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Returning 35 results for 'more shapes with only all for for large'.
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more shaped with only all for for large
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Monsters
Guildmasters’ Guide to Ravnica
(Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional
mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
Monsters
Van Richten’s Guide to Ravenloft
":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Deadly Shaping
(Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Deadly Shaping"}. The juggernaut magically shapes a feature of its surroundings into a deadly implement. A creature the juggernaut can
Monsters
Guildmasters’ Guide to Ravnica
reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
this way at a time.
6
Hypnotic Display (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hypnotic Display"}. As an action, the krasis creates mesmerizing colors and shapes
Monsters
Guildmasters’ Guide to Ravnica
(Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional
mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially formed humanoid shapes and a chaotic, swirling mass. Skeletal Swarm
Large swarm of Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points.
Actions
Slash. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Skeletal Swarm This swarm of bones is made from the remains of several animated skeletons. A skeletal swarm alternates its appearance between partially formed humanoid shapes and a chaotic, swirling
mass. Skeletal Swarm
Large swarm of Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fifteen brightly glowing giant fire beetles. (The giant uses the cage as a lantern.)
Iron Pieces. Wings to the west and east contain pieces of sculpted iron of all shapes and sizes.
The giant, Hrossk
, is hostile toward adventurers. He keeps his greatsword close at hand and hurls large metal cogs instead of rocks. Combat in this room can be heard by the fire giants in area 12, who investigate at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animal Shapes Level 8 Transmutation (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 24 hours
Choose any number of willing creatures that you can see within range. Each
target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animal Shapes Level 8 Transmutation (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 24 hours
Choose any number of willing creatures that you can see within range. Each
target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Physical Variations No two yuan-ti look exactly the same. Both the snakelike and the humanlike portions of a yuan-ti’s anatomy exhibit a wide variety of shapes and colorations. Because a yuan-ti’s
rounded 6–9 Flattened 10–11 Hooded 12–15 Slender 16–20 Triangular Type 2 Malison: Arms d10 Malison Type 2 Arm* 1–4 Cluster of small snakes 5–9 One large snake 10 Scaly humanoid with snake head for a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings.
4 Flames that are predominantly white, blue, or a more unusual color.
5 The form of a calm or tormented
humanoid.
6 Smoke that forms eerie shapes or symbols.
7 Soot that smells like cedar, cloves, incense, or burning meat.
8 Swirls of cinders and burning debris.
Fire Elemental
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tentacles support the vaulted ceiling, which features a large dome painted to look like the night sky. Beneath the dome and between the pillars, a large bed stands atop a wide, circular dais. The
. Picking a lock requires thieves’ tools and a successful DC 15 Dexterity check. One chest contains five outfits of traveler’s clothes sized for a large human female. The other chest holds priestly vestments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry
magnitude and the evidence that mortals have never, will never, and could never matter to the cosmos at large. Adventures involving travel to the Far Realm or its influence seeping into the Material Plane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Croaking voices penetrate the fog, through which dark shapes appear, resolving into two rowboats. Manning the oars of each rowboat are two bullywugs.
The four bullywugs (neutral) are enjoying a boat
750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wand. Your wizard’s spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavick’s Landing are especially large; double the time to move through one of these quarters. So traveling from
can all be found around the city. Skycoaches
Skycoaches are small flying vessels. They come in a wide range of shapes and sizes. A typical air taxi might resemble a rowboat, while a touring vessel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
creatures. Adventurers tend to be more tolerant, accepting exiles, misfits, and redeemed folk from strange lands and with unusual shapes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trade are common enough in Faerûn, metal coins and trade bars are the everyday currency. Common Coinage. Coins appear in a bewildering variety of shapes, sizes, names, and materials. Thanks to the
the city and nothing outside Waterdeep. The harbor moon is a flat crescent of platinum with a central hole and an electrum inlay, named for its traditional use in the docks for buying large amounts
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
metal arms that sweep back and forth, clicking loudly and rhythmically like the hands of a giant metronome. The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes
dozens of smaller objects joined together. To destroy the whole thing, at least eight of its components (not including the lightning rod) must be reduced to 0 hit points. Each component is a Large
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the key to the next stage of existence. Mercykillers. Cold, relentless justice is absolute, and no one is above it. Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in
philosophers might prefer certain types of characters, but by and large any character who upholds and furthers the beliefs of such a group is welcome within its ranks. Suggested Characteristics. Adventurers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
cloaks hang from bronze hooks on one wall, and resting by the door is a large chest (see “Treasure”). Five cloud giants sleep here, their morningstars lying on the floor by their bedsides. On a typical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spellplague. In those years, Savras’s clergy were valued because they could keep tabs on the activities of the inscrutable yuan-ti. The snake people still loom large as bogeymen in the imaginations of
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hags Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers. Annis Hag Annis hags lair in
can instantaneously deactivate any of her tokens at any distance (no action required), whereupon the token retains its current form but loses its magical properties.
Annis Hag
Large fey, chaotic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Beneath a loose stone in the floor is a hole that contains 1,250 gp, three 250 gp gems, two 100 gp gems, and a large earthenware jug that holds four potions of water breathing. 3. Cell Block In the outer
guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the workers unearthing this ruin. The camp’s commander had orders to recover whatever relics or magic lie within. They eventually dug up a large, glowing stone. Soon after, violent, toad-like terrors
hulking red form covered in squirming shapes digs through broken crates.
The creature is a red slaad covered in five slaad tadpoles. These monsters attack as soon as they spot the characters. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their natural form, hashalaqs are composed of hundreds of translucent tendrils. They can compress and configure these tendrils to form a wide range of simple shapes. A point of blue light suspended
Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature. The quori has two pincers, each of which
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she
damage and is not poisoned on a success. 3 The worm thrashes about in rage. Each Large or smaller creature in the cave must succeed on a DC 16 Dexterity saving throw or be moved 20 feet closer to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
three feet. A ball of viscera two feet across is pinned to a wide, flat wall with a large sword. A puddle of slime has leaked down the wall and onto the floor beneath the entrails.
The viscera here
a simple tune.
This temporal lobe is a repository of musical memories. Here, music takes the form of ephemeral shapes that echo for days. The virtuoso Shalfi Lewin (see area B9) left this visual
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.” Ogrorlo’s Coffin. The seastone coffin of Ogrorlo, a cube 10 feet on a side, lies 12 feet beneath the floor of the reef. It is adorned with large clamshell carvings and weighs 2,000 pounds. A character
contains a hundred tiny white pearls (10 gp each), five large pink pearls (100 gp each), and a single black pearl (500 gp). Cove Reef Adventures You can create your own stories for adventuring at this site
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
strewn on the floor. A large, flat rock supports massive stone goblets and the carcass of a giant toad, picked clean and buzzing with flies. Two piles of filthy hides and skins form beds at the far end
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
, smoke, and spoiled meat. Old, cracked bones and skulls lie strewn on the floor. A large, flat rock supports massive stone goblets and the carcass of a giant toad, picked clean and buzzing with flies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. With the wyrmling’s help, they have crudely sculpted five chunks of rubble into vaguely draconic shapes and splashed each one with paint, and the kobolds were in the process of arranging them around the
his fledgling hoard, characters can gather it up. It includes large piles of coins: 4,500 cp, 2,200 sp, and 130 gp. There are also ten gems: five pale blue quartz crystals worth 10 gp each and five






