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Returning 35 results for 'miles speaking with only are from for led'.
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Monsters
Mythic Odysseys of Theros
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reach, and only those mortals who have the tenacity to complete the daunting journey to a ki-rin’s lair can prove themselves worthy of speaking with its occupant. Many of those who do end up
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Magic Items
Tasha’s Cauldron of Everything
random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of
Backgrounds
Baldur’s Gate: Descent into Avernus
, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder—and told you that it came from Baldur’s Gate. You’ve come to see the source of such wonders
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
New Ilvin Remarkably, when the town of Ilvin burned, no lives were lost. Rather than rebuilding, the seven hundred survivors moved their homes a few miles east and founded New Ilvin. This sleepy
community seems ordinary in every way, but residents avoid speaking of Old Ilvin and never return, going so far as to pave a new road to avoid the burned-out ruins.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you’ll turn to the message stations of House Sivis. The basic tool is the speaking stone, which allows a dragonmarked operator to send a short message to any other speaking stone. Sending a message through
the stones costs 1 gp for every five words in the message and takes one minute for every ten miles between the station and the destination. The gnomes at the receiving station will transcribe the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
governor, a council of prominent guild leaders, and a military marshal. Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains. Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Traversing the Tunnel The winding tunnel between Phandalin and Illithinoch is 12 miles long, curving in different directions as it descends 2 miles beneath the town. The tunnel has a gentle but
; the intellect devourer seeks another host. 5 A lost and angry fomorian wanders the Underdark. 6 1d4 + 1 hook horrors climb on the tunnel ceiling. 7 1d6 quaggoths led by a quaggoth thonot are searching
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wyvern Tor This crag is a prominent landmark in the rugged hills northeast of the Sword Mountains, and it is easily visible from twenty miles away. People traveling along the Triboar Trail in the
years ago. Though the wyverns never returned, other creatures lair here from time to time—including a band of orc raiders that set up camp a couple of months ago. Led by an orc named Brughor Axe-Biter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
approximately 240 miles from north to south and 120 miles east to west. Navigating the Labyrinth is a nightmare, since most tunnels follow a straight path only a short distance before doubling back on themselves
to hunting the twisting passages of Baphomet’s new domain. Vizeran tells the characters to find the Gallery of Angels, a location in the heart of the Labyrinth lies some three hundred miles from Araj
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Saprophytic Plague Xanthoria’s research into lichdom and her creation of a living phylactery led to the emergence of the plague spreading across the Sword Coast. Any beast or humanoid that comes
sprout from its head, body, and limbs. It feels an overriding urge to be around groups of uninfected creatures so that it can spread the contagion. This is the time when infected humanoids begin speaking
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The swamp and the overgrown hills beyond are difficult terrain. At a normal pace, it takes the party a full day to reach Bathalang Puno (24 miles away), or half a day to reach Sorrow’s Zenith (12
miles away) and then two thirds of a day to reach Bathalang Puno (9 miles away; see the Player’s Handbook for details on travel pace). The entire region is also lightly obscured by foliage and haze
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
entrance a month ago. Unfortunately, the dwarves didn’t realize they were being followed by spies working for Nezznar the Spider, and the Rockseekers inadvertently led the villain to their prize. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
found the entrance a month ago. Unfortunately, the Rockseekers did not realize they were being trailed by spies working for Nezznar, the Black Spider, and they inadvertently led the drow villain to their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Hunt About twelve miles from their encounter with the modrons, as they travel through the Labyrinth, the characters hear sounds of howling in the distance off and on over the course of
. The characters can retreat away from the sounds of combat, but doing so means backtracking for six miles to find another route. If they continue ahead, they are confronted with a grisly scene. Though
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
SONG
Nakari came to me one day
As lovely as a smile
“A copper for a song,” she said
Without a hint of guile.
We walked beyond the mortal land
And walked for several miles.
She led me to a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
here, but now you’re on your own. 5 Some great threat or calamity forced your family to flee its homeland and seek out a new, safe place to live. You led your family to Baldur’s Gate after hearing
tales of its many wonders. 6 A peddler once brought something astonishing to your homeland — a Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder — and told
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cult. If willing to talk, cultists share the information below. Speaking Statue Xia thinks Orcus speaks to her through the statue in the main temple (area T13). Xia obeys the statue’s orders without
and bolster the ranks of her laborers. When work on the temple is complete, she plans to sacrifice all the people and animals within ten miles of the temple to consecrate the temple and unlock its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army. Ambushing the Enemy The characters are tasked with investigating a farmstead eighteen miles east of the city, after fleeing residents report the farm was overrun by soldiers. When the
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as squads of zealous mind flayer prophets (see appendix A) led by militant enforcers called brain breakers. Brain breakers look like giant brains with stout legs, and they wear steel armor made from
. Ilvaash wants to punish the characters’ friends as much as the characters themselves. The characters can quell these attacks only by finding and draining the Shallows of Sudden Thought, a miles-wide dead
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enjoys and maintains its independence, all these communities are at risk of being overrun by the monstrous threats that live outside their walls. Fear of the wilderness and its many terrors led to the
. Baldur’s Gate, a city hundreds of miles to the south, is also a member. Within the settlements of the North, one can find humans, dwarves, elves, and other folk commingling more or less peacefully
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, crescent-shaped birthmark. Puzzle Your studies led you to a scrap of prophecy or the memoir of a prominent figure, which calls your beliefs into question. Rogue A devout individual whom you looked up to
whispers advice to you in dreams or visitations, taking on different guises and speaking through others. Skull You were returned to life through resurrection magic, divine intervention, or a mysterious
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
found drinking in the Helm at Highsun (area 3) most evenings. Speaking with the NPCs involved in these rumors provides the characters with several leads to adventure opportunities in Red Larch. These
adventures are presented in chapter 6. “Into the Wilderness” describes several encounters located near town. “Lance Rock” describes an adventure site near the distinctive landmark a few miles outside of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves worthy of speaking with its occupant. Many who seek a ki-rin’s guidance end up pledging service to the creature. They study as monks under its tutelage and serve as its agents in the world. The
celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin’s lair. Any
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
speaking with its occupant. Many of those who do end up pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel
following magical effects is possible for travelers to encounter in the vicinity: Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve toward
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
the most important bonds to most outlanders. d8 Personality Trait 1 I’m driven by a wanderlust that led me away from home. 2 I watch over my friends as if they were a litter of newborn pups. 3 I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
aptitude with tools and weapons led her to train with the inventors known as the Shapers of Obsidian in Itzimico. She returned to Etizalan as an adult to ensure her birth village’s fate would never
couple of miles from Etizalan, and the journey has already proven more dangerous than expected. For their safety, her group must abandon its mission. Once the characters and Ameyali reach Etizalan, she
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
the mists.
A halfling Vistani, Mother Luba led one of the largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the High Moor is a raised area extending for many miles of heath, lichen-covered outcroppings, and hidden gullies. Herd animals wander the land, from sheep to rock ponies to the occasional rothé. These
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
either at the nearest village (about 5 miles from the mountain) or hidden in the Dead Gnoll’s Eye Socket, a small natural cave in the side of a hill about 2 miles from the Plume. There is really no
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard






