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Returning 27 results for 'mood some with only advanced for for leather'.
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most some with only advanced for for leader
most some with only advanced for for leathery
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Classes
Eberron: Forge of the Artificer
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
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6
4
3
11
4
3
3
1
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14
+5
Advanced Artifice
7
5
4
11
4
3
3
1
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15
+5
Subclass feature
7
5
4
12
4
3
3
2
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16
+5
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Colors A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely
ft.; Passive Perception 12
Languages Understands Undercommon but can’t speak; telepathy 60 ft.
CR 1/8 (XP 25; PB +2)
Traits
Advanced Telepathy. The flumph perceives the content of any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to Khorvaire have a concrete purpose for the journey, which could drive an adventure. The magewrights and artificers of Aerenal are more advanced than those of Khorvaire. Aereni artisans fashion rods
functionally equivalent to leather, studded leather, or chain mail. Bronzewood can also be crafted into weapons, and Aereni warriors use spears or swords made from a single piece of bronzewood. Trinkets
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, curiosities, and devices of unknown purpose.
Mister Blip wears a smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing
he wears is a black felt bowler cap. The color of his eyes changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
enough alcohol to mellow their mood. Potable Water. Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of
shoe stand, a cutter, spare leather, and thread. Arcana, History. Your knowledge of shoes aids you in identifying the magical properties of enchanted boots or the history of such items. Investigation
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sun. Their weapons are uprooted trees and rocks pulled from the earth. The sweat of their bodies adds to the reek of the crude animal skins they wear, poorly stitched together with hair and leather
territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dock Ward is unsafe. You can set the mood by reading the following to the players: Tall, densely packed tenements leave most of the neighborhood in shadow at ground level. Most of the streetlamps have
-looking men in black leather armor. Xoblob thinks there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck. The Skewered Dragon The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Nunchaku sized for a pixie or sprite 74 Copper coin with a smiling satyr’s face on one side and a satyr’s skull on the other 75 Severed chicken’s foot attached to a leather cord 76 Collection of baby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
outposts still hold futuristic technology from before the cataclysm. Invaders from Wildspace. Spaceships land on the characters’ world and disgorge hostile creatures armed with advanced technology.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
twigs.”
As she speaks, scaly, draconic warriors emerge from the woods to stand at her side.
Fheralai is in no mood to exchange words. The storm lord is a war priest, and she is accompanied by one
attack!
To defend the escaping townsfolk, the characters must hold the line against a large force of enemies.
Ghostly Warrior
The undead have advanced into the city. The characters face one
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing he wears is a black felt bowler cap. The color of his eyes
changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speaks to it, the flame responds to him in Graz’zt’s whispered voice, but only when the demon lord is in the mood to talk. A character who examines the brazier and succeeds on a DC 17 Intelligence
. C7e: Mazia’s Room. Mazia Foulard keeps a diary and a small leather case tucked under her pillow. The case contains an exquisitely crafted silver flute (250 gp) that was given to Mazia by her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
span the vast ceiling, which glitters with thousands of tiny gems.
The center of the area holds a sunken gambling pit that is packed with people, sitting in leather-upholstered chairs around tables
. Many are dwarf-sized (former duergar). The characters can fight the skeletons if they wish, but any altercation darkens Lottie’s mood when the characters finally meet her. Each skeleton uses the normal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Characters who question Thorsk can get directions to Scarlet Moon Hall (see chapter 3). 6. Chansyrl Fine Harness The pungent smell of tanned and oiled leather fills this crowded workshop, and the walls
display leather saddles, reins, yokes, and harnesses for working beasts of all sizes. Stylish leather jackets, longcoats, caps, boots, leggings, bracers, belts, baldrics, and full leather armor are also in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The Test Market is not advanced when NPCs open the doors, since the Keymaster has control of the inn’s magic. As such, the NPCs stuck in the main stage (see below) wander around the inn as they
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
compartments and contains a pair of black leather boots, an empty water skin, a petrified basilisk egg, spider silk sack containing 175 pp, a potion of vitality, and two thick spellbooks. The spellbooks
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfields’ defenders to wonder when the next attack would come. The attack hasn’t changed the mood among the residents, who place great stock in the strength of
strapped to a leather harness. The contraption rests on an ogre’s back and shoulders, and despite its cumbersome appearance, it doesn’t inhibit the wearer’s mobility or fighting ability. It takes 10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
above or none of the above, depending on Rillifane’s mood.” Roots Run Deep. Ancient trees are almost always incorporated into shrines to Rillifane Rallathil. Many forests in elven lands have sacred
Corellon’s mood and behavior, redirecting the god to a less extreme course of action. Some elven legends treat Sehanine as Corellon’s spouse or as a favored child, but other stories hint at a deeper truth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Kester’s Leather Goods Kiorna Kester (LN female human commoner) runs this tannery, where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions
from it. Kiorna is keenly interested in acquiring hides from exotic creatures to craft into expensive leather. She pays a fee in gold pieces equal to 100 times a creature’s challenge rating for the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
Enterprises livery, they are in no mood for a fight and need any help they can get. The characters can determine what needs to be done on their own, or the captain or first mate twins Travis and Benham (both
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
coffer beneath Qarbo’s bunk contains 120 gp, 90 ep, cloth-of-gold priestly vestments worth 40 gp, a leather pouch containing 2 gold bracelets worth 30 gp each, a scroll of earthbind, a scroll of
gp each, wrapped in a swatch of cowhide. The key to area M13 hangs from a hook on the wall by the room’s door. Hellenrae wears the key to the padlock in area M24 on a leather cord around her neck
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instead wear exquisite masks made of precious materials adorned with gemstones. Each noble has a collection of these masks that it wears to conceal its face but still reflect its current mood; an
individual might change masks many times during the day as its emotions shift. A mask is prized both for its material value and for its accuracy in expressing the mood it represents. Only the richest of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their arrival on the island, the hags were able to enter the hermit cells (area 11) to gather some treasure, but they haven’t yet advanced past the barricaded door in that area. The loot now lies
recover a leather sack containing 125 gp, a gold paperweight in the shape of a tortoise (100 gp), a silver candelabra stamped with the symbol of the sea god Procan (50 gp), and two potions of greater
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
and female human commoners of various ethnicities) employed by the inn’s proprietor to enhance the mood. They are coached to speak and parade about like nobles, but they are nothing more than low-paid
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
handmaidens, though they do nothing to comfort her. They are armed with longswords but don’t carry longbows. If the characters try to parley with Cinderhild, she demonstrates the impertinence and mood
flames. Five smoke mephits dance around the cauldron, cackling with glee. Two ogres wearing grease-stained leather aprons stand next to the tables, and twenty goblins scurry about, performing menial
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
easily put the owl in a jabberwock-hunting mood if they have the means to speak with it. If the jabberwock and the owl ever make eye contact, the jabberwock flees the palace with the owl in pursuit. Bait
as fine as Snicker-Snack,” and then never speaks again. P28. Library The doors to the adjoining hallway are sealed with lion crown locks (see “Crown Locks” earlier in the chapter). Leather-bound tomes






