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Returning 28 results for 'more sharing with only arches from for led'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
themselves like brigands, robbing people they come across in the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with
hill giants and ogres. It's not unusual to find a gang of hill giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of
Monsters
The Book of Many Things
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of
Monsters
The Book of Many Things
.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is
the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the
Monsters
The Book of Many Things
fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend.
The Grim Champions
The Grim Harrow is led by
embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane. The other two champions—Wynemar Brack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Grim Champions The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the
oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
components that the greater magical community considers immutable.
Mina’s love of language and nuance has led her to join the Strixhaven Star as an investigative journalist. Here, she reveals truth
that might provide leads for her journalistic investigations.
Extracurriculars: Strixhaven Star
Job: Firejolt Café server
Bond Boon: Mina loves sharing her vast repository of knowledge with you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
, there was one witness to his escape, an unremarkable soul called Tymaret. Sharing what he’d seen with the god of the dead, Tymaret received a cursed blessing from Erebos: he would be restored to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
mountain and sharing the wealth with “kith and kin.” It shows dwarves flocking to the Underhalls of Melairbode, the subsequent formation of the Melairkyn clan, Melair’s coronation as king of the clan, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Pharika’s followers include members of several small mystery cults, which embrace varying aspects of her divine nature. The most infamous of these is the Cult of Frozen Faith, led by a medusa. Initiates
secrets to healing others around them. In most of these myths, the victim expires at the end of these three days—Pharika’s price for sharing her secrets—but in some, the patient recovers, thereafter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
aptitude with tools and weapons led her to train with the inventors known as the Shapers of Obsidian in Itzimico. She returned to Etizalan as an adult to ensure her birth village’s fate would never
and three potions of healing she has to heal wounded characters. She gladly gives the characters any unused potions, sharing her wish that these items will keep the brave travelers safe. While her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with hill giants and ogres. It’s not unusual to find a gang of hill
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar This spacious, empty cellar has the following features: Stone pillars and arches support the ceiling. Mismatched stonework on either side of a half-demolished wall indicates that this area was
once two separate chambers. Stone stairs climb to a bricked-up doorway. (The door once led to an alley behind an old tavern.) Secret Door. The secret door to area B3 is easily spotted from this side
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didn’t pressure Asteria to conform to her ways or to look her in the eye
Istus, and invisible to every guard, she led Asteria onto the cliffs, where—pointing out the constellations that governed Asteria’s and Euryale’s fates—Istus explained that nothing could be done. It was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
slight.
Dran Strike Team A Dran Enterprises strike team has been sent to deal with either the characters or Arla, depending on how the characters got here. The team is led by a fixer named Hoffman
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) bludgeoning damage.
Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
as sentries, though they might also be messengers or laborers. If threatened, groups of these Returned work well together, sharing the unified goals of overcoming their foes and getting back to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
burned for heat. C18. West Cistern Stone steps descend into the icy water that partially floods this twenty-foot-wide, arched tunnel, which continues eastward into darkness. The roof arches twelve
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myla’s alchemical fire. The kobolds of Dragon’s Rest are lawful good, sharing Runara’s ideals of justice and compassion. Since they are sensitive to sunlight, they work at night and avoid moving about
’ guild. After his work led to the death of his lover, he fled the guild and plans to spend the rest of his life atoning for his past evils. Tarak is initially friendly toward visitors, but if a character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
subterranean chamber enclosed by rough masonry walls. Three trembling figures are huddled against the far wall, sharing the chamber with the dusty, deteriorated remains of an armored corpse. The body’s
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live as a ghost—but she’s also a curse on Soth and works to stymie his ambitions. She can’t stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
arches. At the room’s center stands a raised stone dais bearing an ominous statue. A double door, a smaller door, and a stairwell stand at the east end of the room.
A fissure has opened in the wall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
of Iuz A trade delegation led by Captain Xendros (CE female tiefling priest) has come to Saltmarsh to acquire large quantities of fish (salted and preserved for transport) in the name of Iuz, a mighty
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
40 PP per night. Aurivyl is willing to barter in exchange for lodging, although the cost is usually steep. Last Academies Colorful peaks, spires, domes, and arches jostle for position and superiority
. Adventurers might evade capture amid the hubbub or be led here by those they’re chasing. Investigation. Adventurers might be hired to investigate a crime perpetrated at one of the shops or investigate a shop’s sabotage at the hands of a competitor.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
the tomb is written in Common and reads as follows: Oh stranger, whom destiny hath led nigh,
Leave us interred in peace to lie.
If thou wouldst deign to grant our request,
Then fate will move
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
from dull trade information about sharing resources to get more money from traveling customers, the duergar were seeking a command word to activate a magical stone tower. The drow claimed ignorance. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hall has a row of pillars on either side, supporting elegant arches and framing colorful frescoes on the east and west walls. Rubble from the remains of immense stone doors lies to the north. A smaller
. Each is worth 25 GP. G9: Antechamber of Sacred Repose This chamber’s warm humidity is oppressive. Passages that once led out to the west and south are collapsed and impassible. Four beautiful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passage led north to the second entrance to the fortress on this level. The sahuagin decided they no longer needed this entrance, so they blocked off the passage by leaning a stone slab up against the
dome, slightly convex, rests on the four edges of the gallery and arches over the arena, so that at its center the dome is about 40 feet above the arena floor. Gallery. The gallery is tiered on three
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
rooftops or extending outward to form massive arches supporting the stonework above.
Horrid Statues. The glass statues that fill Daoine Gloine are the city’s sacrificial victims, forced into intricate
alive. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) A ceremony is underway as the characters arrive, with phantom victims being led before
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
Horn eventually order the warring Dhargun and Thunderwind families to leave the enclave and sort out their problems on their own. Guests are led — or driven at spear point — through the Hall of War and






