Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 18 results for 'merely some with only above from for levels'.
Other Suggestions:
merely some with only about from for level
meriele some with only above from for level
meriele some with only above from for lives
mere some with only above from for level
merely some with only above from for level
Classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Chamber The Chamber is a secretive network of dragons that have monitored the peoples of Khorvaire for thousands of years. These dragons consider people merely pawns in an ancient game that
according to this broad outline, starting around the time the characters reach level 5. Levels 5–10. Dragonmarked characters come to the attention of a dragon belonging to the Chamber. The dragon sends an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
a climactic ending to that conflict look like? One helpful way to structure a conflict arc is to use the tiers of play described in chapter 4. Levels 5, 11, and 17 represent milestones in character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
aggressive chromatic dragon wyrmling. (You can use the adventure “The Winged God” from chapter 4.)
Levels 5–10. The adventurers might face a handful of ambitious young chromatic dragons, without hinting at a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
might follow this broad outline. Levels 1–4. A patron asks the characters to get involved in a criminal investigation into a rash of murders in Sharn because all the victims have dragonmarks. Both the
Sharn Watch and one or more private inquisitives already squabble over access to evidence and witnesses—the characters’ attempt to get involved merely heightens the tension. The perpetrators turn out
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Daughters of Sora Kell—whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity’s dominance over Khorvaire and let monsters rule, or merely follow the
inquisitives and Daask might follow this broad outline. Levels 1–4. The characters investigate crimes perpetrated by Daask against businesses they eventually discover are affiliated with the Boromar Clan. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
members of the house who work directly with the Inspired believe that the Inspired consider them equal partners, but in fact the Inspired view them merely as useful pawns. Now quori spirits have
Dark Arc The Dream Dark poses a significant threat, which might not manifest fully until the characters can handle the danger. The conflict could play out according to this outline. Levels 1–4. Early in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feathers of its wings spreading like a bird’s, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes
just a cane). He lives in the small shop, whose many levels, staircases, and landings fill the hollowed-out interior of the head, and which is crammed with oddments sold to Thort by adventurers and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Hall Cathedral Three levels make up the High Hall cathedral: the cathedral level (areas H1 through H6), the choir level (areas H7 through H9), and the catacombs level (areas H10 through H17
, paintings, and tapestries of the cathedral radiate auras of illusion magic. These effects end if Elturel is freed from the chains of Avernus.
Dimensions. Each of the three levels of the cathedral is set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
accused him of slacking off.) The dwarf refuses to give the sadistic young fire giant any satisfaction, which infuriates Zaltember. The ogres merely stand and watch with idiotic glee. Zaltember is
(all commoners) with iron manacles around their ankles. These prisoners all suffer from 4 levels of exhaustion (see appendix A in the Player’s Handbook). Every 2 hours spent turning the wheel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most people assume this is merely some strange new critique of the city’s patriars, both the Guild and the Flaming Fist would dearly love to infiltrate the revolutionaries’ project and make sure it
shelter at one of the many bridge-top inns in Wyrm’s Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
assume this is merely some strange new critique of the city’s patriars, both the Guild and the Flaming Fist would dearly love to infiltrate the revolutionaries’ project and make sure it doesn’t pose a
at one of the many bridge-top inns in Wyrm’s Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a second






