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Returning 7 results for 'mercanes stitch with only about from for long'.
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merchants stench with only about from for long
mercanes switch with only about from for long
mercane stitched with only about from for long
merchants stitched with only about from for long
merchants stretch with only about from for long
Monsters
Spelljammer: Adventures in Space
portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their
ability (spell save DC 15):
At will: detect magic, light
1/day each: dimension door, invisibility, mage armor (self only)Mercanes are the mysterious, magical creations of one or more deities whose
Magic Items
Spelljammer: Adventures in Space
’s arm or leg falls asleep, but not as painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if
;mercanes (both described in Boo’s Astral Menagerie), typically sell a spelljamming helm for substantially more than it cost to make. How much more depends on the market, but 7,500 gp would be a reasonable demand. A desperate buyer in a seller’s market might pay 10,000 gp or more.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
robes and have elongated heads and long, spindly fingers. Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods
Mercane Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell): You can use the spelljamming helm to move the ship through space, air, or
least one can pay to acquire a spelljamming helm.
Wildspace merchants, including dohwars and mercanes (both described in Boo’s Astral Menagerie), typically sell a spelljamming helm for substantially
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The course is 480 feet long. Racing Rules. The race is divided into 6-second rounds. Once the race begins, the snails move along the track at remarkable speed, each one covering 80 feet per round by
affected by rolling a d8. Snail Race Surprises d8 Surprise 1–3 No surprise. 4 One random snail gets a stitch, reducing its speed by 40 feet this round. 5 A spectator throws a head of lettuce at one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears aren’t built for extended periods of exertion. One useful trick: if ye face bugbears
, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food. In good times, a bugbear gang is tight-knit, and its members cooperate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lizardfolk” encounter is just one of the many business opportunities that mark a long-running Acquisitions Incorporated campaign. Forward-thinking adventurers can make a deal with Thetsis and her tribe
well maintained. After a few hours’ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing






