashed to the peg
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
surrounds the crumbling ruins. At the fortress’s southern tip, a shattered bridge droops over the sludge, a ten-foot-wide hole smashed through its center.
Hundreds of soldiers died in ages past
) check. If the check succeeds, the character can switch the requisite damage type from radiant to another type chosen from the following list: acid, bludgeoning, cold, fire, force, lightning, piercing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in violet flames. To the east lies a shattered stone door, and north of it gapes a tunnel that leads back to the catacomb entrance. At the west end of the room stands a statue of a rearing horse and
names finds Knight Sarlamir on the list. Knight Spirit. The kneeling spirit is incorporeal and harmless. If attacked, she fades away and doesn’t reappear. This spirit was among those knights who journeyed
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
interest to find here. C3: Quarterdeck The splintered remains of a mast jut up from this rear deck like a broken spear. The ship’s wheel is askew, dislodged from its mechanism.
The wheel bears the name
command (see appendix A), sealed in a leather case C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
on the wind each morning), but their prayers often sound more like a list of grievances than honest worship. His priests are drawn from giants who occupy high positions within the ordning of their kind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
relevant set of tools, such as mason’s tools, as well as proficiency with those tools. P7: Reliquary This room’s floor is covered with broken pedestals, shattered glass, and dust. A headless skeleton
Rivibiddel can’t get the lever to move. He’s done enough tinkering to realize that the lever is tied to some vast clockwork mechanism that must cause entire rooms in the crypt to shift. The lever is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
the keep. The mechanism to lower the portcullis is in area 2. Were the portcullis to be dropped, lifting it manually would require a successful DC 22 Strength (Athletics) check. Scaling the Walls. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stop prepared instead of power word kill. His list of prepared spells is otherwise the same as the lich presented in the Monster Manual.) If the characters recognize Renwick (perhaps from the stories
lead up to area M11 on the monastery’s ground floor. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. Doors enter from the north, west, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skulls shattered and caved in.
The bones are the remains of three duergar, ghastly remnants of the illithids’ invasion long ago. A character who studies the bodies and succeeds on a DC 16
track. Each mine cart is meant to be self-propelled. A character who examines the mine carts and succeeds on a DC 10 Intelligence (Investigation) check uncovers the carts’ main propulsion mechanism: dull
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, dumping the creature into the pit. With a successful DC 15 Dexterity check, a creature can use thieves’ tools to jam the lid shut. A mechanism resets the trap 1 minute after the door opens, pushing it
back into the closed position. The mechanism is in the pit wall under the catwalk. A creature can jam it in the open position with a successful DC 15 Dexterity check using thieves’ tools. If this check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Whatever mechanism they connect to is inoperable. Secret Door. One cog on the north wall doesn’t connect to anything else on the wall around it. A creature must succeed on a DC 14 Intelligence
door bears a large “X” painted on it in red. Several urns lie shattered across the floor of this room amid heaps of ash and bone dust.
The cultists disturbed two wraiths bound to the urns while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
book has black leather covers and sports a tiny, skull-shaped locking mechanism. Flennis has the key to the lock stuck in her hair. A character can also pick the lock with a successful DC 10 Dexterity
shattered lid lying in pieces on the floor around it.
The shambling corpses are six zombies created by Flennis (see area D13) from the remains of the Dead Three cultists’ murder victims. The zombies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
which hangs some kind of construct gearwork mechanism ending in a massive maul. The wall to the left of the altar has fallen in to spread rubble across the floor. On the floor near the altar is a golden
mostly missing, but can be collected from the floor nearby. If characters replace any of the shattered side plating, it magically reattaches itself. More oddly, if the characters don’t replace the






