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Returning 35 results for 'mechanus statue with only all for for light'.
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mechanics state with only all for for light
Magic Items
Dungeon Master’s Guide
. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Test
;D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can
Monsters
Waterdeep: Dungeon of the Mad Mage
Magic Resistance. The Animated Statue has advantage on saving throws against spells and other magical effects.
Spellcasting. The Animated Statue is an 18th-level spellcaster. Its spellcasting ability
is Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The Animated Statue can cast disguise self and invisibility
Monsters
Strixhaven: A Curriculum of Chaos
Actions). Velomachus magically summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Repeating History"} spirit statue mascot;spirit statue mascots in unoccupied spaces she can see within 60
feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is restrained if it starts its turn within 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
perfect order, and “I” is ultimately subsumed into “we.” An adventure on Mechanus might lead characters to examine their individual egos in the light of the adventuring party. It might challenge a
Monsters
Sleeping Dragon’s Wake
DC 17; +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following sorcerer spells prepared:
Cantrips (at will): light, mage hand
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Monsters
Mythic Odysseys of Theros
immediately make the save.
If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.
Shed Skin (Mythic Trait
:
Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6);{"diceNotation":"3d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to alcoves in the north, west, and south walls. At the back of each alcove is a wooden statue with coins piled around its base.
Altar and Extradimensional Rift A detect magic spell reveals auras of
conjuration magic around the altar and the moaning rift above it. If the altar comes in contact with bright light, four cloakers fly out of the rift and attack all other creatures in the room. Once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Caught in the Tentacles Ceilings. The central portion of this chamber has a domed ceiling 20 feet high. Wings to the east and west have 15-foot-high arched ceilings.
Crevasse. Orange light and
intense heat spill from a crevasse that splits the room nearly in two. (The source of the light is a river of lava 30 feet below, which widens toward the southeast, originating in area 40d.)
Statues
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical darkness blots out much of this room and conceals a locked double door to the south. Neither light nor darkvision can pierce the inky darkness. A successful dispel magic spell (DC 18) ends
the darkness for 1 minute and reveals a 12-foot-tall statue at the center of it. The statue magically and silently reshapes itself every minute, taking on one hideous form after another. When first seen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
twenty-five-foot-high ceiling, a five-foot-wide opening can be discerned in the red light of the room.
The statue represents Xipe, “Our Lord of the Flayed Skins.” The chamber serves as the foyer to
statue are useless, though the head of a +1 mace attached to a broken haft can be found. Well of Light. The illumination inside the well comes from liquid light, a fluid that clings like oil if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
multicolored light and points a stony finger at the eastern arch.
The glowing statue depicts Halaster Blackcloak. It is a magic trap that casts a prismatic spray spell every time a creature emerges
.
Statue. In the middle of the room, a statue of a thin, bearded, wild-haired man wearing a robe covered with eyes stands atop a 3-foot-high block of stone. The statue is surrounded by a faint nimbus of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen. Offer prayers to Lathander, and his light will shield thee.” This statue of Zariel is a Gargantuan object with AC 17, 300 hit points, a damage threshold of 15, and immunity to poison, psychic
edge of the town to the statue of Zariel (area I2). The street is strewn with broken carts, debris, and corpses. I2. Statue of Zariel This 30-foot-tall, white marble statue stands atop a 2-foot-high
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mask sees a ray of blue light falling from the ceiling onto the right hand of the statue in area 12B.
Boar Mask (B). The inscription above this mask reads, “The vulture is lucky to be alive
.” Through this mask, a character sees a ray of blue light falling onto the left foot of the statue in area 12B.
Zebra Mask (Z). The inscription above this mask reads, “My only friend starved to death
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
) lightning damage. Characters can avoid the damage by sticking to the two trails that pass through the ring. Wooden Statue The giant statue bears an eerie resemblance to Strahd von Zarovich. Close
Magic Items
The Book of Many Things
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
19. Crystal Garden Light from bioluminescent fungi refracts through large crystal formations erupting from the floor, creating a kaleidoscope of colors on the surrounding walls. The crystals are
semitransparent, slightly distorting images seen through them. A statue of a gnome cowers near a crystal outgrowth, holding a broken crystal in its hands.
Six nightlights (see “Fungi of the Underdark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Transmutation Classroom Light. The 20-foot-high room is lit by continual flame spells cast on wall sconces spaced 15 feet apart. The flames shift color every minute.
Circle. Inscribed inside a
20-foot-diameter circle on the floor is a triangle. In the middle of the triangle stands a golden statue of a human boy, his arms raised in victory. (The statue is a wyvern transformed by magic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stairs. Wide steps descend to a landing flanked by two alcoves. Within each alcove, taking up the full thirty-foot height of the ceiling, is a bronze statue of a warrior holding a spear. A soft blue
curtain of light flows between the two alcoves. Dimly visible on the other side of the curtain are more descending stairs. The curtain has no effect on creatures that move east to west (from area K88 to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
endless hours watching the play of light upon their treasures. They sometimes obsessively arrange their hoards by minute gradations in color and set up mirrors around a hoard chamber to make the mass of
dragon are unlikely to ever see the dragon’s treasures. Topaz Dragon Art Objects d8 Object
1 An ornate statue of a sea serpent that plays ocean sounds when its gemstone eyes are pressed
2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q44. Dragon Gargoyle Perched on the rooftop overlooking the parapet is a silver-plated gargoyle shaped like a dragon wyrmling. The silver dragon wyrmling statue is 10 feet above the parapet and has a
magic mouth spell cast on it. When a character passes in front of it, the spell is activated, and the wyrmling whispers the following short verse in the Common tongue: When the dragon dreams its dream Within its rightful tomb, The light of Argynvost will beam And rid this land of gloom.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
humanoids from places all over Faerûn and placed them in her lair. Each statue is 10 feet tall and weighs 1,000 pounds. A character knows the figure a statue depicts with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T7. Dwarf Statue This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high
. Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.
In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planar Effects The Concordant Express moves across the known planes of existence by passing through invisible portals only the train’s sapient Engine Car can find. The train’s next stop is Mechanus
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
All creatures that come here are expected to make an offering to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character inserts the wrong key into the keyhole at the base of the pedestal or botches an attempt to pick the lock, the shell of the flail snail statue emits dazzling rays of light that fire in all
key to look for, they find it after a few minutes of searching. 8C. Chamber of Contemplation A statue of a giant snail looms before you. In place of antennae, it has five pseudopods ending in rocky
Compendium
- Sources->Dungeons & Dragons->Divine Contention
became a gulch, exposed to the sky. When called upon to defend the area, she inhabits the large moonstone statue, which acts as her sacred statue. While exposed to the sky, the statue gains a fly
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Under Black Sheets Sheets and Statues. Black sheets are draped over six wooden statues in the northern portion of the room. (Each statue is a painted, life-size representation of Lord Vanrak
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
torment themselves viciously. Gothic Horror Torments d8 Torment
1 The Darklord’s soul is so consumed by shadows that it extinguishes all light that shines on them.
2 The Darklord inherited
the Darklord’s sins cover their body.
5 Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue.
6 A choir of spirits follows the Darklord
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dagger, and the words “we deserve this” are scratched into a nearby cobblestone. 2 At the end of a boulevard stand two enormous marble feet—the rest of the statue is missing. 3 The partial remains of
an adult bronze dragon lie in a heap between two structures. 4 A circular tower pierces a dome like a spear. 5 Vines climb a mural of the kingpriest—a stern man crowned with blazing light. 6 One side of a long fault line has risen 10 feet, shearing buildings in half.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
advantage on the check if the portrayal is particularly convincing. On a successful check, the golem is indifferent toward that character. The magical light motes are harmless but attracted to movement
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounters d20 Encounter 1–4 Bregan D’aerthe spy 5–8 Drow foot patrol 9–12 Drow priestess of Lolth 13–16 Spider nest 17–20 Statue of Lolth Bregan D’aerthe Spy A male drow spy takes an interest in
hit point. Disturbing the eggs attracts 1d4 giant spiders, which descend from nearby rooftops to defend the nest. Statue of Lolth The characters stumble upon a 9-foot-tall statue of Lolth depicted in






