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Returning 35 results for 'monks studded with only are from for line'.
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Monsters
Planescape: Adventures in the Multiverse
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Fizban's Treasury of Dragons
dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Captain It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew
of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Half-Blue Dragon Gladiator Half-Blue Dragon Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
saving throw or be knocked prone.
Lightning Breath (Recharge 5–6). The half-blue dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty clay urns line
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: “Yes? What do you want?”
The monks listen to their
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
. Nonatons have wormlike bodies studded with nine mechanical arms. CoupleofKooks “I’ve known a few modrons in my day. Most are gullible, harmless sorts. Watch out for those hierarch modrons, though. Not only
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Monk: Way of the Ascendant Dragon My favorite Ascendant Dragon monks all narrate their bodily attacks aloud with fun onomatopoeias. Swish ka-pow, indeed.
-Fizban
The dragon god Bahamut is known
tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Marids hail from the Elemental Plane of Water, where they live in wondrous homes drifting amid the endless ocean. Among these is the Citadel of Ten Thousand Pearls—a coral sphere studded with dozens
(2d8) Cold damage.
Water Jet. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 31 (9d6) Cold damage. If the target is a Huge or smaller creature, it is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
last human descendants of the royal line of Omu. If the characters eventually liberate Omu from the evil possessing it, the royal line can be restored. Originally, the monastery structures could be
Version 1. Monastery Six aarakocra inhabit the monastery, living as monks. While in the monastery, they wear prayer bead necklaces and paint labyrinthine patterns on their beaks, hands, and feet. A large
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, erupting from control panels that have been pulled apart to lay bare their internal components. Five clear canisters connected by metal tubing and wires line the walls, each one filled with viscous fluid
as members of Kwalish’s original expedition, while others are wizards and other spellcasters enslaved by the monks. Lore and Information. With respectful discussion and a successful DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7 An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
wears a pair of golden bracers shaped like octopi (250 gp each) and a large silk vest studded with ten blue spinels (500 gp each). These baubles vanish with the marid when he returns to the Elemental
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
declined to pay fealty to King Barov, Rahadin helped Barov conquer them. The elf kingdom’s royal line was obliterated, the dusk elves hunted like rabbits. The few that survived were either subjugated or
preserve the von Zarovich legacy.” Rahadin
Medium humanoid (elf), lawful evil
Armor Class 18 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 35 ft.
STR
14(+2)
DEX
22(+6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
superiority in battle by seeking out enemy spellcasters and destroying them. Hobgoblin Devastator
Medium humanoid (goblinoid), lawful evil
Armor Class 13 (studded leather)
Hit Points 45 (7d8
hands.
Hobgoblin Iron Shadow The Iron Shadows are hobgoblin monks that serve as secret police, scouts, and assassins. Among other hobgoblins, they spy to ferret out treachery, rebellion, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30
Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Gear Light Crossbow, Shortsword, Studded Leather Armor
Senses Passive Perception 16
Languages Common, Thieves’ Cant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of Oil. The oars are for the Rowboat at the dock (area M3). The fishing poles are nonmagical. Treasure. The spear is a Silvered Weapon (Spear). The monks use it as a harpoon while fishing. M28
: Pantry Three wooden cabinets line the east wall of this pantry, and various crates, bags, and barrels are piled in the northwest corner.
The cabinets are unlocked and the pantry holds the following items
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reveals a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, worth 50 gp. Ogmund has also stashed a backup high-quality suit of studded leather armor and a pair of
empty. 8. Bayleaf’s Quarters Empty weapon racks and several empty bins and shelves line the walls of this room. On the floor is a bedroll of three blankets next to a pair of shiny leather boots
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+5
Con 14 +2 +2
Ability Score Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather
: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), respectively. H5: Sinkhole Massive crystal formations line the walls of this small cave network. Where the caves end, a sinkhole in the rock floor plunges fifty feet. At the bottom of the pit is a sandy grotto
approximately 250 feet to the north, in Haskasori’s catacombs (area H11). H6: Pillars of Haskasori LEROY STEINMANN Pillars of Hakasori Two rows of pillars line the walkway toward a large subterranean temple at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
third has neither and looks exactly like the doppelganger’s current disguise. B54: Storage Room Two ogres rummage for morsels in this storage room. Candles, incense, and other ceremonial items line its
. Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands. Orc priests that oversee the line between life and death are known by the others in the tribe as
enemy territory. Orc Red Fang of Shargaas
Medium humanoid (orc), chaotic evil
Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
Player’s Handbook. Treasure. One of the ghasts wears a silver bracelet sculpted to look like a twisted tongue (75 gp), and another one wears a gem-studded belt (400 gp). The crates and boxes are rotted, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
-skinned man and a mighty, knotted serpent. Engraved alongside this illustration are glyphs identical to those found on the door. Under these sigils are etched a series of four face-glyphs in a line
). Draped over the rib cage is a breastplate made of loops of tubular jade interspersed with bone dividers (protects like studded leather, worth 200 gp). Scattered around the neck and through the rib cage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has a jewel-studded collar with six rubies, worth a total of 250 gp. The largest ogre has a key to the chest in area 21. 12. Arsenal Room Thirty helmets, twenty-six shields, twenty-two spears, nine
unchallenged. 23. Guard Room A huge horn rests upon the small table in the center of the room; blowing it calls the dire wolves. Eight stools and two benches line the walls, and a sheaf of eighteen
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
crates are neatly stacked along one wall of this chamber, while iron braziers and spare furniture line the opposite wall.
This storage area contains supplies for the efreet’s chambers. The items are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. 11. Great Cavern of the Jarl This is where all the special functions and feasts hosted by the jarl take place. Various tables and benches line the east and west walls, pushed out of the way for now
hunting pack—four huge polar bears with 65 hit points each—lairs here. Treasure. Each bear wears a gem-studded collar worth 200 gp. 18–19. Caverns of the Carls Two large caverns provide quarters for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet in width and has no railing, climbs in a straight line, passing above the sealed adamantine doors of the forge (area 28) and never once doubling back on itself until it reaches the outer walls of
studded with gems and topped with a tiny golden anvil (worth 750 gp), and 1d3 magic items (roll on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide). 2. Bridge A cleft in the mountainside
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alphabetical order.
Abracadabrus Wondrous item, very rare
An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1
fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
Petrifying Gaze on any creature in the laboratory that she can see through the monitor. Canisters. Five clear canisters line the walls, each one filled with fluid and the living, beating heart of some
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
the room’s east wall is studded with sockets, as though for gemstones. A door to the south leads further into the temple. Studying the sockets carefully is a pensive woman with snakes for hair. A






