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Returning 35 results for 'mechanus smith with only are flowing for line'.
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Monsters
Lorwyn: First Light
Stampede. The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. Dexterity Saving Throw: DC 16. Failure: 18
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
Monsters
Planescape: Adventures in the Multiverse
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Planescape: Adventures in the Multiverse
Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.
Spellcasting. The
)
1/day each: plane shift (self only), protection from evil and goodAt the head of Mechanus’s sectors are the octons, hierarch modrons that oversee daily governance. They provide data to other
Magic Items
Acquisitions Incorporated
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled “This tree”
3
“The Last Resting Place of My Rich Brother that is Also a Bear Cave
”
4
A range of peaks known as the Slightly Wobbly Spires
5
An ever-flowing, nonmagical spigot of pure, clear water in the middle of nowhere
6
A cave filled with screaming
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
travelers stand in queue, seeking to pass through the gate to Mechanus. Amid the line, modron overseers orchestrate the orderly, sluggish procession to the gate.
Guarding the Gate The gate to Mechanus is
Exploring Automata CoupleOfKooks “You think Automata’s straight streets and ticks and tocks are order?! Wake up! The powers of Mechanus don’t want what’s best for you. They want you predicable
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
pass to access the gate to Mechanus, along with a simple trinket: a precise copper pocket watch with a face that tracks 168 hours. The watch is worth 500 gp—double that in lawfully aligned settlements
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Monsters
Fizban's Treasury of Dragons
the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Chapter 4: Sharn Inquisitives Chapter 04
Sharn Inquisitives
Chapter 04
Adventure Genre: Film Noir
Pop Culture: Philip Marlowe, Sam Spade, Mike Hammer, Dick Tracy
Kuno A Battle Smith
line between playing an archetype and parodying it; the “hard-boiled detective” noir archetype has been parodied so often that a campaign based on it can easily lean on the comedic side. Talk with your players early and often about the tone you’re aiming for, as well as what they want from the campaign.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to stoop to get down to that level! A giant’s metal hammer could serve as an anvil for a human smith, and a giant’s shield is bigger and heavier than a feasting table. Giants Are Heavy. If a giant
at full gallop, capable of bowling over a line of human warriors, merely crumples against the bulk of a giant. A giant could kick a cart with enough force to send it smashing through a house, and a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
wooden supports and adorned with pilasters dominates the skyline.
A porter cowled in flowing damask-and-linen fabric greets the characters and offers to escort them to their inn: Anadoua’s Rest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
make out the tiny outline of Red Larch, and the thin dark line marking the Long Road. Several miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.
If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
noble line, but his clan was expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Consciously or not, young dragons establishing lairs for the first time often seek to establish them in sites of magical resonance. A dragon might look for a place where multiple ley lines of flowing
year. Stars and planets might line up with rock spires and windows on solstices and equinoxes, for example.
4 A dead god or titan is buried in the area.
5 The area is a vast crater, at the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
pool. A thundering spray of water fills this chamber, pooling and flowing out to join a larger river to the north. The air is damp, and the roar of the waterfall is deafening. A broad ledge heads north
falls, takes 7 (2d6) bludgeoning damage from falling timbers and stones, and is caught in the river’s current (see “Fast-Flowing Water” above). 52. Nightscale’s Lair When the characters first approach
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
ones in the hallways. If any creature passes through the curtain without a trident, the water erupts as a fierce wave flowing north and south. Any creature in either hall is slammed by the water and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
flows through the ziggurat, and it imprisons the genie responsible for keeping the water flowing. G24: High Terrace The cherry trees here are in various states of bloom, with some covered in white
is reduced by 1d6 + 6 years, to a minimum of 13 years. Elysian Cherry Trees. Elysian cherry trees line all four sides of the terrace and are the primary source of this region’s miraculous health. A
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
stands Teega the smith. In the corner behind the statue, Martisha, the inn’s owner, is bound with rope. Her face is bruised and bloodied, but she bears no mortal wounds.
Teega (female Illuskan
the statue. Until the statue is deactivated, Teega cannot be dropped below 1 hit point.
Describe lightning flowing between the statue and Teega as a clue to this connection. With a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
). His high Strength and Constitution suggest a healthy, athletic body, and his low Intelligence suggests a degree of forgetfulness.
Bob decides that Bruenor comes from a noble line, but his clan was
expelled from its homeland when Bruenor was very young. He grew up working as a smith in the remote villages of Icewind Dale. But Bruenor has a heroic destiny—to reclaim his homeland—so Bob chooses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
coin you’ve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
to look like the upper and lower jaws of a carnivorous dinosaur
4 A battleaxe with its head shaped like the flowing hair of a dwarf warrior
5 A suit of armor made from the discarded
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
flowing from down from the streets above us.
Sharn is the largest city in Khorvaire, with a permanent population of approximately 210,000 people. Humans make up about a third of that number, and dwarves
people hoping to find their fortune in the grandest city in Eberron. Sharn stands above the Dagger River. It’s an important port for anyone dealing with Aerenal, Xen’drik, or Sarlona. Mountains line the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, transience incarnations embody the changing of seasons and the flowing of rivers. In Shadowmoor, these incarnations embody disease passing through its hosts, or the susurration of fallen leaves blowing
until the end of the incarnation’s next turn.
Spectral Stampede. The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
perils.
15. The Cold Stream If the characters take the steps down from area 10, they emerge into a narrow tunnel with a subterranean stream flowing across it. The stairway twists and turns a long way
successful one. Exposing a patch of the mold to sunlight or dealing any fire damage to it destroys it. Treasure. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. The human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Approaching the Hall of Illusions.” A wooden mannequin of a grinning, raven-haired young woman in witch’s attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
landmark. Once you use this feature, you cannot use it again until dawn seven days later. Possible Map Mission Landmarks d8 Landmark
1 The Ancient Sarcophagus of Gerald Smith
2 A tree
labeled “This tree”
3 “The Last Resting Place of My Rich Brother that is Also a Bear Cave”
4 A range of peaks known as the Slightly Wobbly Spires
5 An ever-flowing, nonmagical spigot
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
south. Tashalar is a land known for warm, breezy weather, bright, flowing garments, and spicy, delicious foods. It is also famous for the obsession its citizens have for divining the future; most
from her about the fate she sees for them. Especially if your campaign is built around an epic story line, these oracular insights can help you foreshadow what’s to come.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
direction indicated by the roll. The creature moves in a straight line that direction without regard for its own safety, stumbling into hazards and obstacles or over ledges. If a creature runs into a statue
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
arbitration, with concrete edicts handed down to make the line between right and wrong — in a civil sense, at least — crystal clear.
In Phandalin (as with many of the other locations in this adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
line of defense against these varied threats. In recent years, they have mobilized against the rising threats of Iuz and Elemental Evil, forcing them to broaden the scope of their operations into
, foragers Unicorn horn Erythnul, the Many Pandemonium Raiders, bandits, berserkers Blood drop Fharlanghn, the Dweller on the Horizon Outlands Travelers Circle crossed by a curved horizon line Heironeous the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of these quarters, which are lit and heated by a glowing iron brazier in the middle of the room. Six bugbears, including
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a






