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Returning 35 results for 'moisture stone with only above from for link'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features It is noticeably warmer here than in the crypt, and the air is uncomfortably humid throughout. Walls. The walls of the yuan-ti enclave are worked slabs of dark green stone, slick
with slime and moisture. Ceiling. The crypt’s ceiling is 10 feet high unless otherwise noted. Light. Unless otherwise specified, there is no light inside the crypt.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features It is noticeably warmer here than in the crypt, and the air is uncomfortably humid throughout. Walls. The walls of the yuan-ti enclave are worked slabs of dark green stone, slick
with slime and moisture. Ceiling. The crypt’s ceiling is 10 feet high unless otherwise noted. Light. Unless otherwise specified, there is no light inside the crypt.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
and are slick with moisture, making climbing impossible without magic or gear. Floors are made from a mix of stone slabs and packed earth.
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. If the characters are on the high road instead, read: You follow
the dirt road as it clings to the side of a mountain and ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of this dark room are slick with moisture and set with colorful stones, starfish, shells, and coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms
hugging a ten-foot-wide stone basin. A trickle of water flows from the crab’s mouth into the basin. Holes in the basin’s rim serve as drains to keep the pool from overflowing. Through a narrow window in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Architecture Undermountain is made up of a mixture of smooth, worked stone and rough-hewn stone, with the occasional intruding natural tunnel or cavern. A few levels have exceptional architectural
Secret Doors Normal doors (including double doors) are made of thick, sturdy wood fitted with iron hinges and handles, and protected against moisture by magic. Secret doors are fashioned of the same
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Entering the Haven The entrance to the library is a vertical shaft that plunges deep into the bedrock, with a crumbling stone staircase clinging to its stark gray walls. A successful DC 14 Wisdom
that if they don’t vanquish the ghost quickly, the scrivener’s mark will destroy them. At the same time, she uses the link binding her to the characters to gain an instinctive sense of their actions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The book’s browned pages have become swollen and wrinkled due to age and exposure to moisture. Crumbling yellow lichen obscures the title on the front cover, rendering it illegible
, Xanthoria found a way to link her soul to the life force of another creature and thereby unnaturally prolong her own life, by transforming the other creature into a phylactery. Characters who peruse
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it presents a link to a lost past is what gives that relic its value. Black dragons also love conventional treasures such as gems (particularly opals), precious metals that don’t corrode easily, and
stone sculptures. Because their lairs are inevitably slimy and dank, if not outright flooded, black dragons rarely have cloth, wood, or paper items unless such items are stored in watertight containers
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
. Eventually, the characters find themselves on the southeastern side of the map, near some stone steps that lead into a cavern with an underground stream flowing in it. The two bandits who originally helped
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Features The features described below are common throughout Illithinoch. Ceilings Ceilings throughout Illithinoch are 14 feet high. Doors Illithinoch’s heavy stone doors lack handles or
character has the incapacitated condition in Illithinoch, the infected elder brain establishes a Psychic Link with the character and determines the character’s intentions. The psychic link remains until
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of
Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
special link to your character’s past or future. Think about how a totem might affect your character’s actions. Personal Totems d6 Totem 1 A tuft of fur from a solitary wolf that you befriended during a
singlehandedly as a child 4 A small leather pouch holding three stones that represent your ancestors 5 A few small bones from the first beast you killed, tied together with colored wool 6 An egg-sized stone in the shape of your spirit animal that appeared one day in your belt pouch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this fifteen-foot-wide hallway. The walls are slick with moisture and set with murals showing animal-headed humanoids in armor, most of which appear to brandish real weapons hanging on the walls. A three
-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hidden crawlway runs from the underside of the lectern to area 70, but it cannot be accessed from inside this chamber. Any character who enters the crawlway from area 70 discovers a stone lever in the
to center if released. Turning the dial to the left establishes a two-way telepathic link between the creatures in this room and the aboleth in area 65. Turning the dial to the right ends the link. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as tough as stone and self-healing, recovering all damage dealt to it after a few seconds. Magic can’t affect the maze’s construction. Unpleasantly Moist Everything in the Briny Maze has a thin sheen
of moisture that smells slightly spoiled. This is leakage from the meninges that surrounds the Briny Maze’s exterior. Illumination The Briny Maze is suffused with an eerie, violet light that emanates
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A stone pier juts from one end near a winding path. A light fog clings to the trees, making whorls and eddies despite the lack of wind.
Two spirit nagas named Valsyx and Charnyz lurk in the swamp on
characters. M1: Stone Pier The crumbling stone of this pier leads to a narrow path almost swallowed by the overgrowth of trees. A four-armed figure resembling an insectile scarecrow stands beneath the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist. Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or take 2d6 acid damage
. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into intricate patterns and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
splashes onto the floor, the moisture on the stone bubbles and smokes. Within moments, the chamber is filled with acidic mist.
Everyone in the chamber must succeed on a DC 10 Dexterity saving throw or
gleaming columns. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.) Lorehold Spells Spell Level Spells 1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, maze, wall of stone
1/day: teleport
Legendary Actions
Baphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
. It is filled with solid stone for 1 minute or until Baphomet takes this lair action again. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
31. Amber Cavity Nothing is natural about this buried cavity or the amber light flooding the space. Petrified figures lie trapped among the pale stone walls, their faces contorted in terror. Deeper
a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, holding a brain in each hand. The statue is made of one large piece of greenish stone, although the brains are covered with green mucus that drips from the statue’s hands into a puddle on the floor
). Mind flayers fight fiercely against dwarves. 5 Three mind flayers sort through a bin of gems near a stone table. One selects the gem that contains this memory. (This scene takes place in area P3 in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
owlbear’s toothed beak. G2: Shallow Pool Wade Acuff Moisture drips from the ceiling of this damp cave, forming a shallow pool. Something glitters in the murky water.
Two Gray Ooze Globs lurk in the
stairs descend to this musty crypt. A closed stone sarcophagus sits at the north end.
A Hostile Wight Lifedrinker rests in the sarcophagus. The monster was once a cult leader who was so wicked in life
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pools known as moonwells, their link between the natural world and the goddess, ringed by standing stone circles, raised by their ancient ancestors. In the Druid Circle class feature in the Player’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dampness of the tunnels is pronounced in here. Moisture leaches through the moss ceiling above, forming fat droplets that fall into pools of dark water around the chamber. A sharp scent of minerals fills
pillars of moss-covered stone support the twenty-foot-high ceiling, and waist-high stone slabs dot the cavern.
The meenlocks bring their victims here to be tormented and transformed. The stone slabs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
entering the temple (“I serve the Black Earth”). Although they know of the prophet, neither halfling has met Marlos Urnrayle. The corrupted Nettlebees’ main contacts are Hellenrae in the Sacred Stone
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have spent most of their lives in the Feywild can experience their first other-life memory as early as the age of 200 years. Eladrin aren’t affected this way. Because of their link to the primal elves
waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking. Eladrin culture is older than any other elven civilization
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen






