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Returning 13 results for 'more scores with only assess for for list'.
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Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Enemies and Allies By consulting the scorecard filled out during the four sessions of the Council of Waterdeep (see appendix B), you can assess the strength of the forces brought to bear against the
. “Factional Assets” covers the main possibilities for alliances created during the adventure, but you can modify the list as needed depending on events in your campaign.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
laundry list of tasks to acclimate to their new home. Part 3: Intruder Alert! The cadets deliver a crate of supplies to Mirt the Merciless, the head of the academy, but discover that their cargo contains a deadly surprise.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Creating Your Character If you create a kender character, follow these additional rules during character creation. Ability Score Increases When determining your character’s ability scores, increase
one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
modifier and any special modifiers). If you want your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores
anticipate the spell. Using Initiative Scores You can get to the action of combat more quickly by using Initiative scores instead of rolling. You might decide to use Initiative scores just for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
choice: Wisdom, Intelligence, or Charisma. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance
Spellcaster’s role: Mage, Healer, or Prodigy. This choice determines the spell list and spellcasting ability used by the sidekick, as shown on the Spellcasting table. Spellcasting Role Spell List Ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are detailed
in chapter 1. Skills. This entry lists the monster’s skill proficiencies, if any. See also chapter 1 (“Proficiency”). Resistances and Vulnerabilities. These entries list the monster’s Resistances and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
speeds. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are
detailed in “Playing the Game”. Skills. This entry lists the monster’s skill proficiencies, if any. See also “Playing the Game” (“Proficiency”). Resistances and Vulnerabilities. These entries list the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics
, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurers. Assume that the City Watch members know the names and reputations of some of the adventurers on the list, but have never met them in person. If a character pretends to be Lord Pompy
assigned to map the area, and an engineer needs to assess the integrity of the tunnels to ensure that no further collapses are imminent. If either professional is injured or killed because of negligence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
members, and the goliaths have no objection to being outnumbered. If the sum of the characters’ combined Strength scores is higher than the sum of the goliaths’ combined Strength scores, the characters
list: Affra, Alif, Amina, Brynjar, Chen, Eremon, Hekili, Hishi, Iona, Kamakani, Koamalu, Ling, Margrath, Marrak, Nawra, Noboru, Omolara, Otilia, Quan, Saladin, Shatha, Sigurd, Stalvin, Udo, and Yngvild
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or lower. Level 3: Primal Knowledge You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. In addition, while your Rage is active, you can channel
feat of your choice for which you qualify. Boon of Irresistible Offense is recommended. Level 20: Primal Champion You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appropriate roleplaying or ability checks. Easy-to-acquire information comes earlier in the list, while the details that are harder to acquire are provided later. Dispense the following points as you see
character with a merchant, jeweler, or mining background can assess the value of the gems. A character with experience as a jeweler has advantage on this check. A successful check determines that while four






