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Returning 7 results for 'mechanisms satchel with only are from for list'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. He gnashes his teeth if he has to address the characters, taking every opportunity to be insulting and misleading. If the characters look through his satchel while he’s still conscious, he throws an
, except if the characters take his satchel. Treasure Killing or incapacitating Droki gives the characters the chance to rummage through his belongings. He wears boots of speed and a hat that is one of a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to escape, Iarno flees to area 1 (through areas 7 and area 8) and grabs the satchel hidden in the cistern there. If the nothic is still alive in area 8, Iarno instructs it to waylay any pursuers. If
the characters catch up to him, Iarno quaffs the potion of invisibility in the satchel and flees the hideout. At your discretion, he could reappear later in the adventure. Roleplaying Iarno A former
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
possesses a satchel made from carrion crawler hide, inside which are ten pounds of edible fungi. She also carries a full waterskin and three torchstalks (see “Fungi of the Underdark” in chapter 2), one of
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
Dagdra’s ledger, three items at a time (see the Dagdra’s List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
appropriate roleplaying or ability checks. Easy-to-acquire information comes earlier in the list, while the details that are harder to acquire are provided later. Dispense the following points as you see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
goes to the top of the list for the next fight in the arena. On important occasions, more than two hundred sahuagin fill the arena to watch the sport, but at present fifty-five are here: forty-nine
raised and lowered by one of two chain and pulley mechanisms. One is fastened to the wall on the inside of the cavern, to the east of the cave mouth. The other is outside the cavern, also to the east
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
them that Zybilna keeps her most prized books in a smaller upstairs library and urges them to explore it instead. He even takes the time to write down a list of eight book titles found there that might
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the






