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Returning 35 results for 'minutes stretched with only above for for led'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
Manual). The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Mine The entrance to the mine is in the woods northeast of town. The characters can follow a trail from Termalaine and be there in 30 minutes. When they arrive, the area around the
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Then downplay those NPCs’ secret agendas as needed to increase their party loyalty.
Part 2: Monastery of the Distressed Body. For encounters built around five monks led by an elder monk, use three
monks led by an elder monk instead. You can also limit those attending any audience in the central abbey to just the elder monks.
Part 3: The Ooze-Flooded City. Adjust the ooze-folk so that 1d4 of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sufficient to keep on it. The horses are led away about half a mile to the ettercaps’ lair. If characters charge straight in, they are attacked by three ettercaps and two giant spiders. If they pause
to observe for a few minutes, they see the ettercaps shoo the giant spiders away while they prepare for their feast of horse meat. The characters can then fight just the ettercaps for 6 rounds, before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sufficient to keep on it. The horses are led away about half a mile to the ettercaps’ lair. If characters charge straight in, they are attacked by three ettercaps and two giant spiders. If they pause
to observe for a few minutes, they see the ettercaps shoo the giant spiders away while they prepare for their feast of horse meat. The characters can then fight just the ettercaps for 6 rounds, before
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the offal pile stands a crude altar made of minotaur fur stretched over a frame of sinew-lashed minotaur bones. Two poles thrust out of the altar, each with a minotaur skull atop it.
Secret Door. The
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their guards as they were being led from the jail (area L5) during the evacuation of Little Lockford. The two prisoners—a goblin boss named Slonk and a bugbear named Yuzzik—have manacles on their
back to the abbey. Minutes after Kavoda returned to the abbey, Slonk and Yuzzik showed up. Kavoda avoided them by casting meld into stone. He has been using meld into stone spells to hide ever since. As
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
for the past two months, extorting and bullying everyone in town. The gang is led by a mysterious figure known to the townsfolk as Glasstaff. When the characters first arrive in Phandalin, read: The
takes only a few minutes to stroll from one end to the other. However, the characters arrive late in the day and can’t get to more than one or two locations before it’s time to seek lodgings for the night
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
take years, decades, or centuries to come to fruition. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of
be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
the lookout post in fifteen minutes if a character succeeds on a DC 15 Wisdom (Survival) check; otherwise, finding the post takes three hours. Regardless of when the characters arrive, they find one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
approximately 18 minutes to climb. Creatures of evil alignment see visions of judgment and shame in the mosaics that decorate the ascent. Every minute that an evil creature climbs the Godstrand or is
and says, “I’m in an unusual predicament. Locals have been disappearing from Excelsior for weeks. My investigations led me to a tiefling named Sincerity, who has been seen near many of the places where
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leader. Realizing that the village couldn’t defend itself against the cloud giants’ bombardment, he led his fellow villagers to the Dripping Caves. In the confusion and panic, Morak left behind his
determine that the wound is fresh, indicating that the goblin has been dead only a few minutes. If the characters linger here, Kella tries to eavesdrop on their conversation and learn more about them without
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see “Buying a Special Item”), and shields made of wooden frames with layers of reptile hide stretched
survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. There’s no doubt he’s led a life of adventure; his body bears many scars from his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this chamber and stir up an immense cloud of silt for camouflage. Area L2 is heavily obscured for the next 5 minutes. Failure is not an option for agents of the Endless Nadir, and the aboleths fight to
marks that writhe around the pit are a unique magical channeling device concocted by Sgothgah. The two aboleths from the Endless Nadir didn’t recognize it or understand its purpose, which led to their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Matron Mother Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god’s will while also advancing the
within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Thurl’s face darkens. “Great evil lurks among these hills,” he says. “Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood.”
Thurl allows
it again. Manticore Lost. If 10 consecutive minutes pass and neither the knights nor the characters find the manticore, it returns to its lair (area V9). Conclusion After the manticore hunt, a few
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
minutes, they come upon him as he steps into the mirror to join the girl in the pig mask. After he passes through the pane, his youthful reflection takes the girl’s hand and walks away with her. The
. Also note if Rubin was led away by Sowpig, as the characters might encounter him again in chapter 3 (see area L13). If the characters reunite the halfling couple, Ween accepts Rubin’s proposal, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who aren’t slaves, as well as drow they deem suspicious. It might take roleplaying or a
seek reinforcements. If the characters remain in the area, the patrol returns with two additional patrols 1d10 minutes later. Drow Spore Servants These drow became infected with Zuggtmoy’s spores and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
because they wear necklaces made of elf ears). Gurrash, the orc war chief, recently led an attack on the forest. Unfortunately for the orcs, the elves were ready for them. More than half of the orc horde
across the moat and try to climb the palisade, with no success. After being thwarted by the palisade, Gurrash sends scouts downriver to find another point of entry. It takes these orcs 10 minutes to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the tunnel to area N1 for 10 minutes to find out if anything emerges. N6: Kobold Cave As the characters approach this cave, high-pitched chatter issues from within. Characters who know Draconic discern
dragon but needs a lot of work. A character who spends at least 10 minutes resculpting part of the statue makes a DC 15 Charisma (Performance) check. Each successful check improves one of four sections
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minutes and disappear instantly when slain. (Graz’zt speaks only to those he considers worthy of his attention; the characters don’t qualify in this regard.) C6: Mezzanine This wooden mezzanine encircles
near the window, and a collection of paints and brushes rests on the windowsill. Leaning against the base of the easel are three blank canvases stretched over wooden frames. C7c: Mytchyl’s Room. When
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of Daoine Gloine, the ooze-folk are on guard. For every 10 minutes the characters spend exploring, or if any significant violence disturbs the gelatinous ooze, 1d4 armatures activate within 30 feet of
a jumbled tangle of old machinery, clockwork parts, piles of broken glass shards, and numerous oddly shaped glass statues. Some of these statues appear stretched, as if still viscous when fashioned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
give the sisters food and water within 10 minutes, one of them dies. The surviving sibling then makes it her life’s mission to seek revenge on everyone involved, including the adventurers who failed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
minutes; those affected by the gas are far more likely to attract the attention of wandering patrols and nearby inhabitants of the lair. Treasure. The chest contains the following items: a silver
paralyzed for 1d4 minutes. A creature can repeat the saving throw at the end of each minute. Treasure. The chest contains these items: five leather belts with electrum buckles set with pearls (10 gp each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
kite on a blustery plateau. The kite is alive, has a hideous face stretched over its diamond-shaped frame, and cackles in the wind. The kite’s 40-foot-long string has five blue bows tied along its length
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
(+2)
Skills Acrobatics +5, Intimidation +4, Religion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 2 (450 XP)
Hold Breath. The priest can hold its breath for 30 minutes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
lock for 10 minutes, lowering the DCs by 10 during that time. The mechanical lock remains intact if the magical lock is bypassed, requiring another knock spell or the use of the key. The key, which
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
appointed by one of the four dukes, and most are resolved as a simple administrative matter that proceeds from arraignment to sentencing within minutes. Unless an impartial witness or evidence of
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
appointed by one of the four dukes, and most are resolved as a simple administrative matter that proceeds from arraignment to sentencing within minutes. Unless an impartial witness or evidence of
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passage led north to the second entrance to the fortress on this level. The sahuagin decided they no longer needed this entrance, so they blocked off the passage by leaning a stone slab up against the
damaged, riddled with cracks after crashing into the doorway. The party can spend a few minutes clearing the rubble away to gain access to the exit. Alternatively, a character who makes a successful DC
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and gore, each can be folded flat with 2 minutes of work and weighs 500 pounds. Neither cage has a lock because Vakketar would wrap her animated chains around the cage doors to keep them closed. Each
room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mending cantrip can repair the damage) An undecorated float, topped with an unpainted mechanical gold dragon made of canvas stretched over a wooden frame Rigged with a glass canister of flammable gas
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on






