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Returning 18 results for 'mechanism shines with only above from for lasts'.
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mechanism shapes with only above from for lasts
Magic Items
Dungeon Master’s Guide
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to
effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do at the end of any of your turns.
Sentience
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
north end of the area, on the west wall, is what appears to be the head of an eagle, with its beak open. Something shines from within the eagle’s mouth.
Wedged in the eagle’s throat is an intricately
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84, crypt 11) is placed in the indentation, both the holy symbol and the indentation vanish. Then read: A ray of golden sunlight breaks through the clouds to the west and shines upon the grave. The fog
and the gloom shrink from its brilliance as the sunlight causes the gravestone to crack and crumble, revealing a ring within. The sunray lasts for 1 minute. If the characters smash the gravestone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
event: The music falls silent and a spotlight shines upon a second-floor balcony as Dean Tullus approaches the railing. The dean is unmasked and resplendent in a gown made of golden scrolls. Magic
stage gains a fly speed equal to their walking speed. This allows the guests to literally dance on air. Anyone who leaves the space above the dance floor in midair drifts gently to an unoccupied space in area K1. This magic lasts until the end of the masquerade.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blackrazor Weapon (Greatsword), Artifact (Requires Attunement) Conceptopolis Blackrazor Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars
. Blackrazor decides when to cast the spell, which takes effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can’t use it again
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
the underside of the upper structure earlier, they spot the little saboteurs from this 30-foot-lower vantage point. Bucket Shuttle. This rope-and-pulley mechanism is used to transport miners and ore
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 mile). To understand each other, you each must mentally use a language the other knows. The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
eyes closed. Characters who adopt this position can meditate by succeeding on a DC 12 Wisdom check. While meditating, a character can cast the project image spell (save DC 15). The spell lasts for 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
poison damage. Either effect lasts until the end of the character’s next long rest. Clear Pool. A character fully submerged in this pool must make a DC 10 Intelligence saving throw as the infinite
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the keep. The mechanism to lower the portcullis is in area 2. Were the portcullis to be dropped, lifting it manually would require a successful DC 22 Strength (Athletics) check. Scaling the Walls. The
frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the target
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-curtained windows. A handsome, glass-doored wine cabinet stands against one wall.
Perched on the chandelier are three invisible imps that behave like the imps in area V3. A rope-and-pulley mechanism
cloud is stationary and lasts for 1 minute, or until it’s dispersed by a strong wind. Any creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or take 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
chamber in which a faint glint of light shines from the far western wall. A collection of coffers can be found in that area, one tipped so that some of the gems it held are strewn before it. (The gems
) check, a character spots alterations to the hinges that are part of the trap mechanism. Thieves’ tools can be used to disable the trap, along with a successful DC 20 Dexterity check. The chest holds bags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, dumping the creature into the pit. With a successful DC 15 Dexterity check, a creature can use thieves’ tools to jam the lid shut. A mechanism resets the trap 1 minute after the door opens, pushing it
back into the closed position. The mechanism is in the pit wall under the catwalk. A creature can jam it in the open position with a successful DC 15 Dexterity check using thieves’ tools. If this check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
track. Each mine cart is meant to be self-propelled. A character who examines the mine carts and succeeds on a DC 10 Intelligence (Investigation) check uncovers the carts’ main propulsion mechanism: dull
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shines from its highest window.
A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this tower’s exterior. A glyph for the symbol (insanity) spell is hidden
new form is that of a bat and lasts for 1 hour.
Y9. Library This colossal building has many lofty turrets in a state of disrepair, the ground below littered with their rubble. A giant-sized door
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fireworks are clearly ruined. If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts
on a DC 13 Intelligence (Investigation) check learns that the statue’s wand controls a mechanism in the wall. A character who succeeds on this check by 5 or more also knows the correct direction to






