Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'mechanisms stitched with only about for for look'.
Other Suggestions:
mechanisms stitches with only about for for look
Monsters
Baldur’s Gate: Descent into Avernus
","rollDamageType":"bludgeoning"} bludgeoning damage.A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts
can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
asks Alaestra to reward her messengers with an old gray bag stitched with animal designs. This item is a gray bag of tricks. A Demanding Letter Harbin Wester, the pompous town master of Phandalin, asks
tells the characters to look for Urlam at the office of the Triboar Travelers, a caravan company, in the heart of town.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
appear entirely ignorant, and I look forward to adding whatever small knowledge you might possess to my collection.”
Creature. Originally wounded in an encounter that nearly destroyed Kwalish’s
attempt a DC 15 Intelligence check to answer the question, with advantage on the check (and look for further options in appendix B). Each time the enhanced sphinx successfully answers a question, it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fiendish Flesh Golem A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts can come from
different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone else. Some fiendish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
at an angle. Sprouting from her misshapen shoulders are two pairs of arms — her original limbs above those of her brother. She wears a poorly stitched robe made from other garments and designed to fit
polished crystal orb carved to look like a glistening doppelganger eyeball (usable as an arcane focus), and a spell scroll of flesh to stone.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
metal, lined with huge orreries that track and align with the planes and the Ring of Siberys. Planar Observatory Features Map 4.2 shows what a planar observatory might look like. These immense
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but can’t hear them. Similarly
there are no mechanisms within it to pick or disarm. The sarcophagus is impervious to damage and spells. The crystal sarcophagus changes color every 6 seconds, shifting through the following repeating
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. He gnashes his teeth if he has to address the characters, taking every opportunity to be insulting and misleading. If the characters look through his satchel while he’s still conscious, he throws an
something to a collector of oddities, but is otherwise worthless. Droki’s satchel is made of stitched darkmantle hide and contains the following items: 1 gp and 10 sp A spell scroll of see invisibility
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. He can cast the prestidigitation cantrip at will and uses it to make his dirt-stained garments look clean. Sladis Vadir has always felt a strange attraction to the Underdark, but the demonic incursion
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a successful DC 10 Wisdom (Perception) check. If the wire is tripped, a spring-loaded greataxe disguised to look like part of the southern statue snaps across the hallway and makes an attack against
rose red and bearing fire-stitched patterns decorate the chamber.
A red-skinned man paces in the middle of the room. This is the lair and study of a fire genasi named Bastian Thermandar (see chapter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disrepair. A character who inspects the lift and succeeds on a DC 10 Intelligence (Investigation) check uncovers the lift’s broken mechanisms as well as its former power source: a dull and cracked shard
1st level or higher. The mechanisms in turn can be repaired with a successful DC 16 Intelligence (Arcana) check; if the character has proficiency with tinker’s tools, this check is made with advantage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Locations K1. Front Gate The keep’s main entrance features a two-story gatehouse attached to a round tower. Arrow slits look out onto the ground outside the gate. The gate itself is a double
gate raises or lowers the gate bars. Another controls the portcullis. Three holes in the floor, each about a foot square, look down on the passage below.
This area serves as a barracks and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some of the people portrayed look very much alike. Tucked in the northeast corner of the foyer is a vestibule packed with fine cloaks, coats, and boots. N3b. Parlor This parlor contains a fine array of
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
floor.
Balcony. The room has a vaulted ceiling 20 feet high. Stone pillars carved to look like trees support a 10-foot-high stone balcony that runs along the north, east, and south walls. The trees
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
. Behind the table is a five-foot-diameter crystal sphere mounted atop a low stand.
Five strange, glowing gizmos are attached to the chitinous walls seven feet above the floor. These devices look like
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Schedule table). Chandeliers. Simple rope-and-pulley mechanisms allow the chandeliers to be raised or lowered from the mezzanine (area C6). Paintings. The painting above the mantelpiece
. Trapped Secret Door. A secret door disguised to look like a section of wood-paneled wall is hidden behind the suit of armor. A character can detect the secret door by searching the wall and succeeding
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
30 feet to a second floor that is even with the keep’s battlements. This upper room is filled with levers and pulleys that control the drawbridge and portcullis mechanisms. A creature can use an
with a couch, chairs, and cabinets. Two helmed horrors—one in the southeast corner and one in the southwest— stand guard in the throne room. While motionless, they look like ordinary suits of armor, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sit level on the sloping track, but they look odd on level ground. A heavy draw rope and harness are hooked to the back of each cart so that a trained dinosaur could pull the heavy load up the
passes through the tunnel mouth has a 50 percent chance to trip it and trigger two mechanisms. The first mechanism is a spring-loaded wooden contraption resembling a claw that swings out from the wall of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mechanical constructs, all in various stages of completion. Components and parts are scattered across the tables and the floor. Skittering around in the debris are three creatures that look like oversized
mechanisms are inaccessible; what’s needed here is a delicate touch and a keen ear. See the “Variant: Skills with Different Abilities” section in the Player’s Handbook for guidance on how one makes a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
down the door, the goblins come and look. If they see intruders outside, they shout an alarm. 11. Ruined Tower Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area
Castle without his map. Unfortunately, he doesn’t know where King Grol has hidden it (see the “Treasure” section). Treasure Hidden under Grol’s bed mattress is a stitched leather sack containing 220
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
location. Not long after the characters arrive, the mercenaries alert Oboth, who insists on speaking with the newcomers. If Oboth thinks the characters are troublemakers, he insists that they look for
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilna’s former personas: The name “Natasha” is stitched into the collar of a cape sized for a child. Characters
door is sculpted to look like the head of a cat. As you approach, it purrs, “Why, hello there.”
This door was meant to require a password to be opened, but the door grew bored of asking for the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on a DC 15 Wisdom (Perception) check notice the cage’s faint, glimmering light in the
to destroy it. Destroying the Cage. The cage is immune to all damage and has no locks or opening mechanisms. It can be destroyed in the following ways: A creature native to the Plane of Earth—such as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Kasdu’ul is trapped at the bottom of the pool, 30 feet below the surface. An unbreakable stone cage etched with glowing runes confines the genie to the pool. Characters who look into the pool and succeed on
characters overcome the Antipathy effect and approach the cage, the genie drowsily asks them to destroy it. Destroying the Cage. The cage is immune to all damage and has no locks or opening mechanisms. It can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
bodies and stitched up any wounds. The basin is empty except for a few pumice stones. Center Room. Attendants here placed a sanctified gemstone within the corpse’s chest. The basin once held dozens
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
condition. On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and choking. Tiny Door. Characters who look underneath the potion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
high, lit with blood-red candles, and icing white as snow”). She warns them that if they leave and return without it, she’ll gobble them up instead “to see if you taste as sweet as you look
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Beholder Zombie Guard A beholder zombie guards this magically lit room. Surrounding it are four gas spores, which look like immature beholders at first glance. All five creatures float in the middle of
. Ahmaergo’s chest contains 121 gp in a sack made of stitched flesh, a carved malachite figurine of a minotaur (worth 250 gp), and a potion of healing. X13. Thorvin’s Workshop Double doors swing open into






