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Returning 30 results for 'mechanus spreading with only all from for land'.
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mechanus speaking with only all from for long
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Orchids of the Invisible Mountain An Adventure for 14th-Level Characters The land of Atagua exists at a weak point between several planes of existence. Feywild influences work upon the land, but in
recent years, corruption from the Far Realm has begun leaking into the savanna. The characters must journey to the Feywild and beyond to quell the alien forces spreading across the increasingly surreal plains.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
69. Mechanus Chain Hot wind tinged with the smell of burning oil blows down a forty-foot-diameter vertical shaft. Stone balconies protrude from the walls on opposite sides of this expanse, with the
, Acererak contaminated a workforce of modrons from the plane of Mechanus. Under the stewardship of a corrupt pentadrone, the modrons rerouted one of their great chains into the tomb. The sections of the shaft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sheds moonlight and brings on the starry night. The orb rotates evenly without fail, spreading day and night across the entire plane. The weather in Arcadia is governed by four allied demigods called
to the good of all. Buxenus Military forces gather their strength, amid pleasant valleys and orchards, to reclaim the lost layer of Menausus—now part of Mechanus. Arcadia Adventures Everything on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
A Pox on the Land Unlike most stone giants, Thane Kayalithica is a neutral evil extremist. She is using the dissolution of the ordning as an excuse to destroy what she has come to fear and abhor
— the rapidly spreading civilizations of humans and their ilk. Kayalithica’s followers, who are predominantly neutral, believe that violence against small folk is justified, because their thane has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
slaad to wreak havoc in the gate-town of Automata than it is for even a horde of slaadi to accomplish anything in Mechanus itself. Celestial spies and Fiend assassins carry out subtle plots and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fallen, spanning the river and spreading flames on both sides.
The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire. Going Around
Skirting the wildfire by land involves moving into mountainous terrain and adding several extra miles to the characters’ trip. About one hour into the journey, the characters encounter a group of fiery
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
totalitarianism. The archon Agnomakhos ruled the area that is now Meletis for centuries. Impressing those he conquered into his legions, Agnomakhos aggressively expanded his empire, spreading it as far as the
forests to the east and the mountains to the north. Ultimately, though, the heroes Kynaios and Tiro overthrew the archon. From the empire’s ruins rose Meletis, a land that endeavors to reject cruelty
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rusted talwar, shield emblazoned with a wyvern-and-lotus emblem, a well-polished skull For untold generations, the Vasavadan dynasty has ruled over the Great Kingdom of Kalakeri. This land was one of
and hatred. Kalakeri is a deceptively beautiful land of verdant rain forests and an idyllic web of rivers and lakes known as the Backwaters. Rare creatures and extraordinary magical plants are found
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
invaders burned the great tree and razed Bathalang Puno, killing untold people and spirits alike. In the aftermath, Lambakluha became a cursed place, where spirits seethe in the land, spreading
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heed to the signs surrounding you. A cave with two faces. Rock devoured, and the land overgrown. The pebble believes itself flesh. The earth rejects its wards, and the tunnels shake in fury. By these
portents, you shall know of evil’s presence and of evil’s face. This is what the stones tell me.”
This cryptic message refers to the demon lords and the madness their presence is spreading, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
. Many in the Outer City resent the hill being turned into private land. Several camps and slums were cleared as a result, their dwellers losing everything. The homeless resent the patriars for being
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Urban Renewal A circle of druids uses ancient magic to amplify the crystal’s power, spreading its land-warping influence. The crystal’s growing shroud threatens to engulf a nearby city whose ruler
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There they split into two distinct cultures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
will destroy or enslave the nations of flesh and blood. “We were made as weapons,” the Lord of Blades has declared over and over. “Let us be weapons! Let the nations of the land reap what they have
Khorvaire. Hoping to swell the ranks of his followers, the Lord of Blades has agents spreading his apocalyptic message in every city with significant warforged populations.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
of the Monster Manual.) It wants to go back to Mechanus and reestablish its link with the rest of its kind. Stevie is willing and able to help the characters, but it must be freed from the padlocked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cinders from the nearby Hellfurnaces. Land of Black Ice. Those who have ventured far north of the Burneal Forest tell of a strange phenomenon. Instead of normal stark-white snow and translucent blue
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
named Kiril. The werewolves come from a distant land called Barovia. The Lords’ Alliance has no information about it. The werewolves worship a deity called Mother Night. The werewolves leave and
truth the organization is more interested in spreading its own propaganda and influence than investing in the improvement of its members. Welcome to Barovia Strahd is using the werewolves to lure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
necromancer has been animating the corpses in the village cemetery. 13 An evil cult is spreading in a village. Those who oppose the cult are marked for sacrifice. 14 An abandoned house on the edge of town
across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
Gilded Eye has taken root in Helm’s Hold, a monastery south of Neverwinter. The Gilded Eye believes that demons and their vile worshipers are spreading corruption throughout the North. Gilded Eye
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
lair (or out spreading wildfires around the countryside) and the githyanki leader in suspended animation, the naga enjoys unimpeded access to the first tier of the gardens. The naga captured the last
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
allows any character to mentally adjust the roc’s course and observe the terrain below, but the great bird does not land or cease flying. 5 The head of a mace held by a gladiator in an arena A fog
centerpiece in a complex mechanical clock in a central square The characters find themselves inside a variant version of the apparatus of Kwalish, wandering the plane of Mechanus. Characters cannot leave the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The pegasi can pull the carriage at a speed of 40 feet on land or 80 feet while flying. Turning the key counterclockwise in either door’s lock can be done only while the carriage is on the ground and
. The rats are meant to be fed to Bloodybeak, the great owl in area P20. P17. Base of the Beanstalk An open doorway leading from the kitchen (area P16) has thick creepers spreading through it. Here, the






