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Returning 35 results for 'merely some with only around from for lists'.
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meriele some with only around from for list
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Monsters
Strixhaven: A Curriculum of Chaos
merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating tangible change in the world around them
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
live in the water around the Purple Rocks, such as merfolk or merrow (both of which appear in the Monster Manual), or even sea elves.
Backgrounds
Guildmasters’ Guide to Ravnica
. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Orzhov Guild Spells
Spell Level
Spells
Cantrip
friends, guidance
1st
responsible for collecting debts from powerful people.
4
A vampire pontiff tried to use me as a pawn in past schemes.
5
A silent spirit follows me around.
6
A sibling has keys to parts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Collapse Distance"}. The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with
often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read
Backgrounds
Guildmasters’ Guide to Ravnica
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Backgrounds
Guildmasters’ Guide to Ravnica
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
throw my weight around to make sure I get my way.
8
I enjoy breaking delicate works of art. And fingers, which are sort of the same.
Ideals
d6
Ideal
1
Guild. My
Backgrounds
Guildmasters’ Guide to Ravnica
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creature’s thoughts (including your own
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Other Quests Chapters 1 and 2 are structured around quests, some of which touch on the major story arcs of the adventure while others merely show off other cool aspects of the setting. In chapter 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the basement and plumbing. Clean bedsheets are provided by the Launderers’ Guild. The streets around the establishment are kept up by the Dungsweepers’ Guild and the Loyal Order of Street Laborers
Expenses” sidebar lists the costs that the characters must pay to get their place ready for business, as well as the recurring obligations they must meet while the tavern is open for business.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
naturally found in the world around the campus. The other colleges’ mascots are brought into being through magic. The Strixhaven Mascots table lists the mascots by college. Each of these mascots is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Spells The Spells table lists the two spells in this section and the levels of those spells. The table also notes the school of magic of a spell and which classes have access to it. (The artificer
Artificer, Wizard Air Bubble Spell Air Bubble 2nd-Level Conjuration Casting Time: 1 action Range: 60 feet Components: S Duration: 24 hours You create a spectral globe around the head of a willing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discipline to improve the body. The next step brings light into the world, using courage and compassion to banish the darkness in the people around you. Mediate disputes. Extinguish hatred by guiding
people out of darkness. Inspire people to be better than they are. Even the smallest change is a victory, yet lightbringers—the followers of this path—hope that this is merely a step on a greater journey
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
appendices A and B are meant to be used in conjunction with the rest of this book. Appendix C contains lists of creatures by type, challenge rating, and environment. These lists can help you find monsters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
characters need is the parchment. If the puzzle is giving them grief, they can take the parchment with them and find others who can help them solve it. Bookcases All around the wizard’s study are
chip of mica or a bit of bat fur). Lists The parchment has a list of spells and a list of material components. However, the components to the right don’t match with the adjacent spells to the left. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that ensues in the ship. Swarms of spiders scramble across the walls and decks in a panic, assembling into ever larger masses. The ship creaks and lists more severely as something assaults it from the
anything they can wrap around. From that point on, don’t give the players the luxury of pondering their characters’ next moves. Push them to make fast decisions and do everything you can to reinforce the idea that they’re caught in a panicked flight from a sinking ship.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Friends and Foes This chapter provides more than forty monsters and NPCs who live in and around Strixhaven. They appear in this book’s adventures, and you’re free to use them in adventures of your
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. The Gate-Towns of the Outlands table lists all sixteen gate-towns and the Outer Planes they
microcosm of the planes. That argument might be circular, since the arrangement of the Outlands inspired the idea of the Great Wheel in the first place. Evenly spaced around the outside edge of the circle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go. Skill Proficiencies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
zurkhwood mushrooms obscure your view of the cavern’s ceiling, but luminescent fungi there give off a shimmering aura. With each step taken on the soggy ground, a rank scent of decay rises around you
hunters don’t kill their prey, but merely track down creatures that have died near the grove. The hunters bring the remains of such creatures back to be reanimated by their sovereigns, until they are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Chamber The Chamber is a secretive network of dragons that have monitored the peoples of Khorvaire for thousands of years. These dragons consider people merely pawns in an ancient game that
revolves around the Draconic Prophecy. Each dragon of the Chamber watches over a small corner of the world and maintains a network of agents who can move freely in the cities and nations of Khorvaire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall.
The cook, Lorga, prepares bland mushroom stew. Despite his blinding cataracts, he knows his way around the kitchen and the adjoining pantry. If he hears one or more characters enter, he
something else to complain about. Lorga poses no threat (0 XP). He merely wishes to die serving Valtagar, whom he has known since the prince was a child. Lorga isn’t holding out hope that he’ll ever hear
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, consistent with the effect of a typhoon or tidal wave. The vessel lists noticeably to port, evidence that the Emperor’s ballast has shifted, though the incline doesn’t appear severe enough to make moving
around on deck hazardous. The ship rides low in the water, implying that the bilge and possibly even the lowest deck are flooded. If no characters have the appropriate background or proficiency, Wolgar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
around them to serve their purposes. What specifically motivates a demon varies greatly from one to another and often changes within the same demon, but it is always attached to fulfillment of its
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her
encounter discover that they were merely unconscious, and each gains one level of exhaustion from lingering psychic shock. With the training exercise complete, the new recruits are ready for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
container merely escapes or dissipates. At worst, just about anything can happen, none of it good. A hag always has some potion or amulet that puts the odds in her favor. If you’re lucky, she only wants to
creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless. 2 The leathery, preserved head of a dwarf. Anyone who holds its 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
neogi hatchlings emerge from hiding inside the crate, positioning themselves around it before combat begins. Each round, the hatchlings attack any characters they can reach. As Tiny creatures, two
about on the floor, trying to unravel himself from the bedcovers. 2 Mirt hops around in his underwear, trying to pull on his breeches. 3 Mirt rushes for his belt and rapier, but his breeches slip down on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Today, the ward still hosts most of the traveling
district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
trinket. Lorehold Trinkets d6 Trinket 1 A map made of concentric circles that can be rotated around the page 2 A puzzle box bedecked with amber 3 A dented brass compass with a red needle 4 The head
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one trapped creature at random to accommodate the new prisoner. The Prisoners of the Mirror table lists the mirror’s current prisoners and summarizes how they react if set free or spoken to. Otherwise
long incarceration Follows his liberators around, talking nonsense 2 — — — 3 Invisible stalker Mirror guardian Tries to kill whoever released it, and vanishes if it succeeds 4 Zaal (minotaur) Trapped
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
nursery in the caves, Frulam Mondath, her guards, and Langdedrosa Cyanwrath. Only the hunters still use the huts. All others live in the hatchery cave. The activity and guards around the cave mouth
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse






