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Returning 23 results for 'monks some with once anchored from for land'.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than strain the land during a famine. FIRBOLG CLASSES
Most firbolgs are druids, rangers, or fighters. Among their kind, these vocations are passed down from one generation to the next. The firbolgs
enforcers of that god’s will.
Firbolg warlocks are rare, but some clans forge alliances and arcane pacts with powerful fey beings.
Firbolg monks are almost entirely unheard of, though a monastery might take in the young survivors of a devastated firbolg clan.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters can attack it from a distance or fly in close. The airship can’t land on the Morkoth, but it can float in the water nearby or hover directly overhead, out of the line of fire of the Morkoth’s
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
before the Cataclysm by the city’s Istarian founders, and the light from their flames cuts through the densest fog. Kalaman Harbor At any time, dozens of ships are anchored along the busy docks of
Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
hired by Daerismun Aerath, one of the Avowed — the esteemed scholar-monks of Candlekeep — to guide him there. He was writing a treatise on the place and desired firsthand experience of the locale
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
Version 1. Monastery Six aarakocra inhabit the monastery, living as monks. While in the monastery, they wear prayer bead necklaces and paint labyrinthine patterns on their beaks, hands, and feet. A large
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ahead.
The sundial is anchored to the ground and cannot be moved or shifted. The eight paths leading out of this area are identical. If the characters try to make any identifying marks on the ground
sundial is drawn into its stone surface, then is suddenly dropped out of the sky to land harmlessly around sundial 5. The fifth sundial casts eight shadows that point at every possible pathway. No
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ahead.
The sundial is anchored to the ground and cannot be moved or shifted. The eight paths leading out of this area are identical. If the characters try to make any identifying marks on the
the sundial is drawn into its stone surface, then is suddenly dropped out of the sky to land harmlessly around sundial 5. The fifth sundial casts eight shadows that point at every possible pathway. No
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speaker, he is broadminded, humble, and determined, with a deep connection to the land. He is quick to seek opinions from the matriarchs of the leonin prides, and often defers to their wisdom. While his
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
some cases, long-lived races such as elves or dragons are entrusted with the leadership of the land. Hierarchy. A feudal or bureaucratic government where every member, except one, is subordinate to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
prophets. 3 Relic Collectors. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics. 4 Charitable Missionaries. Adhering to the belief that religion
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves worthy of speaking with its occupant. Many who seek a ki-rin’s guidance end up pledging service to the creature. They study as monks under its tutelage and serve as its agents in the world. The
followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their master’s cause, out to defeat villainy wherever it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
of paladins, clerics, and monks. Members of the order are faithful and vigilant seekers of justice who protect others from the depredations of evildoers. They exact swift retribution against those who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sailors in Need Whether they’re traveling by land, arriving by boat, or teleporting in, the characters witness a disturbing scene as they first catch sight of the lighthouse. Silent Sound lighthouse
octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
depart, and he reminds them that they must secure their own provisions. The Moon Maiden is anchored in the bay and can be reached by rowboat. Eight crew members (CN male and female Illuskan human
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
the south, petering out to the north. Stone doors lead to the east, west, and south. Rusting iron rails are anchored to the floor, and a pair of ancient ore carts still rest on the rails. The dust on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, in fact, humanoids. They stand in alcoves or recesses along the towers’ upper reaches — and are crafted in disturbingly lifelike fashion. Gargoyles and caryatid columns also abound, anchored to
allows any character to mentally adjust the roc’s course and observe the terrain below, but the great bird does not land or cease flying. 5 The head of a mace held by a gladiator in an arena A fog
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
take the helpless creature over the falls and into area P20. P10. Trial by Water A ribbon of dry land hugs the walls of this cavern, the walls of which are covered with chalk-scrawled symbols of
tunnel leads to area P13. This tunnel is blocked by a sturdy and locked iron gate. Four short iron chains ending in manacles are anchored to the iron bars of the gate. Using thieves’ tools, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
bridges, anchored to each other or cantilevered over the water. The tendency of these latter structures to occasionally drop into the rushing river, pulling their neighbors down with them, is not enough to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their
, anchored to each other or cantilevered over the water. The tendency of these latter structures to occasionally drop into the rushing river, pulling their neighbors down with them, is not enough to deter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
miles-long stretch of 100-foot-high cliffs. Anchored a half mile off the coast is a greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost Giants”) with two giant-sized
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The pegasi can pull the carriage at a speed of 40 feet on land or 80 feet while flying. Turning the key counterclockwise in either door’s lock can be done only while the carriage is on the ground and
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly






