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Returning 35 results for 'mechanus some with only answers from for let'.
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mechanus some with only answer from for let
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
pass to access the gate to Mechanus, along with a simple trinket: a precise copper pocket watch with a face that tracks 168 hours. The watch is worth 500 gp—double that in lawfully aligned settlements
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
captive mercenary might have answers to these questions. Vogler’s leaders need to know whether other dangerous mercenaries are afoot. If one of the characters used magic—particularly healing magic or
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Confronting the Prince The characters might confront Prince Kirina over his attempt to harm Prince Simbon or any other evidence they’ve discovered. He answers questions confidently, deflecting
succeed, the characters coax the following information out of Kirina: Both the giant scorpions and aurumvoraxes were conjured by Kedjou to let Kirina play the part of the hero and increase his
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Questioning Corlie While she escorts the characters to their selected defense zone, Corlie answers questions they have, which might include the following: What’s in This Horde? “Our scouts haven’t
? “And let the Red Wizards establish a stronghold here in the Western Heartlands? No, we must repel them here and now.” Can You Pay More? “The city sponsoring you has authorized hazard pay of 1,000 GP each. Plus, you can split my 1,000 GP hazard pay among yourselves. I really need your help.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
within, but its heavy wooden crossbar isn’t in place when the characters arrive. They must let themselves in, as no one answers the door if they knock. The mercenary stationed in area H6 watches the trail
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Resistance The appearance of the Red Dragon Army soldiers answers many questions about the force near Vogler. Back at the Brass Crab, Mayor Raven consults with the characters, Becklin, and Cudgel
. Raven sees no other option than to do as the message demands and welcome the Dragon Army. Becklin and Cudgel immediately oppose this, having witnessed the horrors of occupying forces. Let the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from the sands. Two rakshasas masquerading as Bedine nomads named Imura and Sikkat offer to guide the party to a magic oasis. The rakshasas attack the characters as soon as they let down their guard
riddle’s answer is lightning. The first character who answers the riddle correctly while touching the sphinx gains resistance to lightning damage for 10 days. If an incorrect answer is given, the statue
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
some tips: Reinforce a Theme. A good riddle is related to something the characters are currently dealing with. A tricky beholder, for example, might pose riddles whose answers all have something to
, and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and self-centered, have the individual act the way you would expect a shallow, self-centered person to behave. The NPC might have off-the-cuff answers for everything, an over-willingness to share
talk in haughty drawls. Let a pirate NPC say, “Arrrr, maties!” in your best Long John Silver voice. Let intelligent monsters unfamiliar with Common stumble along with awkward grammar. Let drunkards
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
have questions.”
Vendri patiently answers any questions about Kalaman, the city’s military, and the characters’ duties. Along with the details previously noted in the “Kalaman’s Decision” section
up Darrett or his role. If the characters ask about him, she smiles and says she’ll let him tell them himself shortly (see the “Darrett’s Orders” section).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ask the question, pressing the sphinx into a strange loop of logic that forces her to let the characters pass. It’s also possible that the characters might wish to use the enhanced sphinx to ask a
question they truly need to know the answer to, perhaps from some other mystery in your campaign. The sphinx always answers truly, and so can be used to provide rare knowledge or lore if the characters are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
review their answers to the questions from the previous section and consider how different choices might have led their character down different paths. CoupleOfKooks “Sometimes infinity gets it wrong
“Running Glitch Characters” section. Let players discover that dead characters return in new incarnations during play rather than revealing this outright. When an incarnation appears, they are attuned to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
his cabin (the one marked “a” on map 11.2), which Vern shares with a monodrone valet that answers to the name Higglesworth. Ethlynn Stalaczic (neutral, drow mage) is a friendly, somewhat gullible
marked “b” on map 11.2) with a monodrone valet called Bot. Meldar (lawful neutral azer) is indifferent toward others, speaks nothing but Ignan, and provides curt answers to questions put to them. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Roleplaying Nassius Ven RICHARD WRIGHT
After receiving affirmative answers from the party, Nassius hands the characters a dossier from Sawtooth Prison with an image of a smug, tough-looking male
siblings that run the gang. They’ll tear apart the neighborhood to find him once they know he has escaped.” “Normally, we’d let the Azorius deal with this situation, but we suspect that Krenko might have
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the players in advance that you’ll make use of the Internet with a 30-second time limit to mimic the sphinx’s vast knowledge base. If this is a game-world question, you can instead let the sphinx
attempt a DC 15 Intelligence check to answer the question, with advantage on the check (and look for further options in appendix B). Each time the enhanced sphinx successfully answers a question, it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
windows. Did these things actually happen, or are characters’ senses turning against them? The answers often don’t matter, particularly when the Mists provide explanations for all manner of casually
thing that could happen right now. Describe feelings of being watched. Hint that the characters are being hunted. Let characters respond to these stray thoughts. Sometimes these impressions should
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind
, consider answers to the following questions as your character: Who raised you? Who was your dearest childhood friend? Did you grow up with a pet? Have you fallen in love? If so, with whom? Did you join
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
quiet, solitude, and perhaps some of the answers you were looking for. Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A scroll case
. (Chaotic) 4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil) 5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) 6 Self-Knowledge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
write just the first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With
that in mind, consider answers to the following questions as your character: Who raised you? Who was your dearest childhood friend? Did you grow up with a pet? Have you fallen in love? If so, with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nothing you can do to stop it.” Fool “Someone who seems helpless will call for your aid. Do not trust them.” Key “A dream will bring answers to the questions you seek.” Knight “Someone will offer you
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
further adventures. Building on the Characters’ Actions. Sometimes it can be fun to let the players steer the campaign by having their characters’ actions dictate future adventures. For example, if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group’s preferences. What helps make the game more fun for your group? What type of actions fit in with your campaign’s style or genre? Your answers to those questions help determine when you award
role in their campaigns. Inspiration normally requires a DM’s judgment to award, which might run against your style if you like a campaign where you let dice determine most outcomes. If that’s your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is Sincerity, a lawful evil assassin (without weapons at the moment). Sincerity benefits from a supernatural gift that permanently grants her the effects of the spell glibness. Varrel and Rolm let the
gone missing, but she hopes they’re found safe soon. She has nothing to do with any disappearances. Sincerity answers the characters’ other questions along similar lines. If the characters ask her any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kreeg’s treachery. She simply wants answers regarding what happened to Elturel. If it’s possible to save the city, the Hellrider is prepared to do whatever it takes to do so. As for Baldur’s Gate, she
Flaming Fist for an “unfortunate altercation” that wasn’t entirely her fault. If Reya Joins the Party Reya is willing to join the adventuring party if the characters let her. She has no friends in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wings. Omid has orders to deliver the Stranger safely to Mechanus, where judgment awaits. The deva’s glowing mace is reminiscent of a large key. The head of the mace lines up neatly with the gear
Stranger. The Stranger is initially indifferent to the characters but becomes friendly if presented with the prospect of escape, at which point the Stranger replies in a gravelly voice: “Let me guess
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
world through treachery. Their leader, Jelayne, was similar … until she was killed a year before. Jelayne wasn’t one to let death keep her down, however, and she continues to lead the group as an
done fine for themselves, so why let death interfere with a good thing? When the encounter begins, read: A figure stands in the alleyway, its luminous eyes glowing beneath a dark hood. As the hood is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
secret agendas that might work against the characters’ interests. You can let the party’s size and the players’ interest in bringing NPCs into their group determine whether more than one of the
and kindly monodrone modron, Gearbox has been sent as an agent of Mechanus to investigate Kwalish’s works and experiments. Its mechanical body has been programmed with several unique utility powers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
themselves known, the guard slides open the peephole and checks to see if they’re wearing the Ashen Heirs’ distinctive efreeti masks. If they are, he then asks for the passphrase. If a character answers, “Let
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time comes to move against
private meeting — one that Rezmir and Borngray don’t even know about, let alone attend. He wants to learn how much the characters know of the cult’s plans, where and how they uncovered the information, who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, forced into the bottles through powerful magic. A successful DC 15 Wisdom (Insight) check suggests that this story isn’t worth a ship-in-a-bottle’s 100 gp sale price. However, Eriss answers the party’s
, some players will simply ignore Dabahl and Noriel. That’s okay. Let the characters’ reactions take things in a different direction, and have a different NPC provide the same information. However, always
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
presence, he arranges a private meeting—one that Rezmir and Borngray don’t even know about, let alone attend. He wants to learn how much the characters know of the cult’s plans, where and how they uncovered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
behind the bar leads to the kitchen. Characters who sit in the lounge are shown a menu whose only item is “Delicious Meals” for 3 tokens. The bartender can be bribed (6 tokens) to let characters into the
if the characters try to explain themselves or do a deal with her. She is generally forthright in her answers (because she’s proud of her brilliance and expects the characters to die), revealing any






