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Returning 9 results for 'money some with only advances for for logic'.
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more some with only advances for for logic
many some with only advances for for logic
many some with only advanced for for logic
many some with only advance for for logic
more some with only advanced for for logic
Backgrounds
Guildmasters’ Guide to Ravnica
. (Neutral)
4
Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)
5
Logic. It’s foolish to let emotions and principles
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
You can loan me a little, right? I’ve got a sure thing. I’ll double your money, guaranteed.
5 I was once a terribly flawed person, like you. Let me tell you how you can save yourself.
6 I’m a great gambler. I’m just bad at math and logic.
.
4 I’ve lost so much to gambling that I refuse to spend money on anything anymore.
5 Nothing is certain. Planning is a coward’s act.
6 I can’t be sure who I’ve swindled, cheated, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
complete them all, but completing at least five of this chapter’s quests advances characters to 4th level (see “Character Advancement” below). Ten-Towns Rumors If the characters complete a town’s quest
Maer Dualdon. Strange that none of the other towns on that lake have been harangued by the monster.
2 In Bryn Shander, some dwarves will pay good money to anyone who can find a lost shipment for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
as either bandit takes damage, they flee the caves. If the characters talk instead, Vonnet and Dilly offer to join forces to retrieve the bowl. They offer to split the reward money. A character who
on each bandit. Roleplaying the Bandits
Vonnet and Dilly are a pair of thieves who care only for money. The decisions they make, or the decisions you make for them, should keep their goals in mind
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
Ideals: Logic, greed (“I’m certain we can come to an agreement that all parties will favor. But if not, we have other means of settling the issue.”) Interaction Traits: Polite, mercantile, ruthless
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
time now.” Greenwhistle is disappointed because a dryad spurned his advances, so he sits by a pool playing sad songs on his panpipes day and night. Between songs, Greenwhistle repeatedly assures the
Happy Cow tavern in Daggerford. He also wants them to deliver a hastily written letter to Lily that tells her he’s doing fine, and would she please send him some more money. Lily (LG female strongheart






