Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'monk armor about'.
Other Suggestions:
many armor about
moon armor about
more armor about
Monsters
Princes of the Apocalypse
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. While the monk is wearing no armor and wielding no shield, its
walking speed increases by 10 feet (included in its speed).Multiattack. The monk makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Candlekeep Mysteries
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The monk makes two attacks.
Force Strike. Melee Weapon Attack: +6
Monsters
Candlekeep Mysteries
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
provoke opportunity attacks.
Thunder Strike (Costs 2 Actions). Bak Mei uses Thunder Strike.Bak Mei was once an agile and skilled Shou monk famous for upholding justice and helping the needy in his
Monsters
Lost Laboratory of Kwalish
Dark Devotion. The elder monk has advantage on saving throws against being charmed or frightened.
Spellcasting. The elder monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell
save DC 11, +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The elder monk has the following cleric spells prepared:
Cantrips (at will): light
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Unarmored Movement Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in
the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
Martial Arts At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unarmored Movement Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in
the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) + your Constitution modifier per monk level after 1st Proficiencies Armor: None Weapons: Simple weapons, shortswords Tools: Choose one type of artisan’s tools or one musical instrument Saving Throws
Class Features As a monk, you gain the following class features. Hit Points Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Movement Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table. Level 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monk Do not mistake my silence for acceptance of your villainy. While you blustered and threatened, I’ve planned four different ways to snap your neck with my bare hands.
— Ember, grand master of
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Movement Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table. Level 2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the North. Senya, a server at the Watchful Knight, noticed a strange monk who wore a golden mask observing the Mirabarrans closely while they stayed at the Watchful Knight. The monk left a few hours
group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
weapons Monk Simple weapons, shortswords Paladin Light armor, medium armor, shields, simple weapons, martial weapons Ranger Light armor, medium armor, shields, simple weapons, martial weapons, one skill
. Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Character Creation How do you calculate a creature’s Armor Class (AC)? Chapter 1 of the Player’s Handbook describes how to determine AC, yet AC calculations generate questions frequently. That fact
the armor you’re wearing (see PHB, "Armor and Shields"). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16. Unarmored
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Martial Melee weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed
. Monk Class Features Level 1: Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Druid
Fighter: Replace with Barbarian, Monk, Paladin, or Ranger
Rogue: Replace with Bard or Ranger
Wizard: Replace with Bard, Sorcerer, or Warlock
Write Your Level Write your character’s level on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wear armor or use shields made of metal) Fighter Light armor, medium armor, shields, simple weapons, martial weapons Monk Simple weapons, shortswords Paladin Light armor, medium armor, shields, simple
, martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light armor, medium armor, shields Druid Light armor, medium armor, shields (druids will not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
defeated, the remaining ones flee to the training grounds (area L4) to seek reinforcements. Immortal Lotus Monk Medium humanoid
Armor Class 15 (Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP) Proficiency Bonus +3
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotted leather armor. The skeleton clutches a quarterstaff that has become brittle with age. A tattered backpack contains adventuring gear that has rotted or rusted away. Casting a speak with dead
spell on the skeleton reveals that the tiefling, Savir, was a monk who fell prey to a cloaker. Savir’s spirit doesn’t know what became of his adventuring companions or the cloaker. If questioned
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
(Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw
Proficiencies
Armor and Weapon
Proficiencies
Barbarian
A fierce warrior of primitive background
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
special abilities that let them cast spells without using spell slots. For example, a monk who follows the Way of the Four Elements, a warlock who chooses certain eldritch invocations, and a pit fiend
. Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description. CASTING IN ARMOR
Because of the mental focus and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
your action to don the shield as normal (see “Getting Into and Out of Armor” in chapter 5 of the Player’s Handbook). If a character hits a monk with a dwarven thrower and the monk uses Deflect Missiles
, does the hammer return to the attacker first, or can the monk catch it? The monk can catch it. (dwarven thrower, Deflect Missiles)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monk
Medium humanoid (gith), lawful neutral
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
sea of chaos that is the plane of Limbo. Githzerai Monk Psionic Adepts. The progenitors of the githzerai adapted to — and were transformed by — the psychic environment imposed on them by their illithid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to test themselves with deprivation and to punish those who doubt the strength of elemental earth. Sacred Stone Monk
Medium humanoid (human), lawful evil
Armor Class 14
Hit Points 22 (4d8 + 4
tremorsense 10 ft., passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Minor Items, Common Item Type Attune? Armor of gleaming Armor No Bead of nourishment Wondrous item No Bead of refreshment Wondrous item No Boots of false tracks Wondrous item No Candle of the deep
Wondrous item No Cast-off armor Armor No Charlatan’s die Wondrous item Yes Cloak of billowing Wondrous item No Cloak of many fashions Wondrous item No Clockwork amulet Wondrous item No Clothes of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon Arathimax the Red (Roganvald’s armor now lies in Arathimax’s hoard)
4 The ornate badge of office of the lich Zakir, nine-time governor of the city of Durn
5 A gravy ladle belonging to
to claim her throne
8 A phoenix-shaped brooch passed down to each of the forty-seven recorded incarnations of Gaz, a githzerai monk
9 A trophy cup engraved with a pumpkin, awarded each year
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hlam This venerable human monk lives in a cave halfway up the side of Mount Waterdeep. Hlam is the grand master of the Order of the Even-Handed, a small monastic group devoted to Tyr. Would-be
students periodically visit him to learn the Way of the Sacred Fists, which combines cleric magic and monk training. They usually return to the city confused, bruised, and not inclined to visit again. In
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
door raises the DC to force it open to 20. Monk’s Welcome. If one or more characters bang on the door, use the knocker, or otherwise signal their arrival, a human monk arrives within a minute, peers
through one of the peepholes, unbars the door, and welcomes the new arrivals. The monk leads them to a large hall (area M17), where Hierarch Anish is engaged in discussions with others of the order. M5






