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Returning 35 results for 'minds score with only about fire for lack'.
Magic Items
Dungeon Master’s Guide
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score
Very Rare
Belt of Fire Giant Strength
25
Very Rare
Belt of Cloud Giant Strength
27
Legendary
Belt of Storm Giant Strength
29
Legendary
Monsters
Monster Manual
", "rollAction":"Draining Swipe", "rollDamageType":"Necrotic"} Necrotic damage, and the target’s Strength score decreases by 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe
"}. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe"} hours
Magic Items
Dungeon Master’s Guide
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or
greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.
Type of Giant
Strength
Rarity
Potion of Hill
Magic Items
Dungeon Master’s Guide
to Poison damage and Resistance to Fire damage.
Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.
Conjure Earth Elemental. While holding the axe
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Magic Items
Dungeon Master’s Guide
. The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage
apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
Button 5. The rod transforms into a handheld battering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
personality it has absorbed or else become uncontrolled and erratic. This act spawns a new oblex.
Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and
Monsters
Waterdeep: Dungeon of the Mad Mage
":"2d6+2","rollType":"damage","rollAction":"Strength Drain","rollDamageType":"necrotic"} necrotic damage, and the target's Strength score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll
","rollAction":"Strength Drain"}. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
Acquisitions Incorporated
each: darkness, faerie fire
Spellcasting. K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team's hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
Monsters
Dragonlance: Shadow of the Dragon Queen
trusted dragon army officer;officers. While they lack a red dragon’s destructive breath, these dragonnels are inured to fire, and their vicious teeth and claws flare with embers.
Dragonnels
", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"fire"} fire damage.Dragonnels from the volcanic mountains
Monsters
The Wild Beyond the Witchlight
, and the target's Strength score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Strength Drain"}. The target falls unconscious if this reduces its Strength to 0. Otherwise
, the reduction lasts until the target finishes a short or long rest.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain—deviant
Monsters
Waterdeep: Dungeon of the Mad Mage
damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage. Unless the target is immune to necrotic damage, the target’s Strength score is reduced by
.
If a non-evil humanoid dies from this attack, a shadow (see the Monster Manual) rises from the corpse 1d4;{"diceNotation":"1d4","rollType":"roll"} hours later.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Magic Items
Bigby Presents: Glory of the Giants
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
Monsters
Icewind Dale: Rime of the Frostmaiden
. If all its heads die, the Telepathic Pentacle dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn
","rollDamageType":"piercing"} piercing damage.Months before Ythryn's fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force
Monsters
Guildmasters’ Guide to Ravnica
spell attacks). The cackler can innately cast the following spells, requiring no material components:
At will: fire bolt
1/day: Tasha's hideous laughter
Last Laugh. When the cackler dies, it releases
a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType
Monsters
The Wild Beyond the Witchlight
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Branding Iron","rollDamageType":"fire"} fire damage, and the target is magically branded. Agdon is invisible to creatures branded in this
can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
howler. Even at a distance, listeners’ minds cringe at the sound and fill with horror at the realization that the noise is drawing closer. When howlers go on the prowl, courage isn’t
-numbing howling to corner prey before they tear it apart. Their howls flood the minds of their victims, making complex thought impossible. Listeners can do little more than stare in horror and stumble
Monsters
Tasha’s Cauldron of Everything
"} necrotic damage, and the target's Strength score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Strength Drain"}. The target dies if this reduces its Strength to 0. Otherwise
"} hours later.The reflections are two-dimensional, shimmering versions of the creatures that cast them.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBludgeoning
Monsters
Mythic Odysseys of Theros
":"damage","rollAction":"Charge","rollDamageType":"fire"} fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Heated Body. A creature that touches
the hart or hits it with a melee attack while within 5 feet of it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heated Body","rollDamageType":"fire"} fire damage.
Sure-Footed
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
"} slashing damage.
Flaming Carnage (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Flaming Carnage"}. The draconian indulges its rage, wreathing itself in fire and moving up to
throw. On a failed save, the creature takes 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Flaming Carnage", "rollDamageType":"fire"} fire damage and is knocked prone. On a
Monsters
Mythic Odysseys of Theros
":"damage","rollAction":"Crumbling Destruction","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.
Fire Absorption. Whenever the colossus is subjected to
fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic
Monsters
Strixhaven: A Curriculum of Chaos
Elemental Strike. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire
;{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Elemental Strike (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Elemental Strike (Cold
Monsters
Icewind Dale: Rime of the Frostmaiden
thawed, harmed by fire, animated, or raised from the dead.Scimitar. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one creature. Hit: 4
have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death
Monsters
Phandelver and Below: The Shattered Obelisk
a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb’s eyes lack the more sophisticated magical nature of a beholder’s eyestalks. Instead, an oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire.
Monsters
Strixhaven: A Curriculum of Chaos
;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (3d6 + 2) fire;{"diceNotation":"3d6+2", "rollType":"damage", "rollAction
":"Elemental Strike (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Elemental Strike (Cold)", "rollDamageType":"cold"} damage (the pledgemage&rsquo
Monsters
Van Richten’s Guide to Ravenloft
Multiattack. The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice.
Silver Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
":"Silver Longsword","rollDamageType":"force"} force damage.
Mind Fire. The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, its Charisma score is
personality and transforms them into a ghoul.PoisonCold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/Day). If the wurm fails a saving throw, it can choose to succeed instead.
Regeneration. The wurm regains 20 hit points at the start of its turn if it has at least 1 hit point. If the wurm takes fire or
enormous creatures that resemble limbless, wingless dragons, though they lack a dragon’s breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the world
Monsters
The Wild Beyond the Witchlight
succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate.
Regeneration. The doll regains 5 hit points at the start of its turn. If the doll takes fire or psychic damage
or paranoia. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds
Monsters
Van Richten’s Guide to Ravenloft
, greater invisibility“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it.” With those words, the psychically gifted priest Ulmed
Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the
Monsters
Eberron: Rising from the Last War
on that point must make a DC 17 Dexterity saving throw. A creature takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Flame Strike","rollDamageType":"fire"} fire damage and 14
this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (its choice) increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Flame Strike"} for each
Monsters
Mythic Odysseys of Theros
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in the minds and
Monsters
Spelljammer: Adventures in Space
to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.
Legendary Resistance (3/Day). If the zodar fails a saving throw, it can choose to succeed
also warp the fabric of the multiverse to cast the wish spell as its final act—it is destroyed once the spell is cast.Acid, Fire, Poison
Monsters
Keys from the Golden Vault
. Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: mage hand, prestidigitation
1/day each: charm person, faerie fire, unseen servant
throw. The creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Fiendish Rebuke", "rollDamageType":"fire"} fire damage on a failed saving throw, or half as much damage on a
Monsters
Icewind Dale: Rime of the Frostmaiden
, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation
’ stories are all the same: the archdevil reached out to them in their minds as they were freezing to death, offering a second chance at life in exchange for their absolute devotion. After they






