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Returning 35 results for 'more shadows with only advice for for longer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work almost as much as they
like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a leucrotta can mimic the
Monsters
Guildmasters’ Guide to Ravnica
around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the
guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she's been forced to lurk in Ravnica's undercity, surrounded by hundreds of her petrified victims. She
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
actually at risk of collapse. Trees, bushes, and other natural elements throughout town cast shadows that undulate, particularly in moonlight. When viewed closely, the shadows appear normal. During
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures’ vitality. They can consume any
darkness where the shadows hunger. As a shadow drains its victim’s strength and physical form, the victim’s shadow darkens and begins to move of its own volition. In death, the creature’s shadow breaks free
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your players’ imaginations by describing a horror indirectly in stages. Chapter 5 features advice or making familiar monsters more frightful. Also consider the following elements when describing
terrors: Before It Arrives. Foreshadow the horror’s approach. How do the environment, nearby animals, the weather and nature, and the light and shadows react? Approaches. What sounds does it make as it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between the fiends and the dragons. Today, they remain impartial mediators, and adventurers who are about to deal with outsiders or other planes of existence might want to seek the advice of a night hag
age of the world by the combined might of the dragons and the couatls, the rakshasas largely disappeared into Khyber as well. The Lords of Dust are made up largely of rakshasas, scheming in the shadows
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
intersection, the shadow from its gnomon pointing straight toward the tower — which is highly odd, because the sun isn’t behind you. Your shadows point in the proper direction. Only the sundial’s shadow points
deduce the correct path from among multiple shadows, but those solutions aren’t obvious or even fair. Xonthal was trying to keep enemies and curiosity-seekers out — not just to present them with an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
intersection, the shadow from its gnomon pointing straight toward the tower—which is highly odd, because the sun isn’t behind you. Your shadows point in the proper direction. Only the sundial’s shadow points
deduce the correct path from among multiple shadows, but those solutions aren’t obvious or even fair. Xonthal was trying to keep enemies and curiosity-seekers out—not just to present them with an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiences to advice for building safe, suspenseful campaigns. It also includes an atmospheric adventure to draw characters into Ravenloft’s fearful grip. Chapter 5 details how to make any foe into a
on the villagers’ lips. You’re more than merely a well- remembered citizen, Doctor. The folk here talk of disappearances and hungry shadows and the evil of an abandoned estate : Richten House.
This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and allowed to retreat here in mist form, Keresta returns to this sarcophagus and remains here, paralyzed in vampire form for 1 hour. At the end of the hour, she regains 1 hit point and is no longer
shadows hovering over them. Characters who examine the mural closely and succeed on a DC 15 Wisdom (Perception) check notice four 1-inch-diameter holes bored into some of the corpses. Keresta uses these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the false Auspicia, Dran Enterprises was taken over by Omin’s other sister, Portentia, who had operated in the shadows of the organization for some time beforehand. Certain personal secrets no doubt
organization focuses on besting Acquisitions Incorporated at its own game while growing ever more powerful — and eventually reaching the point where a corporate takeover of Acq Inc can no longer be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadows in the “Goblin Shadows” random encounter; if those shadows were destroyed, Specklenose and Zolt have their normal shadows back and are no longer being shunned. The lighting rig built over the
Specklenose and Zolt, are also Feenia’s parents (see the “Evil Kite” random encounter). After Feenia was caught stealing props, her parents were forced to surrender their shadows to Endelyn as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
villain or protecting innocent villagers, some of whom might be friends or family members. Respect Quandary. Two important allies give conflicting directions or advice to the adventurers. Perhaps the high
can’t follow both courses, and whichever ally they choose, the other loses respect for them and might no longer aid them.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb’s layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
additional magic item. When Obo’laka leaves the host, all magic items to which the host is attuned are no longer attuned to it. Papazotl (male) LE Shrewd and conniving “I bow before no one and expect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
back in and acts just as the old Oddlewin did, using Oddlewin’s stat block. Characters who succeed on a DC 12 Intelligence (Investigation) check notice Oddlewin casts multiple shadows on the ground
and the walls of the tent. These shadows are of Small and Medium size, and some have distinguishing features like horns, but their features are otherwise unclear. They seem to move independently of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detached shadows found in Motherhorn, Charm’s shadow is a Fey, not an Undead. A creature whose Strength is reduced to 0 by the shadow’s Strength Drain attack does not die but falls unconscious instead
Story Tracker indicates that the darklings have the unicorn horn, that fact no longer applies if the characters encounter the darklings here. When she saw that the darklings had the horn, Skylla the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. There’s no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
effects demand more significant sacrifices. Palamnites While most of the Returned are listless and quiet, palamnites burn with envy and rage. They are vicious killers, destroying what no longer brings
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
, circling the platform until called. Fighting the Brightguard If the characters seek to free Afsoun, the shadows overhead are the pari Artavazda and two Brightguard knights riding two pegasi. They
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
Dalaen Forge and you’ll see the ghost of Old Dalaen advising his descendants as they work wood and steel. Visit the Eidolon Tavern and you’ll see poltergeists mixing drinks, and you can get advice from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Papazotl’s bones are contained within the sarcophagus, but they are well protected (see “Glass Cauldrons” and “Bronze Shield” below). Advice from the Spirits Any characters inhabited by the spirits of
Nangnang or Obo’laka receive advice when entering this area: Greedy Nangnang encourages her host to grab some of the treasure from the chariot. Nervous Obo’laka warns its host that the cauldrons
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters, but the leader responds positively to any aid the characters offer, such as advice or adventuring supplies. Conceptopolis Mercy Pilgrims’ Problems At first, Mercy speaks vaguely about the
pilgrims’ goals. If the characters offer aid or helpful advice, Mercy talks about the pilgrims’ expeditions to ruined colossi. Mercy then tells the characters that the pilgrims have been extracting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpse also yields more valuable belongings (see “Treasure” below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
parallel reality. Characters who walk the length of the circular corridor notice that Devlin’s body is no longer present — nor are any companions who waited behind for them. If they step back through the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
appropriate. (See “Running a Three-sided Battle” sidebar for advice.) RUNNING A THREE-SIDED BATTLE
Combat is a highlight of the game for a large number of players: they love the challenge, the
. Three-sided battles can sometimes take longer because of the number of combatants participating. Use your discretion as the DM to have the excitement of the battle build up rather than fizzle out
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leader and might agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work
almost as much as they like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact — the one force on Ravnica that can keep the guilds from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
-Derith. Otherwise, the journey to locate Gravenhollow is likely to be much longer and more difficult. BRUENOR BATTLEHAMMER
The legendary Bruenor Battlehammer is a good dwarf and king, and always has the
to help endear him to the players. The more the players grow to like him, the easier it is for them to respect his advice and request — and to gain more resources and assistance from him in turn.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H11-H21) H11. Den of Shadows Naturally formed stairs lead up to area H9 and down to area H15. A wide passage to the east leads to area H13, with a branching tunnel to area
H12. Twelve shadows haunt this 30-foot-high cave. They swarm over members of the party but recoil from any character who presents a holy symbol of Mystryl. The shadows were born from those who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
endless shadows of the undercity like hungry predators. LUDMILLA, THE TUNNEL VIPER
Ludmilla is the last surviving member of the Sisters of Stone Death, the trio of power-hungry medusas who slew Svogthir
, the original guildmaster of the Golgari Swarm. Ludmilla no longer has the collective power of her medusa sisters, so she’s been forced to lurk in Ravnica’s undercity, surrounded by hundreds of her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the creatures randomly by rolling a d4: d4 Creature 1 1d6 shadows 2 1d4 vampire spawn 3 1d4 wights 4 1 wraith and 1d4 + 1 specters Lief was pressed into service by Strahd many years ago. He keeps
all the books for Strahd, recording the vampire’s riches and conquests. Lief has been here longer than he can remember. He is grumpy because Strahd doesn’t allow him to know about all his treasures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illusion of the drow disappears. A new but familiar voice, an octave lower and far more menacing than the drow’s, echoes through the chamber, saying, “Now depart, and never return! You are no longer
useful to me. No longer useful alive, at any rate.”
Nurvureem doesn’t respond to further entreaties, ignoring characters who tarry in the undercroft. If the characters refuse to leave or go out of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones — ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe. Although a leucrotta is unlikely to lead a group of gnolls, it can influence the leader, and it might even agree to carry a leader into battle and offer advice during the fight. Gnolls see
into better and longer sport. Gnolls enjoy watching a leucrotta work almost as much as they like doing their own killing. Foulness Embodied. The leucrotta is so loathsome that only gnolls and others
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Kettlesteam has become convinced something is amiss with her patron. As a warlock, she senses that Zybilna is no longer in touch with her—a very disconcerting thought! Kettlesteam wants to question the
Kettlesteam earn a valuable ally in the carnival. She can offer advice, or even help the characters steal Mister Witch’s watch (see “Burly’s Plan” earlier in the chapter). If the characters miss the






