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Returning 14 results for 'more signed with only above from for light'.
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more sized with only above from for light
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunator’s dominion. His priests help establish bureaucracies and
lawful order in communities. They often witness contracts and signed agreements, stamping such documents with the sun-symbol of Amaunator to signify their validity. His priests teach that Amaunator has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue
one my slave
Or send him to the fire.
All the notes were signed with the symbol of Keraptis. White Plume Mountain has tentatively been identified as the “feathered mound” of the poem. The former
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
etched with images of dragons; made of tin, this decoration is useless in combat. W5: Barracks Soft lantern light dimly outlines six two-level sets of bunk beds filling this modest barracks. A
daily reports, along with orders to hold Wheelwatch at all costs, signed “Dragon Highmaster Kansaldi Fire-Eyes.” A desk drawer holds thieves’ tools confiscated from Elgo and 200 gp. Commander Vanse
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her tireless effort to win the Blood War. When the characters enter the room, set the scene by reading aloud the following boxed text: Two rows of tall wrought-iron candlesticks light this vaulted
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
holiday is named in honor of Lathander’s first prophet, Rhyester, a young blind boy who was cured of that blindness by the dawn’s light on this day more than seven centuries ago. That holy event occurred in
or to gain financial support for some endeavor. My agreement to write Volo’s Guide to Waterdeep was signed on a warm Sornyn evening many years ago, so who knows where your own initiative will take
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
dark green stone that glows with an inner light. An arcane lock spell seals the door, which is further warded against all damage. Here, a Keeper of the Emerald Door (a mage) stands at all times to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
been ruined by fire. Her eyes burn with a furious white light that can cause creatures looking upon her to burst into flame. Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged
, rakshasas, incubi, succubi, and other fiends. Dispater collects a piece of every deal through special provisions that are added to contracts signed on his layer of the Nine Hells. Dispater is one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, doing so with a successful DC 10 Strength check. The door opens into a secret passage (area B9). B11. Aviary Slivers of light enter through cracks in the shutters that cover three tall windows. The
light reveals the shapes of several pedestals. On each one rests an object with a patchwork cloth draped over it. Wilting ferns in crumbling clay pots give the room its earthy smell. The floor is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
held on the morrow they will depart for home with a treaty scroll. This scroll is signed (with a special mark) by the jarl and offers the Lord of the Oni 25,000 gp worth of gems, plus whatever loot
silver belt set with ivory and gems (worth 600 gp). 8. Prison Cavern Torches light the place dimly. A female storm giant is chained on the north wall with huge manacles at her wrists and ankles. A fur
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
area 11. The guard has three throwing rocks at hand. Torches provide light, and a bench offers a place to sit down. 10A. West Arsenal. The western wing contains fifteen huge swords, a ballista, twenty
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
surviving bargains with devils. Eight for Dinner (first edition, signed by the author) is a murder mystery in which an inquisitive mind flayer detective solves a murder aboard a planar locomotive called
staircase ascends gracefully, connecting the first and second floors. A flickering lamp casts dim light on the stairs.
Guards don’t patrol this area. T12: Balcony On the second floor’s large balcony, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Temporal Lobe Creatures in this area can magically understand all signed or spoken communication. A spherical creature with eyestalks hovers at the back of this alcove. A large, open book rests on a
pool is murky, but dim green light wells up from the depths. Two tapered rods jut from the wall near the pool.
This is the Briny Pool, a 6-mile-deep pit filled with cerebral fluid. The characters






