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Returning 35 results for 'memory score with only are from for lords'.
Feats
Forgotten Realms: Heroes of Faerûn
General Feat (Prerequisite: Level 4+, Lords' Alliance Agent Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tome of Clear Thought Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the
book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tome of Clear Thought Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the
book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Adventure Hooks The Lords of Dust Adventure Hooks table presents some ways to get the characters into a fiendish adventure. Lords of Dust Adventure Hooks d6 Adventure Hook 1 A
retainer who died recently shows up again, as if nothing happened and with no memory of having “died,” or of the events immediately preceding their supposed demise. 2 Agents of the Chamber show up intent
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Species
Acquisitions Incorporated
enclaves, and others near the widespread human settlements of Faerûn.
Without a cultural identity or memory of their own, the verdan quickly adopted the cultural practices of the areas into which they
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gnoll Pack Lord Rising above other gnolls with their viciousness and physical prowess, gnoll pack lords terrorize weaker gnolls into their service. These brutes drive other gnolls to acts of great
violence, then claim the best of their servants’ spoils. Gnoll Pack Lord Medium Fiend, Chaotic Evil
AC 15 Initiative +4 (14)
HP 49 (9d8 + 9)
Speed 30 ft.
Ability Score Mod Save
Str 16
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
protocol makes it harder for prisoners to identify one another and helps keep them on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of
modify that creature’s memory. A creature attuned to the stone can also extract information from the aboleth, including lore about Neverember’s vault. Built long ago by dwarves, the vault is warded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
logic, sharp memory, or both Wisdom Resisting effects that charm, frighten, or otherwise assault your willpower Charisma Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Crime Lord Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot. I am he who rules the world, don’t you know? One little piece
at a time.
—Jarlaxle
Bandit Crime Lord Medium or Small Humanoid, Neutral
AC 17 Initiative +9 (19)
HP 169 (26d8 + 52)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Ability Score Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gray Slaad Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways. Gray Slaad
Medium Aberration, Chaotic Neutral
AC 18 Initiative +7 (17)
HP 150 (20d8 + 60)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 17 +3 +3
Con 16 +3 +3
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories
+3 (13)
HP 65 (10d10 + 10)
Speed 40 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 16 +3 +3
Con 12 +1 +1
Ability Score Mod Save
Int 16 +3 +3
Wis 15
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cases, yochlols might serve other demon lords, particularly manipulative or changeable ones like Graz’zt, Juiblex, and Zuggtmoy. Despite their service to demon lords, yochlols harbor their own vicious
Fiend (Demon), Chaotic Evil
AC 15 Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +8
Con 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demise, at which point it explodes—a last act of vengeance against those who slew it. Demon lords and evil gods harness balors’ rage by making balors commanders of armies or guardians of grave secrets
. Balor Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 26 +8 +8
Dex 15 +2 +2
Con 22 +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Plane. Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals
Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +0
Con 22 +6 +11
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Slaad Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs. Death
Slaad Medium Aberration, Chaotic Evil
AC 18 Initiative +10 (20)
HP 178 (21d8 + 84)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con 19 +4 +4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
, and murder. The Lords ordered the immediate capture of the Dark Ranger, but by the time the City Watch had breached the gates of his villa, Vanrak and his followers had already fled through a secret
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lone Faithful Although many Faerûnian folk believe that all tieflings worship Asmodeus and the Lords of the Nine Hells, the truth is that only a fraction of them do so, but enough are devil- or demon
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
, a mummy lord can return to unlife no matter what doom it meets. Mummy lords are usually consumed by ageless plots. Roll on or choose a result from the Mummy Lord Plots table to determine a mummy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own horse-like
passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory — and, the centaurs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use (even if the ability is based on a spell that normally affects an area or multiple targets). The saving throw for an alternative ability uses the same DC and the same ability score as the spell the
) Fear Ray: gaseous form (self or willing creature only), moonbeam Paralyzing Ray: modify memory, silence (1 minute) Petrification Ray: Otto’s irresistible dance (1 minute), wall of ice (1 minute; one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
villain.
3 A legendary villain who returns once a century.
4 Locals’ fear of a superstition or legend.
5 The memory of a tragedy.
6 A profane idea or foul piece of lore.
7
Shadowfell or Negative Plane.
Wraith Medium or Small Undead, Neutral Evil
AC 13 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 5 ft., Fly 60 ft. (hover)
Ability Score Mod Save
Str 6 −2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mezzoloth Yugoloth of Tenacity and Want Habitat: Planar (Gehenna); Treasure: Armaments Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy
(Yugoloth), Neutral Evil
AC 18 Initiative +3 (13)
HP 75 (10d8 + 30)
Speed 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 11 +0 +0
Con 16 +3 +3
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as centaurs). Among the greatest inhabitants of this plane are the primal spirits called animal lords. Whenever a visitor slays a Beast native to the plane, the slayer must succeed on a DC 10
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Umbral Lord Vampire umbral lords embrace their ties to the darkness, devoting themselves to sinister powers in exchange for access to forbidden magic. Vampire Umbral Lord Medium or Small
Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 187 (22d8 + 88)
Speed 40 ft., Climb 40 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 20 +5 +10
Dex 18 +4 +9
Con 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harper faction. Lords’ Alliance Characters who are members of the Lords’ Alliance can reach out to Jalester Silvermane (see appendix B). Jalester doesn’t know the location of Xanathar’s lair but can get
, Jalester warns them to avoid confronting the paranoid and unpredictable beholder. If one or more characters have renown of 4 or higher in the Lords’ Alliance, Jalester offers to join the party on its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Undead, Neutral Evil
AC 20 Initiative +17 (27)
HP 180 (72d4)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 20 +5 +11
Con 10 +0 +6
Ability Score Mod Save
Int 20 +5 +11
Wis 17 +3 +9
Cha 20 +5 +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison, Psychic; Charmed, Deafened






