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Returning 14 results for 'moradin satchel with only are from for line'.
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mordai satchel with only are from for live
moradin satchel with only are from for like
moradin satchel with only are from for life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another and found several competing religions. In comparison, religion in dwarven society is set in stone. The dwarves of the Forgotten Realms identify Moradin as their creator. While individual dwarves
might follow other gods, as a culture the dwarves are pledged to Moradin and the pantheon he leads. His teachings and magic are so thoroughly ingrained in dwarven culture that it would take a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Illusory Front Line The drow of House Freth have learned the hard way that the troglodytes in area 7 are too hardy and stubborn to be easily conquered. A male drow mage named Orl Telenna has been
mushroom wine, and a satchel made of spider silk that contains 10 days of rations and Orl’s spellbook (see “Treasure” below). Orl spends most of his time here, but he listens for trouble and slips out
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to escape, Iarno flees to area 1 (through areas 7 and area 8) and grabs the satchel hidden in the cistern there. If the nothic is still alive in area 8, Iarno instructs it to waylay any pursuers. If
the characters catch up to him, Iarno quaffs the potion of invisibility in the satchel and flees the hideout. At your discretion, he could reappear later in the adventure. Roleplaying Iarno A former
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. On a success, the character detects poison residue inside each one. This poison killed the falcons in the aviary (area M5). The other drawers are empty. Treasure. The first satchel in the chest of
drawers contains 60 PP. The second satchel contains four pearls worth 100 GP each. The third satchel is empty but used to contain a bejeweled necklace that Ronnom gave to Skalanthas as a gift (see area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
attached to the south wall of the cistern, about 2 feet below water’s surface. The satchel can’t be seen from above the water, but a character can probe the cistern with a pole or jump in to find it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
, rather than being hidden away. Semiprecious stones line many of the streets in Mirabar, and gorgeous inlays mark important corners and intersections, some so new that one can still smell the jeweler’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
statue of Moradin is made of solid granite except for its eyes and the panels of the lantern, which are fashioned from quartz. A continual flame spell cast within the lantern’s hollow interior
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
immunity to poison and psychic damage. V4. Hall of Moradin This 20-foot-high hall has the following features: Three pillars running the length of the hall are carved to resemble warhammers, with their
of Moradin with amethyst eyes (worth 250 gp and weighing 10 pounds). V6. Hammer and Anvil The adamantine door to this room has an arcane lock spell cast on it, but it swings open when a dwarf or a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bears is missing. A successful DC 12 Intelligence (Religion) or Wisdom (Perception) check determines that the holy symbol of Moradin was once on the tabard, but only a bit of the flame remains. She
instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
piece of parchment that transfers ownership of two horses to Guildmaster Dusk. G2a: Livery Stables Ten horse stables and a hayloft line the walls of this barn, which has an open doorway at each end
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Advantage on a check to find it. Treasure. Shabblejaw has a small satchel holding six crystals, each the size of a human thumbnail. These are pieces of the healing crystal in area D12 that the troll
off a few tiny pieces that he keeps in the satchel he carries with him. Healing Crystal. The crystal is a natural, magical growth hanging from the ceiling, which is 40 feet above the floor. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea 13. The Snapping Line This popular inn and tavern is built
stories and drink into the night. The Snapping Line is run by a young woman named Hanna Rist (NG female human commoner), who comes from a family of well-known lobster catchers. The Rist family also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Guest Quarters The door to this room is usually locked. Qarbo carries the key. He is either in area M9 during the day or sleeping here at night. Eight simple bunks line the walls of this room, each with
. Refectory Four old wooden tables with bench seats stand in the middle of this room, and shelves full of plain clay crockery and wooden platters line the walls. To the west, two windows look out into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
line this gap. Silverymoon The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures
Bridge is a sacred site of pilgrimage for many dwarves. Long ago, the dwarf god Moradin appeared atop the bridge to rally dwarves of the Ironstar clan against a horde of orcs, and the founder of the






