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                        Returning 35 results for 'more amid armor'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as nothing more than impressions, whispers, or
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirsâ troll ancestry is hardly apparent in their appearance
                                                
                                            
                                                
                                                    . They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âs time to lay eggs and hatch a new brood of young.
These scorpion folk deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. The
                                                
                                            
                                                
                                                     clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged metal to forge crude weapons, armor, and tools.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirsâ troll ancestry is hardly apparent in their
                                                
                                            
                                                
                                                     appearance. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    H16. Armory Weapon racks that once stood against the north and south walls lie smashed on the floor amid the remains of wooden mannequins. Rusty hooks on the walls once held armor, shields, and helms.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Night Scavver Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly
                                                
                                            
                                                
                                                    , Unaligned
 Armor Class 14 (natural armor)
 Hit Points 114 (12d12 + 36)
 Speed 0 ft., fly 40 ft.
   STR
  20 (+5) 
  DEX
  15 (+2) 
  CON
  17 (+3) 
  INT
  1 (â5) 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K70. Kingsmen Hall This thirty-foot-square room is a shambles. Scattered furniture lies in heaps near the walls. Broken bones lie scattered amid crumpled and crushed plate armor. Shields and swords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X39. Plundered Treasury The amber doors that once sealed this great stone room have been smashed, their pieces lying amid crushed bones, armor, and weapons. The ceiling here is 30 feet high and flat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     room. Shields, weapons, and tapestries once festooned the walls here, but orcs tore down and destroyed the decor. A dozen humanoid skeletons in rusty armor lie scattered amid the debris. (All died of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorerâs Pack, and 7 GP; or (B) 150 GP  Far from bustling cities, amid the
                                                
                                            
                                                
                                                    , Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
 Armor Class 14
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 114 (12d12 + 36)
 Speed 0 ft., fly 40 ft.
  STR
 20 (+5)
 DEX
 15 (+2)
 CON
 17 (+3)
 INT
 1 (â5)
 WIS
 10 (+0)
 CHA
 1 (â5)
 
 Skills Perception +6, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Dexterity Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training
                                                
                                            
                                                
                                                     Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorerâs Pack, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. With Sword in Hand Sword Stand. An unadorned wooden armor stand rests in the middle of the room, with a faintly glowing longsword stabbed into it. At the base of the stand lie the skeletal remains
                                                
                                            
                                                
                                                     of a hand, amid stains of dried blood.
 Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see âEchoesâ below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     feet overhead. A stillnessâa calm amid the stormâis felt here. In the center of the tomb, a white marble slab supports an intricately inlaid coffin. Chiseled into the slab is a name: Sergei von
                                                
                                            
                                                
                                                     is sleeping in his casket. Treasure Sergeiâs embalmed body is clothed in shining +2 plate armor. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside the coffin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Reflections This swampy cavern has a 50-foot-high ceiling of jagged rock. Rising from the mire is an island of dry rock, upon which are the following features: Ruins and Statue. Amid the ruins of
                                                
                                            
                                                
                                                     of a male human warrior in plate armor wanders around the statue as though searching for something he has lost. The image cannot be harmed and does not acknowledge the characters. If a character dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lowland valleys, feasting on cattle and those who tend herds. They often lair in dangerous mountain caves or volcanoes. Akroans revere red dragons and employ their images in the design of their armor
                                                
                                            
                                                
                                                     favor and protection. Immortal Perspective Despite their arrogance and viciousness, dragons are long-lived and perceptive. Their age and patience allows them to divine signs amid violent weather and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Unspeakable Horrors Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as
                                                
                                            
                                                
                                                     nothing more than impressions, whispers, or vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , since meat from a fresh kill tastes sufficiently hot to their palate.
 Reavers of the Storm. The war horns of the frost giants howl as they march from their ice fortresses and glacial rifts amid the
                                                
                                            
                                                
                                                     most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
 Rulers by Might. Frost giants respect brute strength above all else, and a frost giantâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     defiant.
 No threats reveal themselves to the characters as they enter the castle grounds. Once inside, they spot two humans in plate armor lying dead on the ground near the shattered gate, blood
                                                
                                            
                                                
                                                     Dexterity (Stealth) check to find cover amid the rubble as they move. If half or more of the characters succeed on their individual checks, the group check is successful, allowing the characters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     drain living victims. Others, though, embrace their new forms and mimic vampires. These would-be bloodsucker aristocrats create stirge courts amid scabrous husk-decorated villas and drain the life from
                                                
                                            
                                                
                                                     any who balk at their grotesque gentility. Strigoi
 Medium Monstrosity
 Armor Class 16 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft., fly 40 ft.
   STR
  17 (+3) 
 
  DEX
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of direct sunlight, often amid a stand of cacti near their present encampment. The eggs are protected by hard shells coated in paralytic poison similar to that produced by their stingers. This poison
                                                
                                            
                                                
                                                     metal to forge crude weapons, armor, and tools. Tlincalli
 Large Monstrosity, Typically Neutral
 Armor Class 15 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 40 ft.
   STR
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     skittering noises that sound like whispered chanting 
   3  Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass 
   4  Occupies and animates a corpse or
                                                
                                            
                                                
                                                     other debris as if it were alive 
   Swarm of Maggots
 Medium Swarm of Tiny Beasts
 Armor Class 11
 Hit Points 22 (5d8)
 Speed 20 ft., swim 20 ft.
   STR
  3 (â4) 
 
  DEX
  12 (+1) 
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     amid the clutter of the witchesâ lairs, seldom wandering far from their vile masters. Barovian Witch
 Medium humanoid (human), chaotic evil
 Armor Class 10
 Hit Points 16 (3d8 + 3)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison
                                                
                                            
                                                
                                                     paralyzing power, and reused by alchemists. Careful handling required.
 â Elminster
 Tlincalli
 Large monstrosity, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the cerebral fluids from sapient minds. After doing so, they return to the Elder Brain of Bluetspur, which liquefies them into its pool and releases their stolen essences amid a hormone brine. This
                                                
                                            
                                                
                                                    
 Armor Class 15 (natural armor)
 Hit Points 85 (10d8 + 40)
 Speed 30 ft., climb 30 ft.
   STR
  18 (+4) 
 
  DEX
  18 (+4) 
 
  CON
  18 (+4) 
 
  INT
  5 (â3) 
 
  WIS
  15 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of the Gulthias tree is all that remains of a human adventurer who was killed by blights while trying to cut down the tree. Treasure The dead adventurerâs tattered leather armor isnât salvageable, but
                                                
                                            
                                                
                                                     amid the roots of the Gulthias tree, beneath the skeleton of the dead adventurer. Characters who dig in the ground under the skeleton automatically find it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     stole or used in a terrible crime becomes part of their bodyâperhaps a sizable jewel, emblem of rulership, or suit of armor. 
   3  The Darklordâs eyes distend from their sockets like a slugâs tentacles
                                                
                                            
                                                
                                                    , in the mouths of serpents, or on metallic cables. 
   4  The Darklordâs most painful memories visually repeat in reflections around them or amid illusory projections. 
   5  The Darklord gains an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     amid the scaffolding of a sunken House Cannith workshop, flooded but otherwise intact. âHanamarâ (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in
                                                
                                            
                                                
                                                     Cyre and Breland, but still explorable and potentially salvageable. âNorrâ (Colossus WX-5) is slumped amid the ruins of Metrol, the former capital of Cyre. âTymberâ (Colossus WX-12) squats in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     their fill of enemies, they pass out amid the gory remains of their victims, making them easy to recapture. Mouth of Grolantor
 Huge Giant (Hill Giant), Typically Chaotic Evil
 Armor Class 14 (natural
                                                
                                            
                                                
                                                     armor)
 Hit Points 105 (10d12 + 40)
 Speed 50 ft.
   STR
  21 (+5) 
  DEX
  10 (+0) 
  CON
  18 (+4) 
  INT
  5 (â3) 
  WIS
  7 (â2) 
  CHA
  5 (â3)
Skills Perception +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs know for sure. Naiad
 Medium fey
 Armor Class 15 (natural armor)
 Hit Points 31 (7d8
                                                
                                            
                                                
                                                     protecting their flocks and making their crops more abundant. Alseid
 Medium fey, chaotic good
 Armor Class 15 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 15 (+2)
 
  DEX
 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     in powerful pincers. CoupleofKooks  âYou wanna learn Modron? Yeah, I speak it. Lesson one: âbeep boop.â That means âHello, friend, I mean you no harm.â Really, I swears it!â
 âMorte, amid surely
                                                
                                            
                                                
                                                     innocent snickering
  Hexton Modron Huge Construct, Typically Lawful Neutral
 Armor Class 17 (natural armor)
 Hit Points 209 (22d12 + 66)
 Speed 40 ft., fly 40 ft. (hover)
  STR
 19 (+4)
 DEX
 16
                                                
                                            
                                        





