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Returning 33 results for 'mechanus sigil with over archery from for lore'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
obstacles.
Steel predators are created by a unique modron, using a machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of
Mechanus, the ingenious modron was lauded for its invention—until it turned these creations against its superiors. Steel predators wreaked havoc against the modron hierarchy until the rogue
Magic Items
Planescape: Adventures in the Multiverse
can use an action to cast legend lore from the device. The device speaks the revealed lore aloud. Once this property has been used, it can’t be used again until the next dawn.
Planar Knowledge
knows the information about the planes in the Dungeon Master’s Guide, as well as basic information about the gate-towns of the Outlands (presented in chapter 3 of Sigil and the Outlands).
Classes
Xanathar's Guide to Everything
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
Classes
Xanathar's Guide to Everything
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
3rd
Monsters
Icewind Dale: Rime of the Frostmaiden
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skill can make an Intelligence (Arcana) check to determine what, if anything, they recall about planar vortices and Mechanus chains. With a successful check, a character learns the appropriate lore
and all lore with a lower DC: DC 10: Planar vortices are incredibly destructive. No one can expect to enter a vortex and survive. DC 15: The chain is called a Mechanus chain. Such chains are crafted by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
the table twice: once to generate a portal anchor—the physical location in Sigil where the portal exists—and again for a destination and its thematically related portal keys. Sigil destinations
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 5 – Automata: Recalibration At the center of Automata stands a massive, toothed cog that encloses the gate to Mechanus, the plane of ultimate order. This towering gear rotates slowly—one
. To complicate matters, agents of chaos are eager to disrupt the town’s perfect order. Automata is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
eager to lead its followers directly to Mechanus, where they can make an unremarkable report. Inconsistent If the characters provided inconsistent details about the Outlands—several accurate and
particular alignments. If the information characters provided to their mimir strongly reflects the philosophies of a faction in Sigil, choose the result that best corresponds with that faction’s agenda
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eternity of Gehenna Ribcage The Nine Hells of Baator Rigus The Infinite Battlefield of Acheron Automata The Clockwork Nirvana of Mechanus Fortitude The Peaceable Kingdoms of Arcadia Sigil, City of Doors
The Outlands and Sigil The Outlands is the plane between the Outer Planes. It is the plane of neutrality, incorporating a little of everything and keeping all aspects in a paradoxical balance
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir The Mosaic Mimir is a mimir (see Sigil and the Outlands) that looks like a human skull made of gold, silver, jade, and onyx. The mimir was badly damaged in the attack on Iedcaru, and it
key to finding R04M, but it must have its missing data restored to access its Esoteric Knowledge and Planar Knowledge properties (detailed in Sigil and the Outlands). Zaythir or a character who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Minor Factions In addition to the ascendant factions, Sigil contains a host of minor factions—up-and-coming philosophies, those that have seen a resurgence of members, and once-ascendant factions
whose ideologies have since entered a period of decline. The following are three examples of minor factions currently in Sigil. Free League Who Prize the Individual Foremost Factol: None Headquarters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
’ questions, the mist filling the common room swirls faster, and the characters hear the distant sound of howling wind and pounding waves. The spirits cry out, “Something terrible threatens our precious lore
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
escape into Sigil. This portal’s location is up to you. Use this opportunity to return to a favorite site in the adventure or to help characters acclimate to their new powers. The R04M’s Portal table
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular hexton modron, using a machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious hexton was
a shop in Sigil where, for a steep price, anyone can commission the manufacture of a steel predator. Assassins on Demand. To create a steel predator, the hexton’s machine must be fed something that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its invention—until
it turned these creations against its superiors. Steel predators wreaked havoc against the modron hierarchy until the rogue modron was trapped and exiled. Now it operates a shop in Sigil where, for a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the planar city of Sigil. The portal is a two-way door to the plane of Arcadia. A legend lore spell cast on the spectacles reveals this information and raises their potential value to 2,500 gp if they
library contains two hundred historical texts (50 gp each), sixty tomes of arcane lore (100 gp each), three dusty spell scrolls (create undead, fabricate, and resurrection), and six spellbooks. The first
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
roses Dargaard Keep, cursed castle of the death knight Soth on Krynn 81–83 Circular door curtained with razorvine The Ubiquitous Wayfarer, a many-portaled tavern in the city of Sigil 84–86 Drafty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
raw materials from every corner of the multiverse, transmuting them through sweat, heat, and magic into the components that allow Sigil to flourish. Over the years, civic fixtures like the Armory and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
out on the peninsula where Candlekeep stands. The Great Library Candlekeep is the largest repository of lore and writings in all the Realms (although my scholarly kin in Evereska don’t like being
secret exists before its details can be sussed out. To that end, Candlekeep’s vast library is something of a defense in and of itself: for every bit of hidden lore of potentially great power that lies
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscribed in the floor before the throne, allowing anyone who knows the circle’s sigil sequence and the Teleport or Teleportation Circle spell to teleport directly to the dome. The throne also allows anyone
volumes while making copies of particularly valuable resources. A tremendous amount of lore concerning Decks of Many Things is stored in this tower, much of it annotated by scholars attempting to
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
condition. Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. (This is included above.) Tough Origin Feat Your Hit
.) Languages. You know two languages of your choice. (This is included above.) Level 2: Fighting Style You gain a Fighting Style feat of your choice. (This is included above.) Level 3: Hunter’s Lore You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sigil. Thus, the Plain of Infinite Portals is identified as the first layer, Azzagrat encompasses the 45th, 46th, and 47th layers; the Demonweb is the 66th layer; and so on. The Layers of the Abyss
ground contains gaping craters that are portals to the other layers of the Abyss. Other portals lead to Pandemonium, Sigil, the gate-town of Plague-Mort in the Outlands, and the Astral Plane, making
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
admittance to the brotherhood grants access to the Hosttower’s incredible libraries of magical lore. The truth behind the brotherhood’s ongoing quest for new members is based on the adage, “Keep your
friends close and your enemies closer.” The brotherhood’s leaders seek out wizards who might by their exploits compete with the brotherhood’s acquisition and hoarding of arcane lore and magical secrets
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the
orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tear
Solonor Thelandira CG Archery, hunting, survival Nature, War Silver arrow with green fletching
Tarsellis Meunniduin CN Mountains, rivers, wild places Nature, Tempest Mountain
the Knowledgeable One. His awareness of all lore, not only that about the sea, is seemingly limitless. He is especially beloved by sea elves, dolphins, and elf sages. Most of Sashelas’s most devoted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in the arena equals 100 years in Sigil. Any mortal creature in the arena ages 10 years every 6 seconds (1 round). If a creature in the arena ages past its maximum age (as determined by you), it is
the workings of their home plane, Mechanus. Shemeshka corroborates everything R04M told the characters in chapter 13. As soon as she has shared this information, or if she is forced into battle after
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
no weapon wounds, but a successful DC 10 Intelligence (Arcana) or Wisdom (Medicine) check finds evidence of necrotic damage. A familiar sigil has been carved into the corpse’s chest — a draconic
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses
cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich.
The book contains sixty pages of brittle yellow vellum. Written on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
extradimensional city (perhaps Sigil). They cannot move beyond the marketplace, but they can buy, sell, and trade goods with a wide variety of races. (Kwalish might sometimes use this crystal to travel here and
centerpiece in a complex mechanical clock in a central square The characters find themselves inside a variant version of the apparatus of Kwalish, wandering the plane of Mechanus. Characters cannot leave the






