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Returning 35 results for 'merchant same with only amulet from for light'.
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Magic Items
Tales from the Yawning Portal
instead. You can do so three times, and expended uses recharge daily at dawn.
Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.
If you fail a saving throw against such an effect, you can choose to succeed
Monsters
Icewind Dale: Rime of the Frostmaiden
11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred
agreed to follow Levistus, a pale glow caught their eye in the snow nearby, leading to the discovery of a sword-shaped amulet of chardalyn. Each of these amulets has an inner radiance that provides
Magic Items
Curse of Strahd
Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10
bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
Monsters
The Wild Beyond the Witchlight
-shaped amulet that has the properties of a ring of feather falling.Warhammer. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Warhammer"} to hit, reach 5 ft., one
.
Spellcasting. Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form, hold person, silence, speak
Monsters
Mordenkainen's Fiendish Folio Volume 1
, fog cloud, light
3/day each: feather fall, misty stepMultiattack. The giant makes two greatsword attacks and casts fog cloud.
Greatsword. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Monsters
The Wild Beyond the Witchlight
an amulet of the planes and a robe of the archmagi.Multiattack. Iggwilv makes two Bewitching Bolt attacks.
Bewitching Bolt. Melee or Ranged Spell Attack: +16;{"diceNotation":"1d20+16","rollType":"to
):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha's hideous laughter
3/day each: dispel magic, fly, polymorph
1/day each: maze, telekinesis
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. The Hidden Shrine of Tamoachan
Amulet of Protection from Turning Wondrous item, rare (requires attunement) While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Symbol The symbol of the Path of Light is a shard of brilliant crystal, carried or worn as an amulet. This crystal may be used as a holy symbol; if it’s worn as a necklace, the priest must place one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amulet shaped like the sun, with a large crystal embedded in its center. The holy symbol has 10 charges for the following properties. It regains 1d6 + 4 charges daily at dawn. Hold Vampires. As an
. As an action, you can expend 5 charges while presenting the holy symbol to make it shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
functional office. A table stands in the middle of the room, surrounded by small stacks of books. Lying on the table is a whirring amulet on a chain.
Two figures stand behind the table. One is an undead
cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that they’re the seven richest people in
the city. Their seat of governance is Goldenthrone, an old, regal Amnian palace overlooking the bay. A merchant prince who retires can yield his or her position to a family member or someone else of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
characters gazing into the pool is wearing an amulet of the black skull (see appendix C and area 28), the tomb guardian becomes aware of the party’s scrying after 1 minute. When that happens, read
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The amulet from area 22 begins glowing when it’s brought into this area. If a character uses an action to present the Mark of the Raven, Mara does not attack on the next turn, the light from the amber
31. Amber Cavity Nothing is natural about this buried cavity or the amber light flooding the space. Petrified figures lie trapped among the pale stone walls, their faces contorted in terror. Deeper
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fallen clutches something against their chest. You’re not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. They’re not magical, but the statue in the sanctum (area H15) doesn’t attempt to petrify a creature wearing a visible amulet of Yaarnak. Ceilings The cavern’s rough natural ceilings are 50 feet high
only way a creature can open a sealed door is by speaking or signing the passphrase “Cozmioko grins” in any language. Once opened, a door can’t be resealed. Illumination Dim Light streaks into the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Meeting the Ship Captains Captain Deloz of Twinkle is disguised as a male Rashemi human weapon merchant. He is quiet, calculating, and observant. The captain often does random inspections of his crew
, and checks in on his passengers to make sure they’re comfortable (and not getting into trouble). Captain Xalti of Icingdeath is disguised as a male Calishite human iron merchant. He is impulsive
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Lich’s Study Ezzat the lich spends much of his time in this dusty, cobweb-filled room, poring over books that claim to shed light on Halaster’s mastery of Undermountain. The lich’s neutral evil
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and drain the blood of nonbelievers in his name.
3 A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle
the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather.
6 A megalith erected by Barovia’s original
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to pay characters what this treasure is worth, and she will despise them for selling it to someone else. Three of Port Nyanzaru’s merchant princes express interest in buying the chalice: Ifan Talro’a
16), Papazotl’s amulet of health (area 22), Nangnang’s egg-shaped pearl of power (area 24), I’jin’s horn-shaped wand of wonder (area 35), Kubazan’s bracers of archery (area 42), Shagambi’s instrument
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extended. 8 Eyelike fixtures emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. The light turns off. 9 The apparatus sinks up to 20 feet if it’s in liquid. The apparatus
rises up to 20 feet if it’s in liquid. 10 The rear hatch unseals and opens. The rear hatch closes and seals. Conceptopolis Amulet of the Planes, Apparatus of Kwalish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
, including one of the city’s current merchant princes. (Ekene-Afa gained fame and fortune as a gladiator before retiring from the arena to become a trader and politician.) Events are held on most afternoons
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, unintelligible whispers 6 An amulet or figurine covered with a sickly-looking lichen that feels cold to the touch 7 A piece of jewelry set with a translucent gemstone; an indistinct shape inside the gem moves
at random 8 A weapon made from dark metal that dims the light immediately surrounding it 9 A die made of petrified bone with mysterious glyphs on the faces 10 Glass bangles of shifting colors that make
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the ships, but might retreat below deck to eat, rest, or get a break from the light of day. Each ship has six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a cook. Each
officer is disguised as a merchant going to Neverwinter to beg for Lord Neverember’s aid. The officers and Captain Deloz Montiv of Twinkle are neutral drow elite warriors. Captain Xalti Tezzan of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to 1 hit point.
Special Equipment. Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Actions
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one
) necrotic damage.
Spellcasting. Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3d6 orcs 18 1 bone naga 19–20 2d6 bugbears 21–25 Luminescent fungi growing on the walls of a moist cave, filling it with dim light 26 2d4 specters 27 1d12 + 4 shadows 28 1d3 gibbering mouthers 29–30
4d4 hobgoblins 31–32 1d4 carrion crawlers 33–34 1 black pudding 35 1d4 ochre jellies 36–40 A patch of mold that appears yellow when light is directed toward it 41 1d4 nothics 42–43 2d8 + 1 gas spores
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters is an epic liar who can convince the guards the party is a legitimate diplomatic or trade delegation. Anyone with a merchant or criminal background has heard rumors that the Zhentarim
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world’s safety. Eberron embraces swashbuckling action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Shambling Mound Large Plant, Unaligned
AC 15 Initiative −1 (9)
HP 110 (13d10 + 39
+3)
Traits
Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mishka from the hag’s clutches. Appendix D has additional roleplaying notes for Chucklehead. Merchant Stalls. The goods sold here are delicious but made with disgusting ingredients. Examples include
bright light in a 5-foot radius and dim light for an additional 5 feet. 7 You grow, as though affected by the enlarge effect of an enlarge/reduce spell. 8 You are targeted by a polymorph spell and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
not wearing an amulet of Yaarnak (see “Haskasori Features”) enters the statue’s area of Bright Light for the first time on a turn or starts its turn there, the creature makes a DC 15 Constitution
this dried-up, 30-foot-deep well and make a DC 16 Wisdom (Perception) check. On a success, the character spots a green stone amulet of Yaarnak (see “Haskasori Features”) at the bottom of the well. H8
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
slips and falls 20 feet. When the characters reach the cave at the bottom of the cliffs, read or paraphrase the following description: Eerie light suffuses the frigid fog with an orange glow. The sound
. Should the characters free the Bedroll from the ice and search it, within they find a control amulet for a Shield Guardian. The guardian it controls is in the south alcove of the trophy cave (area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tockworth’s workshop is a shield guardian that lacks the Spell Storing trait. Its creator and control amulet were destroyed long ago. Tockworth found a way to reanimate the shield guardian without having
to create a new amulet, rendering the shield guardian autonomous. The shield guardian has been loyal to Tockworth ever since. It defends itself if attacked and attacks anyone who tries to slip past
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prey to delusional madness. A duergar ale merchant named Krimgol Muzgardt found the gem and took it to Mantol-Derith. By the time he arrived, Krimgol had succumbed to the delusion that he was a
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shadows. The meenlocks of Vermeillon include three that spawned after the disaster in the mine, two that were once villagers, and one that was a traveling merchant who thought he’d found a shortcut
neck stands up, and the space between their shoulder blades itches. They can’t shake the feeling of being watched. RUNNING THE MEENLOCKS
The meenlocks haunting Vermeillon avoid bright light. They






