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Returning 35 results for 'merciles str with only about from for long'.
Other Suggestions:
merciless str with only about from for long
Spells
Player’s Handbook
number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Frog Frog
Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4 – 1)
Speed 20 ft., swim 20 ft.
STR
1 (–5)
DEX
13 (+1)
CON
8 (–1)
INT
1 (–5)
WIS
.
Standing Leap. As part of its movement and without a running start, the frog can long jump up to 10 feet and high jump up to 5 feet.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Captain Othelstan Captain Othelstan
Medium humanoid (human), lawful evil
Armor Class 19 (splint, shield)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
+ 44)
Speed 25 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
15(+2)
WIS
14(+2)
CHA
12(+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5
advantage on saving throws against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their presence is courted as a sign of status among rulers. Champion
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5
)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills
throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Actions
Multiattack. The champion makes three attacks with its greatsword or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Langdedrosa Cyanwrath Langdedrosa Cyanwrath
Medium humanoid (half-blue dragon), lawful evil
Armor Class 17 (splint)
Hit Points 57 (6d12 + 18)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +3, Perception +4
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Captain Othelstan Captain Othelstan
Medium humanoid (human), lawful evil
Armor Class 19 (splint, shield)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Captain Othelstan Captain Othelstan
Medium humanoid (human), lawful evil
Armor Class 19 (splint, shield)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Langdedrosa Cyanwrath Langdedrosa Cyanwrath
Medium humanoid (half-blue dragon), lawful evil
Armor Class 17 (splint)
Hit Points 57 (6d12 + 18)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +3, Perception +4
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Langdedrosa Cyanwrath Langdedrosa Cyanwrath
Medium humanoid (half-blue dragon), lawful evil
Armor Class 17 (splint)
Hit Points 57 (6d12 + 18)
Speed 30 ft.
STR
19 (+4)
DEX
13
(+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +3, Perception +4
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
humanoid (half-orc), neutral evil
Armor Class 12
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
17(+3)
INT
10(+0)
WIS
14(+2)
CHA
12(+1
)
Saving Throws Str +8, Con +6
Skills Athletics +8, Intimidation +4, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Orc
Challenge 5 (1,800 XP)
Indomitable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
presence is courted as a sign of status among rulers. Champion
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
14(+2)
CHA
12(+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses passive Perception
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Night Scavver Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly
, Unaligned
Armor Class 14 (natural armor)
Hit Points 114 (12d12 + 36)
Speed 0 ft., fly 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
1 (−5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Boar Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (–4
or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Boar Boar
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
2 (−4
after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Hunter Shark A fully grown hunter shark is 15 to 20 feet long. Hunter Shark
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., swim 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ice Toad Ice Toad
Medium monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2
)
Amphibious. The toad can breathe air and water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Shark A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Giant Shark
Huge beast
, unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (−5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reef Shark Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. Reef
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dolphin Dolphins are clever, social marine mammals that feed on small fish and squid. An adult specimen is between 5 and 6 feet long. Dolphin
Medium beast, unaligned
Armor Class 12 (natural armor
)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14(+2)
DEX
13(+1)
CON
13(+1)
INT
6(–2)
WIS
12(+1)
CHA
7(–2)
Skills Perception +3
Senses
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relic Sloth For long expeditions, Lorehold mages often employ relic sloths to haul adventuring equipment and excavated artifacts—so long as their study isn’t in any particular hurry. Relic sloths
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Owlbear Magically Perfected Predator Created long ago by mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins
AC 13 Initiative +1 (11)
HP 59 (7d10 + 21)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Humanoid, Typically Lawful Good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
breathe air and water.
Speak with Frogs and Toads. The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The knight’s long jump is up to 20 feet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
spear enemies with its horn. Almiraj
Small beast, unaligned
Armor Class 13
Hit Points 3 (1d6)
Speed 50 ft.
STR
2 (–4)
DEX
16 (+3)
CON
10 (+0)
INT
2 (–4
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Guppy Space guppies are 2- to 3-foot-long, fish-like creatures that glide through Wildspace and the Astral Sea. Chwinga astronauts (described earlier in this book), sprites, and other Tiny
creatures occasionally use space guppies as mounts. Space Guppy
Small Beast, Unaligned
Armor Class 13
Hit Points 3 (1d6)
Speed 0 ft., fly 30 ft.
STR
3 (−4)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beast, unaligned
Armor Class 11
Hit Points 1 (1d4 − 1)
Speed 20 ft., swim 20 ft.
STR
1 (−5)
DEX
13 (+1)
CON
8 (−1)
INT
1 (−5)
WIS
8 (−1)
CHA
3 (−4
)
Skills Perception +1, Stealth +3
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (0 XP)
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fully grown hunter shark is 15 to 20 feet long. Hunter Shark
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., swim 40 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Choker Choker Small aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (–3)
WIS
12 (+1
)
CHA
7 (–2)
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1 (100 XP)
Aberrant Quickness (Recharge after a Short or Long Rest).The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn Grue Fanged and lipless, the ever-grinning, madly staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its pallid skin, and it’s long
they find themselves near a group of star spawn grues. Star Spawn Grue
Small aberration, neutral evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6(−2)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gray Scavver Gray scavvers are 6 feet long and travel in packs. The scent of blood sends them into a feeding frenzy, but wounding one usually weakens it enough to make it break off its attack. Gray
Scavver
Medium Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 0 ft., fly 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
1
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Ice Toad Ice Toad
Medium monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
14 (+2
)
Amphibious. The toad can breathe air and water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad’s long jump is up to 20 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Boar Giant Boar
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2
(Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
ice as they swim.
Often at odds with the monstrous creatures that live in the frozen wastes, thanoi are adept hunters. In addition to their tusks, they use harpoons on long ropes that they can quickly
Armor Class 14 (hide armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3






