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Returning 34 results for 'merchants some with only artistic from for lives'.
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merchants some with only artistry from for level
mechanus some with only artistry from for lives
mechanus some with only artists from for lives
merchant some with only artistic from for level
merchants some with only artistic from for level
Backgrounds
Sword Coast Adventurer's Guide
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate d12 Travelers 1 3d4 local farmers or ranchers (commoners) 2 1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan 3 1d6 scholars (commoners) 4 3d6 migrants or
they consider exceptional 2 find a patron for a new artistic or business venture 3 warn the authorities of a possible threat to the city 4 seek innovations from the Church of Gond 5 buy goods that are
Compendium
- Sources->Dungeons & Dragons->Divine Contention
to lose if the followers of Myrkul or Talos control the High Road. He sends members of the Bregan D’aerthe disguised as human merchants to Leilon aboard Icingdeath and Twinkle. The disguised drow beg
the Leilon town council to entreat Lord Dagult Neverember to secure the road with troops from Neverwinter. The town council agrees to send the characters with the disguised merchants to plead their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entrusted with more important tasks than simply roughing up local merchants or breaking into empty apartments. If you’re anything like a typical adventuring party, you bring a combination of powerful
the Last War. The war left many people desperate, driving them into lives of crime. The war also demanded huge numbers of able-bodied soldiers, which reduced the ranks of law enforcement across
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them
. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
same day, over four hundred winters ago. The town is built on flat, fertile land, with a few natural rises here and there. Nearly half of Triboar’s population lives outside the town proper, on sprawling
nearby ranches. Blacksmiths, harness-makers, and wagonworks also flourish in town. In addition, a number of guides operate out of Triboar. They take merchants and other travelers all over the Sword Coast, typically for stiff fees.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
come to an end. Paradoxically, elves pay special interest to the ephemeral: a cloud of mayflies, bubbles in water, illusions, eclipses, rainbows, artistic performances, and so forth. They are
lives. It’s a rare elf who forms strong relationships with people of other races, particularly those whose life spans are much shorter. Humans like to believe that elves don’t form close bonds with
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
’ lives cheaply. For some nobles, this assessment holds true. These patriars are class-conscious dilettantes who spend their money on frivolous bets, debauched entertainment, and risky business ventures
Hullhollyn family, and has membership in the Merchants’ League.
Jannath owns tin and copper mines.
Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their characters’ lives. Feel free to add to and modify what they give you, but you’ll start with a solid foundation of the nonplayer characters (NPCs) who are important to the characters. Let the
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
outsiders. The gray dwarves constantly try to manipulate contracts to take advantage of foreign merchants, looking for any excuse to enslave random visitors who appear weak or vulnerable — including
their lives: the calassabrak, meaning “the flawed who aren’t to be trusted” in Dwarvish. They are shunned by other duergar, many eventually taking their lives rather than face an existence apart from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
available, possibly from an inn or a trading post. Other goods are available from traveling merchants. Organizations: A village might contain one or two temples or shrines, but few or no other organizations
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sharpen their quills with a prayer to Deneir, while pious merchants remember to set coins aside for Waukeen at the end of the day. Most people worship a deity associated with their livelihood, family, or
roles that other deities play in the world and in their lives. In general, worshipers view their relationships with the gods as practical and reciprocal: they pray and make offerings because that is how
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hardship or lay down their lives for any of their clan mates, whether related to them by blood or by the devotion that holds the clan together. The Greatest Legacy The life of a dwarf is all about doing good
third function is performed by those who navigate the space between the clan and the chaotic creatures of the outside world. These dwarves are merchants, warriors, and envoys, tasked with representing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pin is removed, the entire structure collapses. Grossettgrottell. An industrious community of gnome miners and foragers lives in this network of hewn tunnels and natural caverns. The gnomes trade
inns, smithies, and merchants. Ore from the mining towns is also traded here, as it is easier to transport it by river than overland.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wealth, power, and influence. Soaring stalagmite towers and great manors rise across the area, which is also home to luxury shops, pleasure houses, and discriminating merchants. A noble estate in
. Development. If the characters do anything to antagonize the nobles, they order their guards to attack. If the guards are defeated, the nobles offer the party a bribe in exchange for their lives. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
otherwise. All the Stone Guards know is that Droki lives in the West Cleft District, a place the duergar enter only in force and where their presence would likely provoke a chaotic uprising. Errde wants the
random encounters and the behavior of merchants in the Blade Bazaar. For every three such events they report, the characters can attempt a DC 15 group Charisma (Persuasion) check, but they only need
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in order to keep up appearances with their fellow patriars. Most would say that the lives of patriars are marked by luxury and decadence, and for a great many of them, this is likely true. However
, vandalism, or violence. Where merchants in other cities might hope to one day join the nobility, in Baldur’s Gate the best one can hope for is to become an absurdly wealthy and influential merchant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
misfortune they endure is eventually balanced by good tidings. Many Balances live up to their birth sign’s moniker by becoming traders or merchants. Sage The Wise One; Most Prominent in Early Spring In
constellation was created at the same time as the first Deck of Many Things. Artistic renditions of this constellation often show Euryale’s hair as a tangle of snakes and wildflowers. Omen of Dedication. Those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
House of the All-Seeing Orb Tashluta is the busy port-city capital of Tashalar, set between sea, mountains, and jungle. It is a welcoming stopover point for travelers, merchants, and traders in the
Canopic Being to Candlekeep as evidence of what Valin had become—as Valin had already foreseen.) Valin lives in a secret sanctum, since she would otherwise be sought out by too many people seeking her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their family lives, and a wild huntress who wields the power of nature as a weapon of destruction as well as a source of bounty. Some myths suggest her mother hid her among firbolgs after her birth
. Stone giants frequently appeal to her as an artistic muse, trusting that her love of beauty will inspire their work. Karontor Karontor is the elder twin of Grolantor. In a handful of myths, Karontor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
underground inns are well heated by generous hearths, and thus provide for very comfortable accommodations. More than a few merchants arrange their travels so as to be in Hardbuckler ere winter arrives, so
reach a peaceable accord with one’s fellows over some dispute. The folk here enjoy their simple lives, although I’ve come across a half-dozen or so young adventurers who hail from here, seeking out the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
graveyard itself is a maze of crypts and monuments, its organization nearly impossible for outsiders to discern as the multi-chamber ossuaries of rich merchants and pirate lords loom over the simple
bazaars, local merchants have a near-monopoly on many southern imports, from silks and fine blades of Calishite steel to tomes of rare magical lore, thanks to exclusive trade agreements with various
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place. The tiny nation of Sossal trades with its neighbors, but shares little of itself with the wider world. The Dalelands. The humans who call the Dalelands home want nothing more than lives
, mastering the sword and the bow and riding across the steppes on their short-legged horses. Brave merchants still traverse the Golden Way to and from Kara-Tur, but those who return from such a voyage
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
funded by advertisements from merchants across the city. Though beholden to advertisers and tacitly sanctioned by the city government, the Mouth has never lost its populist bent. Needle carefully
into the mud like a cylindrical stone taproot. Here are the building’s legendary vaults, where the city’s patriars and merchants from across the world store items too valuable to be trusted to lesser
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the black void of the mirror, they see the faces of their former selves and scenes from their past lives — a glimpse into the grand tapestry of the each soul’s existence as Labelas begins to weave yet
welfare of forests and prairies, the passing of the seasons, and the lives of beasts. Most of his followers and priests are elf druids. They’re just as insular and secretive as any other druids, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
prayers in thanks for the lives they have under their gods. The Griffon Cavalry sets up an immense bonfire at the peak of Mount Waterdeep, honoring the fallen and the risen gods Myrkul, Cyric, Kelemvor
carriage by ship captains and caravan merchants — so called because they are the last to leave the city before travel becomes difficult. Of Waterdeep’s many celebrations, this one is perhaps the most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large, six-wheeled freight wagons. Dory rents space in the warehouse to merchants and alchemists, many of whom use it as a staging area for shipments. After dark, the warehouse is locked tight and
protected against intruders by monstrous guardians. Dory lives in the suspended ship. Reaching the ship without magic requires climbing the crane, which takes a successful DC 20 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
attaché is Naxene Drathkala (see appendix D), a quiet and bookish young woman who lives in a lavishly furnished suite above the inn’s stable house and spends most of her time writing papers on subjects
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
that all of their feats of metalworking and engineering are themselves forms of artistic expression. Beyond such accomplishments, true artwork is scarce among fire giants, and most of what exists is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
times in their lives and are curious about what lurks there. C24. Osvaldo’s Prison If Ammalia Cassalanter or Victoro Cassalanter (see appendix B) or both are present, the door to this room is unlocked but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rooms. Neighbor. A fish-headed creature named Shanzezim lives in area C10. Prisoner. The cultists locked a small creature in an adjacent room (area C11). Treasure. A silver bracelet set with seven
valuable tomes. A book describing the Eye of Vecna and Hand of Vecna is a masterpiece of writing and artistic illumination worth 450 gp. A book of nonsensical poetry titled Quite Good Verse has a gold
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros soldiers (see chapter 6 for the stat block) is extorting money from local merchants.
6 A Boros commander under the thumb of another guild is turning a blind eye to the violence perpetrated
most citizens will ever see in their lives, but less than the true treasures hidden in the vaults — are put on display to encourage devotion. Another statue of a patron oligarch (usually the basilica’s






