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Returning 35 results for 'monsters settling with only advanced for for lords'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Intelligence, CharismaFeat: Lords’ Alliance AgentSkill Proficiencies: Insight and PersuasionTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B: (A) 2
Javelin;Javelins, Calligrapher's Supplies, Fine Clothes, Ink, 5 Ink Pen;Ink Pens, Parchment (9 sheets), 13 GP; or (B) 50 GP
You’ve pledged your loyalty to a member-city of the Lords&rsquo
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
joined and advanced through their lesser ranks, known as the Kargatane, and were rewarded by being transformed into a dhampir.
I’Cath. At night, the starving city of I’Cath is overrun by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Sacred Stone Monastery The third of the Haunted Keeps of the Sumber Hills, the Sacred Stone Monastery is where the lich Renwick Caradoon chose to make his home, discouraging other monsters from
settling nearby. The former keep has been reborn as the Sacred Stone Monastery, now home to a reclusive order of mysterious monks (actually earth cultists in disguise) who spend their days in meditation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monsters roam the blasted landscape. The characters must navigate this wasteland in search of the rod piece, ultimately discovering that the piece is located inside the remains of an enormous, highly advanced, bipedal war machine called a colossus.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the monsters advance toward the characters, decrease their numbers. Adjust the Grid Scale. If you’re using a battle grid, take a section of that grid and use it to track position, changing the scale so
encounter begins at a range between 100 and 1,000 feet), or use one or more d20s to show how many 5-foot or 10-foot squares the creature has advanced.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
—Baphomet, Demogorgon, Graz’zt, Juiblex, Orcus, Yeenoghu, Zuggtmoy, and many others. Mazfroth ties the origins of several monsters to these demon lords (saying Juiblex created all oozes, for example
. Mazfroth disagrees with this theory on the basis that not all lycanthropes are evil as Malar is. Werebears are an example of lycanthropes that are usually good. The Abyss is ruled by demon lords
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
come to Xen’drik on business, smugglers seek to make extra gold, and pirates prey on everyone. Ports come and go, falling prey to monsters or natural disasters. But two harbors have stood the test of
time. Dar Qat. The Inspired lords of Riedra are just as interested in the resources of Xen’drik as the people of Khorvaire. Dar Qat is a Riedran port, a fortress built from glittering crysteel (grown
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Lords’ Alliance For a century and a half, and more, the Lords’ Alliance has stood as the most important and influential group in the North. Its power has kept towns safe from the predations of
. Better instead to look to the future, repair the walls, and wait for word from the watching sentries.
— Andwe Cururen, agent of the Lords’ Alliance
The Lords’ Alliance isn’t a nation unto itself, but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
of powerful fiends. But they’ve also gained vast wealth or a stronghold of their own, rewound time to reverse disaster, or suddenly advanced in level far beyond the other characters in the group. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
Fiend Folio published in 1981. Many of these monsters, old and new alike, are ideal for use with the earlier chapters of this book. For instance, the demons and devils presented here — lesser varieties as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
, this great metropolis stands as the pinnacle of what a great city might be, in wealth, influence, and stability. Here, the citizens work, the nobles sneer, and the great masked lords plot and scheme
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Doomcrown’s Quarters Monsters. If he hasn’t been drawn elsewhere, Doomcrown the hobgoblin warlord is here, attended by a flumph that speaks to him telepathically.
Underdark Model. Standing
trunk with a smashed lock.
Tapestry. On the south wall hangs an old, faded tapestry that depicts a beautiful crystal cavern.
A few days after settling in Arcturiadoom, the hobgoblin warlord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prosperity is built on an unstable foundation. The Last War may be over, but the war against the daelkyr has barely begun. The clan lords hold their reclaimed halls in the Realm Below, but no one knows the
full extent of the power of the daelkyr. A renewed assault could come at any time, whether it’s a force of monsters boiling up from below or a creeping madness that infects the weak-willed. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is far from complete, however. Entire sections of the city still lie in rubble, plagued by brigands and monsters, and sinister factions scheme to take over the place. Neverwinter is part of the
league of city-states known as the Lords’ Alliance. Lord Dagult Neverember rules over the city, even though he isn’t the true heir to Neverwinter’s crown. He supports the alliance’s efforts to establish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup This adventure is designed for a party of 11th-level characters. Yartar is an ideal starting point because it’s a gathering point for allies of the Lords’ Alliance. Gargosh approaches the
characters and pleads with them for their help. If one of the player characters is a member of the Lords’ Alliance, someone from the faction introduces Gargosh to them. The Lords’ Alliance has connections
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
is often required to defend against retaliation by neighboring states for the bandit lords’ aggression. At least one of the bandit lords, Renfus the Mottled (ruler of Stoink), is wholly in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
organization, they are united in their desire to draw power from the bottomless evil of the Abyss. The following entries outline boons that a DM can grant to monsters and NPCs dedicated to a particular demon
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
Giant is the common tongue of Xen’drik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
of Sarlona. Quori is spoken by the kalashtar, spirits native to Dal Quor, and the Inspired lords of Riedra.
Optional Rule: Swapping Racial Languages
This optional rule allows you to exchange a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about half the kuo-toa community in the process. The survivors have fallen prey to madness and the predations of Underdark monsters in the time since. Obscene altars and shrines are everywhere, many
of them depicting elements of Demogorgon’s twisted iconography — spirals and “Y” shapes, two-headed creatures, manta rays, and tentacles. Other shrines show the influence of other demon lords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gods of nature agree, for they’ve sent good weather and preserved the monsters’ tracks. Members of the Emerald Enclave in the party gain inspiration whenever the party kills a werewolf. About the
civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another. Lords’ Alliance A Lords’ Alliance operative from Waterdeep named Eravien Haund comes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to the Gnarley Rangers, a fellowship that cooperates closely with the druids. The Lords’ Alliance The Knights of the Hart The time for a close association between good kingdoms and city-states
has not yet come to pass in the Flanaess; nothing like the Lords’ Alliance can be found in the lands near the Kron Hills. The closest analogue in the world of Greyhawk is the Knights of the Order of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Baldur’s Gate joined the Lords’ Alliance, a coalition of independent cities that includes Neverwinter and Waterdeep, largely because of disputes with Amn. Should Amn decide to attack Baldur’s Gate
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies. Under normal circumstances, the Harpers, the Lords’ Alliance, the Order of the Gauntlet, and the Emerald Enclave would shun ties to the Black Network—and possibly arrest its emissaries. However
greatest, the pay is expected to be equally great. This mercenary attitude does not sit well with the Lords’ Alliance, however, and they are the only group with the resources to pay the Black Network’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies. Under normal circumstances, the Harpers, the Lords’ Alliance, the Order of the Gauntlet, and the Emerald Enclave would shun ties to the Black Network—and possibly arrest its emissaries. However
greatest, the pay is expected to be equally great. This mercenary attitude does not sit well with the Lords’ Alliance, however, and they are the only group with the resources to pay the Black Network’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
allies. Under normal circumstances, the Harpers, the Lords’ Alliance, the Order of the Gauntlet, and the Emerald Enclave would shun ties to the Black Network—and possibly arrest its emissaries. However
greatest, the pay is expected to be equally great. This mercenary attitude does not sit well with the Lords’ Alliance, however, and they are the only group with the resources to pay the Black Network’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
, however, the Boromars have been fending off a serious challenge from Daask. Those monsters have been aggressively targeting Boromar agents and holdings, and the feud between the two forces grows more
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
privilege to contribute the following adventure to the cause. We wanted to provide as much value for your donation as we could, providing new maps, monsters, and magic items — and of course, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silverymoon Long a powerful and influential member of the Lords’ Alliance — and, for its entire existence, the Silver Marches of Luruar — Silverymoon is what many cities aspire to be: a quiet
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the two dragons like it that way. If the characters explore the Mere, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Mines of Mirabar The rugged
forges, foundries that operate day and night, and tunnels leading to the mines. Mirabar’s marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lords’ Alliance to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their positions because they already hold the respect of their fellow citizens. Within towns and cities, lords share authority and administrative responsibility with lesser nobles (usually their own
place within the confederacy. The Lords’ Alliance in the Forgotten Realms setting is a loose confederacy of cities, while the Mror Holds in the Eberron campaign setting is a confederacy of allied dwarf
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and






