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Returning 35 results for 'more shape with only arranged for for loyal'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically has one or more pupils who are druid;druids (see the Monster Manual), and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures.
When an archdruid uses their Change
Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the archdruid adopts
Monsters
Spelljammer: Adventures in Space
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
and wit, in addition to their strength and size, to stay in power for long.
Plasmoids
Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft
Monsters
Planescape: Adventures in the Multiverse
Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can assume canine forms, allowing them to
within the Celestial hierarchy. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.LightningChange Shape. The archon magically
Monsters
Fizban's Treasury of Dragons
to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
, but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Soul’s Shape Before tasking characters with retrieving it, determine what form the pharaoh’s ka takes. It might be a physical object, a living creature, or a spiritual concept that needs to be
remaining loyal Children of Ankhtepot
4 A blessing granted to those who survive both the Breath of the Forgotten and the Breath of the False
5 A set of relics holy to the old gods of Har’Akir
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Sage. The haughty Sage, full of disdain, won’t deign to be next to the Jester. The foolish Jester does a headstand while gazing at the faraway Knight. The loyal Knight stands beside the Sage
here. Using the clues in the statue’s message, all five cards must be arranged in the correct order and orientation (upright or reversed) in the statue’s hands. Diagram 4.1 shows the solution. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unlocks the cage door. Creating a Homunuculus Characters can follow Baazit’s instructions to scoop out a handful of the slime and spend an hour molding it into a tiny humanoid shape. At the end of this time
, the slime animates as a loyal, lawful evil homunculus made of dripping green jelly. Each character can only have one of these servants active at a time. If a character makes a second homunculus, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to a nearby community. An archdruid typically has one or more pupils who are druids (see the Monster Manual), and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures. When an
archdruid uses their Change Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Green Dragon Lairs Green dragons prefer making their lairs in verdant places—jungles, bayous, pine forests, or anywhere with abundant vegetation that they can shape according to their desires. An
grow and to swallow up other nearby trees. The lair has the following features: Canopy. The green dragon has teased the banyan’s sprawling canopy into a bowl-like shape within which the dragon can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the eastern door, he casts greater invisibility on himself.
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see “Tabletop Map
, respectively, but he hasn’t explored either level. Tabletop Map. The wererats have carefully arranged the loose stones on the table to form an accurate map of this level of Undermountain; the map, however
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
feet of itself.
Bonus Actions
Change Shape. The archon magically transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between those stones and the menhirs arranged here. The circle is 100 feet across, and the menhirs are spaced apart at regular intervals. The stones located to the north, west, south, and east are taller
scrying sensors. The circle has another property that druid characters can’t sense but might discover when they use the Wild Shape feature within the circle’s confines. Any druid that uses the Wild
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
are savage predators, for example, but they aren’t evil; they are unaligned.
Alignment and Personality Alignment can shape a character’s personality, goals, and core beliefs. Looking at the two
Rebellious 4 Self-absorbed Good 1 Compassionate 2 Helpful 3 Honest 4 Kind Evil 1 Dishonest 2 Vengeful 3 Cruel 4 Greedy Lawful 1 Cooperative 2 Loyal 3 Judgmental 4 Methodical Neutral 1 Selfish 2 Disinterested 3 Laconic 4 Pragmatic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
like a bonfire in the darkness — and Zariel desires it. Such a character is likely destined to pass into the Upper Planes after death, and as such, they make a handsome prize for an archdevil to shape
into a loyal servant of the Nine Hells. If any of the characters fit that description, Zariel senses their power when the characters are in her presence. “Your soul shines bright,” she says. “Brighter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
private event, gathering her loyal and indebted associates. She refers to this group as the Family. As she deeply exploits these entitled young nobles, she leads them to believe they’re key to
Mists, his own domain, Darkon, took shape around him.
Few understood the nature of the Domains of Dread and the Dark Powers more astutely than Azalin. The lich considered the Dark Powers his personal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
question. Personality Trait. “I can’t help but offer my guests food.” Ideal. “Change is like dough. It takes hard work to shape, but also time and patience for it to rise.” Bond. “My sister means the
promises to be in touch. If the characters are forthright about working for the Brightguard, Laleh tries to recruit them as double agents. Should the characters stay loyal to the Brightguard, Laleh is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-town, a village of lodges, training fields, and farms arranged along the fertile slopes of an icy fjord. A colossal, serpentine statue towers over the gate-town, its coils arching along the peaks of a
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shape a character’s personality, goals, and core beliefs. Looking at the two elements of an alignment, you can use the lists below to inspire details of your character’s personality. Personality
Greedy Lawful 1 Cooperative 2 Loyal 3 Judgmental 4 Methodical Neutral 1 Selfish 2 Disinterested 3 Laconic 4 Pragmatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Arcturia, a harmless swarm of yellow butterflies has assumed a vaguely humanoid shape and is playing an elegant harp (see “Treasure” below). The harp rests on a stout wooden table. The swarm is under
).
Furnishings. Arranged throughout the hall are four stuffed chairs, four padded footstools, two divans, and two large coffee tables. (These furnishings are twelve mimics in disguise. Arcturia considers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already arranged for a replacement to be found, this guard has a second pin in his pocket.) Portal Doors Each portal door is made of reinforced iron. A successful DC 14 Intelligence (Arcana) check
semiprecious stone above it, carved into a different shape: a green turquoise square, a red feldspar triangle, a white pearl circle, a purple amethyst oval, a blue aquamarine rectangle, a black hematite
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
threads are arranged reveals what type of magic is used (necromancy, abjuration, and so on). Similarly, active spells and areas imbued with magic are limned in a silvery network of threads, which might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
, with other worship areas arranged around it. Foes The force outside the temple is split into three groups. One (A) is battering at the front doors, another (B) is circling the temple in a screeching
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
, with other worship areas arranged around it. Foes The force outside the temple is split into three groups. One (A) is battering at the front doors, another (B) is circling the temple in a screeching
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, which flowed from Keranos himself. Bemused, the storm lord arranged for the oracle to meet a particularly cunning sphinx and engage in an epic battle of wits. The objective set forth by Keranos was
wishes to share. While repeat lightning strikes would normally cause considerable damage, strikes that convey the god’s will often leave a scorch in the shape of Keranos’s symbol or no mark at all.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that conceal a dozen giant spiders loyal to the drow. The warehouse’s denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
alliance against the unruly duergar and svirfneblin enclaves. The drow sleep in cots arranged in neat rows, while the merchants store their valuable wares in three stone buildings. The door to each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
entrance chamber (toward the left side of the map), a smaller cavern with a worked stone floor contains the dragon’s artfully arranged hoard. The glass walls of this chamber are studded with blue gems, and
her physical form and becoming a god.
Iymrith often appears as a storm giant using her special Change Shape trait. In this guise, she infiltrates storm giant settlements and insinuates herself into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. It’s the only pop of
“Let me guess. You’re going to dance? Splendid. Be careful not to slip on the ashes. I’ve never cared for slapstick comedy.”
–High Cardinal Thingol
Noteworthy Sites Arranged in a dizzying spiral
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
there to shape the conversation. If the characters threaten him or ask questions that indicate they know more about the cult than Faerl likes, the overseer makes a point of opening a window “to get
some air.” This is a signal to the cultists at the barn (area G5) to come running. G5. Barn Two cult fanatics and two veterans—neutral evil humans loyal to Viallis—work here by day. They keep an eye out
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
When the cultists gather to worship
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting shark’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador from Skullport. Ulquess has been implanting intellect devourers in the skulls of goblinoids, turning them into spies loyal to Xanathar. If its plot is discovered, the mind flayer has no choice but
arranged atop a circular rug. On a slender table between the chairs is a makeshift, three-tiered Dragonchess set assembled from myriad pieces of other sets. The mind flayer conducts business here while
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. 7. Griffon Aviary Haphazardly arranged about this untidy room are five tall wooden cages. Five griffons are kept here, one locked in each cage. The griffons peck and scratch at their cages, and the
Shape ability, and he can’t use his Frightful Presence ability while chained up. While he is muzzled, Felgolos can speak with some difficulty, but the range of his breath weapons is reduced to 5 feet
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and unarmored.
Eko and Mok are shape-shifted Doppelgangers and Ronnom’s loyal servants. They obey Ronnom’s orders without question, fighting the characters if he commands them to. If the characters
kidnapped Ronnom when he was a child. When the oni perceived the boy’s malevolent nature, she befriended Ronnom, and the two remain allies to this day. Using her shape-shifting ability, Veen presents
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
imperious voice demands, “or face my wrath!” The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
broad cavern’s nooks and niches. A particularly massive formation to the south holds an ornate shape inside.
The crystal formations here are lightning crystals (see “Haskasori Features”). Yaarnak’s






