Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mechanus speak with only artisans from for list'.
Other Suggestions:
mechanus spread with only artisans from for light
mechanus spread with openly artisans from for light
mechanus seek with only artisans from for light
mechanus seek with openly artisans from for light
mechanus speed within only artisans from for like
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
magic, finger of death, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven
Monsters
Mordenkainen Presents: Monsters of the Multiverse
artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Individual Designs
Gnome artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following
number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Speak with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use
Backgrounds
Baldur’s Gate: Descent into Avernus
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
side of an argument before I make my own judgment.
6
I … speak … slowly … when talking … to idiots, … which … almost … everyone … is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, an interplanar train destined for Mechanus, where the outlaw is set to stand trial. In this heist, the characters must obtain a list of names the Stranger has committed to memory. The names in
question are the true names of several powerful demons, devils, and yugoloths. The Concordant Express rockets through the Outlands on its way to Mechanus
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Backgrounds
Guildmasters’ Guide to Ravnica
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Monster Manual says gnolls speak Gnoll, but the Player’s Handbook doesn’t mention that language. What is correct? The Player’s Handbook language tables don’t list every language in the D&D multiverse. The Monster Manual mentions other languages, including Modron, Sahuagin, and Slaad.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
.
Monodrones can normally relay messages up to forty-eight words long. However, years of wandering have degraded these creatures so that they can speak only a few words or phrases before sputtering off
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Wizard Spells 1st-level wizard feature The spells in the following list expand the wizard spell list in the Player’s Handbook. The list is organized by spell level, not character level. A
.)
Speak with dead (necro.)
Spirit shroud * (necro.)
Summon fey * (conj.)
Summon shadowspawn * (conj.)
Summon undead * (conj.)
4th Level
Divination (divin., ritual)
Summon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R Level 2 Ranger Spells Spell School Special Aid
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
starhorror (formerly the aartuk priest): Skills. “Religion +3” has been replaced with “Stealth +4.” Spellcasting (Psionics). In the creature’s spell list, “tongues” has been replaced with “speak with plants.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Spell List This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C
Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R Level 2 Ranger Spells Spell School Special Aid
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either
, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature’s Intelligence score is 3 or lower. Spells of the Mark. If you have the Spellcasting or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast
level, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature’s Intelligence score is 3 or lower. Spells of the Mark. If you have the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including every player character, has a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
effective planning or crafting long-term schemes. Although unable to speak in their own voices, kenku can perfectly mimic any sound they hear, from a halfling’s voice to the noise of rocks clattering
ideas and thoughts. By the same token, kenku have no ability to invent new ideas or create new things. Kenku can copy existing items with exceptional skill, allowing them to become excellent artisans and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hexton Modron When the armies of Mechanus mobilize against the forces of chaos, hextons are the field generals who command modron troops. These hulking hierarchs lead groups of modrons in endeavors
outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells. Languages. You can speak, read, and
write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
list of your spellcasting class. Mark of Finding Spells Spell Level Spells 1st faerie fire, longstrider 2nd locate animals or plants, locate object 3rd clairvoyance, speak with plants 4th divination, locate creature 5th commune with nature
can speak, read, and write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20. Languages Your character can speak, read, and
write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
scores you decide to increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for
the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
on male shield dwarves. Shield dwarves are renowned artisans, particularly in metal and stone. They tend to focus more on sturdiness in their craft than on the artistic flourishes and gilding favored
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The
Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The
Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School






