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Returning 33 results for 'mechanisms satchel with only are from for least'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and
click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least
Monsters
Van Richten’s Guide to Ravenloft
in this stat block.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee
body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton.
2
Unspeakable Horror (Loathsome Limbs);Loathsome Limbs. The horror’s body boasts
Monsters
Van Richten’s Guide to Ravenloft
in this stat block.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.
Bile Body (Oozing Organs Only). Any creature that touches the
Composition"}
Body
1
Unspeakable Horror (Aberrant Armor);Aberrant Armor. The horror’s body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
franchise,” and the tabaxi makes that case for her franchise every day. She believes that the contents of a hoard — as delivered to and from Head Office by way of the hoardsperson’s living loot satchel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bottomless hole in the basement — at least you’re pretty sure it’s bottomless
5 Feeding it to the goat out back
6 Making your coworkers eat it by slipping it into their food, piece by piece
Features
1 Proficiencies and Starting Equipment, Gift of Words
2 Documancy Satchel, Fluent in Boss
3 Satchel of Holding, Document Flexibility
4 Scroll Humidor, Scroll Service
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, the Engine Car labors through an endless chain of short, forceful breaths timed with each rhythmic churn of its mechanisms. Its undercarriage chatters as dozens of mechanical arms lay railway tracks
the furnace isn’t replenished every hour with at least 100 gp worth of treasure, the Engine Car sputters and the train comes to a halt, causing a guard patrol (see “Guard Patrols” earlier in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
succeed on a DC 14 Wisdom (Perception) check also notice these blocks, which constitute the temple’s outer defenses. Each block is a 40-foot-tall, 40-foot-wide, 20-foot-thick slab held up by mechanisms
action). Using a torch or other open flame to thaw the ice around the lever (which takes at least 1 minute) reduces the DC to 20. Moving the lever down causes the outer block of stone in area 2 to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If more than one character enters the cavern, the grell won’t attack and tries to stay hidden. If the characters leave the cave, it follows them, always staying at least 30 feet away. When an
threadbare satchel and wears a fake pair of dragon wings made of thin wood and tattered white cloth. This kobold immediately raises its hands in surrender, saying in Common, “We mean you no harm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical
effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
possesses a satchel made from carrion crawler hide, inside which are ten pounds of edible fungi. She also carries a full waterskin and three torchstalks (see “Fungi of the Underdark” in chapter 2), one of
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
hairfeet, which are the most numerous; the tallfellows, which are the tallest and least athletic of the halflings, somewhat resembling elves; and the stouts, which are more akin to dwarves in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Network, at least initially. Over drinks, he shares the following information: Davil is a retired adventurer. He and his adventuring companions joined the Zhentarim a few years back. They help people in
you can learn, but don’t get in any trouble. The City Watch already has it out for us.” Any character who spends at least three days asking pertinent questions and pursuing leads in the Southern Ward or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for food. If the characters can figure out how the derro are getting surface currency and jewelry, Ylsa will provide the adventurers with directions for at least the next stage of their journey
from a displacer beast sewn into the hat’s crown. A large satchel hangs from his shoulder, and he’s always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
. When the contact goes missing, their notes point toward a hidden “library” in the mountains. 3 The planar observatory might offer a way to prevent or at least predict what seems to be an epidemic of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
least one crime scene, read or paraphrase the following: A cheery voice calls out to you, and you see a dwarven woman clad in blue robes waving to your group. Her forearms are marked with numerous
tattoos of sigils drawn in white ink. Slung across her back is a leather satchel brimming with books, scrolls, and other implements.
Gwyn is new to town and is slightly lost. She requests the party’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb’s traps and other mechanisms in working order. DC 25: Destroying a Mechanus chain requires the casting of three wish spells. The Shaft The shaft is 400 feet high in total and features deadly
makes it easy to cross from one balcony to the other. Any character who moves at least 10 feet beforehand can jump from the west balcony to the east balcony. Because the west balcony is 15 feet higher
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of that hour. On a successful check, the character finds someone who knows Torrga Icevein’s travel plans and is willing to share that information for a small bribe (at least 5 gp or nonperishable goods
a satchel. She wears the key to the strongbox around her neck. A character with thieves’ tools can use an action to try to pick the strongbox’s lock, doing so with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, spare silverware, cooking utensils, food, and general household goods for the manor. Treasure. Any character who spends at least 5 minutes searching the room finds a satchel containing a packet of dust
with a mirrored vanity. The journal on the bedside table is Quill’s diary. A character who spends at least 10 minutes leafing through it obtains the following information: Quill used to write frequently
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there are no mechanisms within it to pick or disarm. The sarcophagus is impervious to damage and spells. The crystal sarcophagus changes color every 6 seconds, shifting through the following repeating
pseudopods. A female voice echoes through the chamber: “I can help you. At least, I think that’s what I’m supposed to do.”
If the spirit successfully inhabits the character, give the player Unkh’s card
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Armor. The horror’s body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton.
2 Loathsome Limbs. The horror’s body boasts spiderlike legs, many
.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.
Bile Body (Oozing Organs Only). Any creature that touches the horror or hits it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
disrepair. A character who inspects the lift and succeeds on a DC 10 Intelligence (Investigation) check uncovers the lift’s broken mechanisms as well as its former power source: a dull and cracked shard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
the characters as heroes (or, if they failed, at least appreciates their attempt to help). Captain Nuxoll forgives the characters for infiltrating the Dran Enterprises portal network, and agrees to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Schedule table). Chandeliers. Simple rope-and-pulley mechanisms allow the chandeliers to be raised or lowered from the mezzanine (area C6). Paintings. The painting above the mantelpiece
) stolen from Froderic Dartwild’s grave. C16: Attic Gray sheets cover old furniture in this dusty attic.
Characters who spend at least 1 minute searching the attic find two life-sized wooden
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
defensive post. Holger, a thug, commands the gatehouse. Three more bandits have bunks here. The chain mechanisms are easy to operate. A character has to use three actions to bar or unbar the gate, or to
raise or lower the portcullis. The bandits posted in this area operate the mechanisms to let people into or out of the castle. The stairs in this room descend to area K2. The doors lead out onto the wall
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Advantage on a check to find it. Treasure. Shabblejaw has a small satchel holding six crystals, each the size of a human thumbnail. These are pieces of the healing crystal in area D12 that the troll
off a few tiny pieces that he keeps in the satchel he carries with him. Healing Crystal. The crystal is a natural, magical growth hanging from the ceiling, which is 40 feet above the floor. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, so they can be climbed like a ladder to the passage. Treasure The giant has a satchel made of chain mail. Inside are 600 gp, thirteen bloodstones worth 50 gp, and a potion of invisibility. W3. Causeway
a great orb of fire and light — a miniature sun with motes of fire swirling around it. The ceiling is another twenty feet up, at least one hundred feet overhead.
If Vanifer has been defeated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a short rest attuning to the ring, and a short rest is at least 1 hour long. This means that unless the countdown is delayed or aborted, the Barn Door will launch before the character attunes to the
mechanisms are inaccessible; what’s needed here is a delicate touch and a keen ear. See the “Variant: Skills with Different Abilities” section in the Player’s Handbook for guidance on how one makes a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passes through the tunnel mouth has a 50 percent chance to trip it and trigger two mechanisms. The first mechanism is a spring-loaded wooden contraption resembling a claw that swings out from the wall of
still has much to learn about the world. If flattered and offered a sufficient bribe (offerings worth at least 500 gp), she can even provide basic directions to any landmark within 100 miles of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
sense on the characters. If anyone in the party can understand the xorn, the creatures explain their dilemma and attempt to persuade the characters to give them a meal of at least 100 gp worth of gems
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly
explain their dilemma and attempt to persuade the characters to give them a meal of at least 100 gp worth of gems or metals per xorn. If the characters have a means to send the xorn home—such as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
quality of care, the clerics rarely work for free, and those without sufficient funds generally end up in the ominously stained basement with the chirurgeons-in-training — but at least those in need
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dozens of small and shabby rooms and at least four levels of cellars. Few people bother to sleep at the Mermaid, due in part to its operators’ loud pronouncement that they aren’t responsible for any
sufficient funds generally end up in the ominously stained basement with the chirurgeons-in-training — but at least those in need know where they can go for help. Chronically understaffed, especially in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: an emerald worth 1,000 gp. A character who spends at least 1 minute examining the jewels spots the emerald with a successful DC 20 Intelligence (Investigation) check. Prying the emerald from its wall
engraving of a leering skull.
The platinum circles are the locking mechanisms for the crypt doors. A character who can read Draconic sees the letters a through z in Draconic on each circle. When the






