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Returning 35 results for 'missed spell with only are from for led'.
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miss spell with only are from for led
misses spell with only are from for led
Monsters
The Book of Many Things
", "rollDamageType":"bludgeoning"} bludgeoning damage plus 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Blight Staff", "rollDamageType":"necrotic"} necrotic damage.
Plague Bolt. Ranged Spell
Attack: +10;{"diceNotation":"1d20+10", "rollType":"spell", "rollAction":"Plague Bolt"} to hit, range 120 ft., one target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction
Monsters
Icewind Dale: Rime of the Frostmaiden
Spellcasting. Dzaan is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
Monsters
Icewind Dale: Rime of the Frostmaiden
is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other magical effects.
Unusual Nature. The brain doesn’t require air, food
, drink, or sleep.Chill Touch (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation
Monsters
Spelljammer: Adventures in Space
effect.Shock. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shock"} to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3","rollType":"damage
","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.
Ray Gun. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ray Gun"} to hit, range 120 ft., one creature
Monsters
Mythic Odysseys of Theros
and other magical effects.Multiattack. The naiad makes two psychic touch attacks.
Psychic Touch. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"spell","rollAction":"Psychic Touch"} to
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"poison"} poison damage.
Spellcasting. The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance
and soul. Choldriths whispered to the chitines of their adoration of the Spider Queen and their enmity against their creators, and led them in a successful revolt.
Choldriths are born with a mystical
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
that suffuses the Underworld. A Returned kakomantis has the statistics of a Returned palamnite and uses the following action option in place of Multiattack:
Underworld Bolt. Ranged Spell Attack: +4
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
Monsters
Van Richten’s Guide to Ravenloft
priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17
priest’s next turn.
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point
Backgrounds
Guildmasters’ Guide to Ravnica
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
much damage on a successful saving throw or a missed attack. If your spell doesn’t deal damage on a successful save, you can increase the damage by 25 percent. You can use different damage dice than
Spell Damage For any spell that deals damage, use the Spell Damage table to determine approximately how much damage is appropriate given the spell’s level. The table assumes the spell deals half as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful saving throw or a missed attack. If your spell doesn’t deal damage on a successful save, you can increase the damage by 25 percent.
You can use different damage dice than the ones in the
Creating a Spell When creating a new spell, use existing spells as guidelines. Here are some things to consider: If a spell is so good that a caster would want to use it all the time, it might be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 2: The Wizards Three Evyn Fong Alustriel and Tasha desperately cast a Wish spell to try to stop Vecna’s
evil plan. Mordenkainen, who is Kas in disguise, secretly sabotages the spell Time
. In this chapter, the characters become involved in three powerful wizards’ desperate bid to stop the remaking of existence at the hands of the lich-god Vecna. The characters are soon led to believe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions. A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive
material components:
At will: mage hand
Spellcasting. Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. In the myth of Rygyra the Slinger, the soldier never missed when she launched stones from her magic sling. Yet, even so, her every shot bounced off the giant minotaur, Raksolcs Ravage-Soul. As the
tactical skill, she has imposed martial discipline on the most unruly of troops and has led squads of giants and minotaurs to glorious victories. Her devotion to Iroas is absolute, and her commitment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
canisters. The books cover subjects of interest to wizards, including spell component harvesting, ruminations on the Weave, biographies of famous wizards and liches, tips for creating realistic illusions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scaladar through a variation of the simulacrum spell that uses rust as a component instead of snow. The arch is still months away from completion, and there’s a good chance it won’t function as intended. A
over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold pinpricks of light like those of other
throws against any effect that turns Undead.
Actions
Multiattack. The alhoon makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the front door or otherwise announce their presence are greeted by Vordell or one of the students and led by that individual into area C1, where the characters are expected to wait until Sythian and
mandolin’s fly spell while Joster makes his own escape. “We’re Debt Collectors.” Sythian owes money to various loan sharks and banks. Characters who claim to represent one of these individuals or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination couldn’t be stopped. In desperation
: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage.
Spellcasting. Miska casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target’s body and soul inside its phylactery. The phylactery must be on the same plane
as the lich for the spell to work. A lich’s phylactery can hold only one creature at a time, and a dispel magic cast as a 9th-level spell upon the phylactery releases any creature imprisoned within
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk, and then slay the dragon to stop his ritual. This is your destiny—indeed, the egg has led me to you.”
Eldemere hands the characters the egg. She does whatever she can to convince them to go to
, and she doesn’t want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The egg’s true might awakens only when it is returned to Cozmioko’s remains in Haskasori (see area H15).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
of a fellow priest of Procan. (The skeleton is indeed the remains of the priest whose plea for help led to the sinking of Tammeraut.) Acting quickly, she found Aaron in the kitchen and grabbed him just
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that comes within 10 feet of the mannequin must succeed on a DC 13 Wisdom saving throw or be affected as if by a Tasha’s hideous laughter spell. Whether the saving throw succeeds or fails, the creature
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
necessities. Advances in magic item creation have led to everything from self-propelled farming implements to sentient, free-willed beings created in artificers’ forges. With the aid of rare crystals
-war world. D&D with a Twist. Every race, monster, spell, and magic item in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual has a place somewhere in Eberron, but it might not be the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
impede the character’s ability to cast spells that have verbal components. 4–5 Hiccupping Gas. The character experiences a most annoying case of the hiccups. To cast a spell that has a verbal component
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
called Onyari and learn all the information from the “History of the City” section. Additionally, they find a spell scroll of arcane gate and a book containing rituals for the divination and phantom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
; the oak leaf is his holy symbol. The statue radiates an aura of abjuration magic when scrutinized with a detect magic spell. An identify spell can reveal its magical nature, but only if the caster is
touching the statue when the spell is cast. Before the statue can be touched, the characters must dig through a foot of ice to reach it. The statue blesses the pool, such that any creature that drinks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) bludgeoning damage.
Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
that suffuses the Underworld. A Returned kakomantis has the statistics of a Returned palamnite and uses the following action option in place of Multiattack:
Underworld Bolt. Ranged Spell Attack: +4 to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
used with two hands.
Magic Stone. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
adamantine ring can, with a successful DC 15 Intelligence (Arcana) check, determine that it was once part of some kind of enormous construct. Casting a detect magic spell on the fragment reveals a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
friends and peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years of rule is etched on his weather-worn face. Jarund’s late son, Jarund
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
associate of Gellan Primewater. He uses his magic to help a gang of smugglers based out of the nearby Tower of Zenopus in exchange for rare spell components and magic items. 7. Faithful Quartermasters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
GP as is or 35 GP if repaired with a Mending spell) Three-dragon ante Gaming Set (worth 1 GP) Ten gold bracelets (worth 25 GP each) Ten silver rings (worth 5 GP each) Rolled-up, torn portrait of a
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Flennis is preparing to make a zombie out of the corpse on the table, but the animate dead spell takes 1 minute to cast, which means she must deal with the characters first. Her skeletal rats attack the
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a






