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Returning 19 results for 'morality some with only archers for for level'.
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mortality some with only archer for for level
morality some with only arches for for level
mortality some with only archery for for level
morality some with only archer for for level
mortality some with only archers for for level
Monsters
Forgotten Realms: Adventures in Faerûn
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)
2/Day Each: Dimension Door
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
3rd
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q52. Beacon Turrets A stone battlement encloses the roof of this turret. A spiral staircase descends to the level below. These turret rooftops are 80 feet above ground level. The spiral stairs
descend 20 feet to archers’ posts — small rooms lined with arrow slits. Standing guard in each of these rooms is a phantom warrior (see appendix D) with a spectral longbow that shoots arrows of force energy
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2A. Upper Barbican Although it is much cleaner than the lower level, the upper level of the barbican is still a mess. Muddy, webbed footprints of bullywugs trail up and down the stairs and fan out
across the floor. This area is staffed by nine bullywugs day and night, but at night, they tend to sleep on watch. This level of the barbican has no roof. Hundreds of melon-sized stones are piled around
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2A. Upper Barbican Although it is much cleaner than the lower level, the upper level of the barbican is still a mess. Muddy, webbed footprints of bullywugs trail up and down the stairs and fan out
across the floor. This area is staffed by nine bullywugs day and night, but at night, they tend to sleep on watch. This level of the barbican has no roof. Hundreds of melon-sized stones are piled around
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with this new and unusual concept, swayed by Phylo’s claims that a higher level of communal harmony will be achieved. Basidia believes that Phylo’s separation of the circles is contrary to the unity and
and morality, their lives centered on living fully each day and worrying little about the future and nothing at all about the past. Despite the communal nature of their existence, they are individuals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
claws, but to no avail. Yeenoghu evades or shrugs off its attacks, even as gnoll archers pepper it with arrows. Then the gnolls swarm the goristro as it begins to falter, bringing it crashing to the
transform into gnolls.
Any adventurer witnessing this horrible tableau must succeed on a DC 12 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). If this causes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Mountain Door The uppermost level of Khundrukar, called the Mountain Door, is a natural cavern that was expanded and improved upon by Durgeddin’s folk, who created a series of halls and guard
heard by the orc in area 4 and then attempt to flee to area 3. See the “Mountain Door Defenses” sidebar. If the archers are alerted to the party’s presence, they open fire on intruders on the ledge and in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for that plane. Alignment and the Outer Planes The Outer Planes are realms of thought and morality more than merely physical reality, and they can affect visitors on a deeply personal level as well as a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
. Lower levels hold the personal chambers of priests, as well as quiet chambers where people can worship at small altars or seek counsel from clergy who specialize in matters of morality. The temple’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
open to the outside and allow light into the hall during the day. The west windows allowed archers on the second level to fire down on any intruders in this area. Hermit Alterations. The hermits have
made several structural alterations to the hall, including widening arrow slits in the guard tower and the entry hall balcony to create doorways on the second level. They then built the crude wooden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Fortress Level Map 1.1: Fortress Level View Player Version 1. Ledge A sandy ledge overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
morality of those creations or how they came into being. Rumors claim that the High House of Wonders maintains a secret testing facility in or just outside the city. Ostensibly, Gond’s priests offer
, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least two dozen ways into and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
clerics’ innovations than the morality of those creations or how they came into being. Rumors claim that the High House of Wonders maintains a secret testing facility in or just outside the city
rusty but functional locks, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below, extending down
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
squats on the waterfront, its two windowless upper stories heavily guarded. Most ordinary patrons never make it past the ground-level offices, yet the majority of the Counting House stretches below
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the






